This event is the event host applications need to listen to for knowing when to
dispose the SDK from now on.
Since the introduction of breakout rooms it's possible that we navigate from one
meeting to another, so there will be several conference join / terminations.
In addition, local track destruction is now moved to SET_ROOM when there is no
room, aka, we are going back to the welcome page or to the black page.
* fix(participants): Change from array to Map
* fix(unload): optimise
* feat: Introduces new states for e2ee feature.
Stores everyoneSupportsE2EE and everyoneEnabledE2EE to minimize looping through participants list.
squash: Uses participants map and go over the elements only once.
* feat: Optimizes isEveryoneModerator to do less frequent checks in all participants.
* fix: Drops deep equal from participants pane and uses the map.
* fix(SharedVideo): isVideoPlaying
* fix(participants): Optimise isEveryoneModerator
* fix(e2e): Optimise everyoneEnabledE2EE
* fix: JS errors.
* ref(participants): remove getParticipants
* fix(participants): Prepare for PR.
* fix: Changes participants pane to be component.
The functional component was always rendered:
`prev props: {} !== {} :next props`.
* feat: Optimization to skip participants list on pane closed.
* fix: The participants list shows and the local participant.
* fix: Fix wrong action name for av-moderation.
* fix: Minimizes the number of render calls of av moderation notification.
* fix: Fix iterating over remote participants.
* fix: Fixes lint error.
* fix: Reflects participant updates for av-moderation.
* fix(ParticipantPane): to work with IDs.
* fix(av-moderation): on PARTCIPANT_UPDATE
* fix(ParticipantPane): close delay.
* fix: address code review comments
* fix(API): mute-everyone
* fix: bugs
* fix(Thumbnail): on mobile.
* fix(ParticipantPane): Close context menu on click.
* fix: Handles few error when local participant is undefined.
* feat: Hides AV moderation if not supported.
* fix: Show mute all video.
* fix: Fixes updating participant for av moderation.
Co-authored-by: damencho <damencho@jitsi.org>
Dear reader, I'm not proud at all of what you are about to read, but sometimes
life just gives you lemons, so enjoy some lemonade!
Joining a conference implies first creating the XMPP connection and then joining
the MUC. It's very possible the XMPP connection was made but there was no chance
for the conference to be created.
This patch fixes this case by artificially genrating a conference terminated
event in such case. In order to have all the necessary knowledge for this event
to be sent the connection now keeps track of the conference that runs it.
In addition, there is an even more obscure corner case: it's not impossible to
try to disconnect when there is not even a connection. This was fixed by
creating a fake disconnect event. Alas the location URL is lost at this point,
but it's better than nothing I guess.
Using anything non-serializable for action types is discouraged:
https://redux.js.org/faq/actions#actions
In fact, this is the Flow definition for dispatching actions:
declare export type DispatchAPI<A> = (action: A) => A;
declare export type Dispatch<A: { type: $Subtype<string> }> = DispatchAPI<A>;
Note how the `type` field is defined as a subtype of string, which Symbol isn’t.
Consolidate all failure cases into a single one: CONFERENCE_TERMINATED. If the
conference ended gracefully no error indicator will be present, otherwise there
will be.
BaseApp does all the heavy-lifting related to creating the redux store,
navigation, and so on.
App currently handles URL props and actually triggering navigation based on
them.
The change to mobile/external-api is required to not emit
CONFERENCE_FAILED for CONNECTION_FAILED if the conference has been
started, because base/conference state will still hold conference
instances which are to be ended by other means and result in the
appropriate event (which will adjust the base/conference state).
Makes sure that whenever a conference is left or switched, the local
participant's id will be equal to the default value.
The problem fixed by this commit is a situation where the local
participant may end up sharing the same ID with it's "ghost" when
rejoining a disconnected conference. The most important and easiest to
hit case is when the conference is left after the CONFERENCE_FAILED
event.
Another rare and harder to encounter in the real world issue is
where CONFERENCE_LEFT may come with the delay due to it's asynchronous
nature. The step by step scenario is as follows: trying to leave a
conference, but the network is not doing well, so it takes time,
requests are timing out. After getting back to the welcome page the
the CONFERENCE_LEFT has not arrived yet. The same conference is joined
again and the load config may timeout, but it will be read from the
cache. Now the network gets better and conference is joining which
results in our ghost participant added to the redux state. At this point
there's the root issue: two participants with the same id, because the
local one was neither cleared nor set to the new one yet
(PARTICIPANT_JOINED come, before CONFERENCE_JOINED where we adjust the
id). Then comes CONFERENCE_JOINED and we try to update our local id.
We're updating the ID of both ghost and local participant. It could be
also that the delayed CONFERENCE_LEFT comes for the old conference, but
it's too late and it would update the id for both participants.
The approach here reasons that the ID of the local participant
may be reset as soon as the local participant and, respectively, her ID
is no longer involved in a recoverable JitsiConference of interest to
the user and, consequently, the app.
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
Co-authored-by: Lyubo Marinov <lmarinov@atlassian.com>
If multiple JitsiMeetView instances are created (not necessarily
existing at once), it's possible to hit a TypeError when reading the
React Component props of the currently mounted App. Anyway, in certain
places we're already protecting against that out of abundance of caution
so it makes no sense to not protect everywhere.
It seems that the external API will not send any event to let the sdk
consumer know that the conference has failed if the problem occurs at
the establishing of XMPP connection stage. That's because the config was
loaded successfully, but the conference instance does not exist yet, so
neither base/config nor base/conference will emit any failure.
Make the external API emit CONFERENCE_WILL_JOIN early on SET_ROOM action
which occurs before the XMPP connection is created. At this point we
know that config has loaded and if there's a valid conference room to
be joined. We were thinking of doing that even on CONFIG_WILL_LOAD,
but that seemed to be to risky at this point.
This only works automatically on Android >= 8. On other platforms / versions, it
relies on the SDK user on implementing a "reduced UI" mode and reacting to the
"request PIP" delegate method.
* Javadoc introduced @code as a replacement of <code> and <tt> which is
better aligned with other javadoc tags such as @link. Use it in the
Java source code. If we switch to Kotlin, then we'll definitely use
Markdown.
* There are more uses of @code in the JavaScript source code than <tt>
so use @code for the sake of consistency. Eventually, I'd rather we
switch to Markdown because it's easier on my eyes.
* Xcode is plain confused by @code and @link. The Internet says that
Xcode supports the backquote character to denote the beginning and end
of a string of characters which should be formatted for display as
code but it doesn't work for me. <tt> is not rendered at all. So use
the backquote which is rendered itself. Hopefully, if we switch to
Markdown, then it'll be common between JavaScript and Objective-C
source code.
The error is stored in the redux store in base/config so other components can
consult it. It is also broadcasted as a new event in the external API for the
SDK.