Commit Graph

71 Commits

Author SHA1 Message Date
virtuacoplenny 3e79926ad4 feat(recording): add sounds for when recording starts and stops (#3078)
* feat(recording): add sounds for when recording starts and stops

* squash: use constants, play sounds for file only

* squash: rename recordingStopped.mp3 -> recordingOff.mp3

* squash: flip var declaration for alpha order
2018-06-05 20:20:43 +02:00
hristoterezov d4d2c25499 [RN] Add rejected ringtone sound assets to build 2018-05-23 15:22:01 -05:00
Saúl Ibarra Corretgé 284d09eae7 [RN] Add ringtone sound assets to build 2018-05-17 08:31:46 -05:00
paweldomas 8b2ce21e1a fix(RN): bundle sound files in release build
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.

On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
2018-04-10 10:59:52 +02:00
paweldomas 968b279b37 feat(android): support NAT64
Adds Nat64InfoModule which resolves IPv6 addresses for IPv4 addresses
in IPv6 only network where jitsi-meet deployment does not provide any
IPv6 addresses as ICE candidates.
2018-04-05 10:21:59 -05:00
zbettenbuk bba480f329 Add calendar-sync feature 2018-03-13 18:04:14 -05:00
paweldomas 60e03e3dec feat: add join/leave sounds on mobile
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
2018-03-13 16:57:28 -05:00
Saúl Ibarra Corretgé e9c91d194c android: update appcompat version 2017-12-13 09:35:34 -06:00
Saúl Ibarra Corretgé 57206cc36a [RN] Build react-native-locale-detector
Upstream lacked a CocoaPods podspec file, PR:
https://github.com/DylanVann/react-native-locale-detector/pull/3
2017-12-13 10:17:05 +01:00
Lyubo Marinov e0b73fdd1c [Android] Fix Android Studio 3.0 Beta 7 2017-10-03 20:45:43 -05:00
Lyubo Marinov 72c9933e73 [RN] SDK building, installing, and publishing
Based on work authored by Shuai Li <sli@atlassian.com>, Daniel Ornelas
<dornelas@atlassian.com>, and Lyubo Marinov <lmarinov@atlassian.com>.
2017-09-11 20:12:56 -05:00
Saúl Ibarra Corretgé 99fd325a51 [Android] Fix gradle warning
This setting is no longer used.
2017-08-03 13:45:41 -05:00
Saúl Ibarra Corretgé 0d33844d51 [Android] Use an appropriate Android support library version
It must match the compileSdkVersion major number.
2017-08-03 13:45:41 -05:00
Saúl Ibarra Corretgé 122ebe48c7 [RN] Cache avatars and provide a default in case load fails
Avatars are cached to the filesystem and loaded from there when requested again.
The cache is cleaned after a conference ends and on application startup
(defensive move).

In addition, implement a fully local avatar system, which is used as a fallback
when loading a remote avatar fails. It can also be forced using a prop.

The fully local avatars use a user icon as a mask and apply a background color
qhich is picked by hashing the URI passed to the avatar. If no URI is passed a
random color is chosen.

A grace period of 1 second is also implemented so a default local avatar will be
rendered if an Avatar component is mounted but has no URI. If a URI is specified
later on, it will be loaded and displayed. In case loading the remote avatar
fails, the locally generated one will be used.
2017-08-03 13:45:41 -05:00
Lyubo Marinov e54744e5ef [Android] Use target API 23 2017-07-16 02:26:09 -05:00
Saúl Ibarra Corretgé 6fc1a3f45d [Android] Add comment on disabling JS packaging for dev builds 2017-07-10 17:42:39 +02:00
Lyubo Marinov 8e4864004b Revert "Speed `react-native run-android` up (more)"
Reverts commit d117989b55 because it does
not bundle the fonts assets and the JS bundle.
2017-06-22 09:21:25 -05:00
Lyubo Marinov d117989b55 Speed `react-native run-android` up (more)
React Native's Gradle script does not bundle the JS bundle in the Debug
configuration. Copy that source code (and adapt it) into our sdk Gradle
script.
2017-06-20 13:14:30 -05:00
Saúl Ibarra Corretgé be8694f93e [RN] Remove duplicated font on Android
Copy it from the main fonts directory instead.
2017-06-09 16:05:27 +02:00
Lyubo Marinov 90466183d6 [RN] Consistency in Jitsi Meet SDK for Android 2017-06-09 00:03:23 -05:00
Saúl Ibarra Corretgé ddea60efe9 [RN] Add initial Jitsi Meet SDK for Android
Dames en heren, welcome to Jitsi Meet SDK for Android, the Jitsi Meet library
for Android.

The Jitsi Meet SDK encapsulates React Native and all the dependencies Jitsi
Meet has so other aopplications can integrate it easily.

Unlike iOS, creating "fat" libraries is not allways (if at all) possible on
Android, however, effort was put into making the integration as easy as
possible.

While React Native can be embedded in native applications, I don't think it was
designed to be embedded as part of an Android library, hidden away from the
application using it. This surfaced as a number of issues which had to be
addressed specifically due to our use-case:

- Activity lifecycle methods must be linked with the React Native engine, so the
  library provides wrapper methods.
- Custom fonts have to be manually added as assets, since the provided gradle
  script doesn't work properly in a library target.
- The RN packager has to be manually triggered since the gradle script will no
  longer do it for us.

At this stage, the Jitsi Meet application is just a small single activity
application which uses the Jitsi Meet SDK to create a single activity which
represents the entire application. Events and external conference handling are
forthcoming.

PS: Yours truly would like to add that it was a lot more fun to work on the iOS
side of things.
2017-06-09 00:03:23 -05:00