Commit Graph

3 Commits

Author SHA1 Message Date
Saúl Ibarra Corretgé 6e679f952f redux: refactor loading of middlewares and reducers
Up until now we relied on implicit loading of middlewares and reducers, through
having imports in each feature's index.js.

This leads to many complex import cycles which result in (sometimes) hard to fix
bugs in addition to (often) breaking mobile because a web-only feature gets
imported on mobile too, thanks to the implicit loading.

This PR changes that to make the process explicit. Both middlewares and reducers
are imported in a single place, the app entrypoint. They have been divided into
3 categories: any, web and native, which represent each of the platforms
  respectively.

Ideally no feature should have an index.js exporting actions, action types and
components, but that's a larger ordeal, so this is just the first step in
getting there. In order to both set example and avoid large cycles the app
feature has been refactored to not have an idex.js itself.
2020-06-16 11:24:15 +02:00
Saúl Ibarra Corretgé 39e236a42c feat(external_api): export sendEvent function
Small reorganization so other features can send events to the native side.
2018-07-18 22:47:18 -05:00
Saúl Ibarra Corretgé a075f24000 [RN] Add conference events to native SDKs
The current implementation doesn't use the API and Transport modules. This is
due to the fact that they are too tied to APP at the moment, which is web only.

Once API is refactored and moved into the Redux store this will be adjusted,
though it's unlikely that the lowest level React Native module (ExternalAPI)
changes drastically.

This commit also introduces a stopgap limitation of only allowing a single
instance for JitsiMeetView objects on both Android and iOS. React Native doesn't
really play well with having multiple instances of the same modules on the same
bridge, since they behave a bit like singletons. Even if we were to use multiple
bridges, some features depend on system-level global state, such as the
AVAudioSession mode or Android's immersive mode. Further attempts will be made
at lifting this limitation in the future, though.
2017-06-09 00:03:23 -05:00