Re-structure the custom routing to split between
platforms instead of between intended route features.
This made it easier for me to understand where to
do the checks for unsupported browser after deep-linking
had been checked.
- Use actions to notify the rest of the app that
a mic or camera error has occurred
- Use middleware to respond to those notifications
of errors by showing in-app notifications and
notifying the external api
This PR changes the logic for connecting / disconnecting conferences. Instead of
doing it in mount / unmount events from the Conference component, it moves the
logic to the appNavigatee action.
This fixes a regression introduced in 774c5ecd when trying to make sure the
conference terminated event is always sent.
By moving the logic to appNavigate we no longer depend on side-effects for
connecting / disconnecting, and the code should be more maintainable moving
forward.
An improvement to this is the concept of sessions, which, while not tackled
here, was taken into consideration.
There is no need for AbstractApp to require some getWindowLocation function.
It's only used in one place and we even polyfill it on mobile.
Thus replace it's usage with more specific functions.
* feat(Android): implement ConnectionService
Adds basic integration with Android's ConnectionService by implementing
the outgoing call scenario.
* ref(callkit): rename _SET_CALLKIT_SUBSCRIPTIONS
* ref(callkit): move feature to call-integration directory
* feat(ConnectionService): synchronize video state
* ref(AudioMode): use ConnectionService on API >= 26
Not ready yet - few details left mentioned in the FIXMEs
* feat(ConnectionService): add debug logs
Adds logs to trace the calls.
* fix(ConnectionService): leaking ConnectionImpl instances
Turns out there is no callback fired back from the JavaScript side after
the disconnect or abort event is sent from the native. The connection
must be marked as disconnected and removed immediately.
* feat(ConnectionService): handle onCreateOutgoingConnectionFailed
* ref(ConnectionService): merge classes and move to the sdk package
* feat(CallIntegration): show Alert if outgoing call fails
* fix(ConnectionService): alternatively get call UUID from the account
Some Android flavours (or versions ?) do copy over extras to
the onCreateOutgoingConnectionFailed callback. But the call UUID is also
set as the PhoneAccount's label, so eventually it should be available
there.
* ref(ConnectionService): use call UUID as PhoneAccount ID.
The extra is not reliable on some custom Android flavours. It also makes
sense to use unique id for the account instead of the URL given that
it's created on the per call basis.
* fix(ConnectionService): abort the call when hold is requested
Turns out Android P can sometimes request HOLD even though there's no
HOLD capability added to the connection (what!?), so just abort the call
in that case.
* fix(ConnectionService): unregister account on call failure
Unregister the PhoneAccount onCreateOutgoingConnectionFailed. That's
before the ConnectionImpl instance is created which is normally
responsible for doing that.
* fix(AudioModeModule): make package private and run on the audio thread
* address other review comments
Instead of handling the side effect of navigating to another
url from within componentWillReceiveProps, try to match the
same logic instead in componentDidUpdate.
componentWillMount is a deprecated lifecycle method;
componentDidMount should be used to kick off things
like ajax. In the case of the _App hierarchy, a promise
chain is used to perform initialization, and it is
first started in the constructor by initializing
storage. However, by the time storage is initialized,
resolving the first promise, _App has already mounted.
So, move it all to the componentDidMount lifecycle.
Yours truly refactored routing in https://github.com/jitsi/jitsi-meet/pull/3222
and broke it. When a bare room is entered the pathname was not updated when
applying the default URL.
BaseApp does all the heavy-lifting related to creating the redux store,
navigation, and so on.
App currently handles URL props and actually triggering navigation based on
them.
Move it away from AbstractApp into an auxiliary function. In addition, introduce
a new `getServerURL` function which gets the configured server URL and defaults
to meet.jit.si as before.
It was never used in practice, and it would be very cumbersome to use, since it
would have to bcreated with all the middlewares and reducers we need. After
discussing this with Lyubomir, we are confident this is not going to be needed
so it can go.
Unfortunately, as the Jitsi Meet development evolved the routing mechanism
became more complex and thre logic ended up spread across multiple parts of the
codebase, which made it hard to follow and extend.
This change aims to fix that by rewriting the routing logic and centralizing it
in (pretty much) a single place, with no implicit inter-dependencies.
In order to arrive there, however, some extra changes were needed, which were
not caught early enough and are thus part of this change:
- JitsiMeetJS initialization is now synchronous: there is nothing async about
it, and the only async requirement (Temasys support) was lifted. See [0].
- WebRTC support can be detected early: building on top of the above, WebRTC
support can now be detected immediately, so take advantage of this to simplify
how we handle unsupported browsers. See [0].
The new router takes decissions based on the Redux state at the time of
invocation. A route can be represented by either a component or a URl reference,
with the latter taking precedence. On mobile, obviously, there is no concept of
URL reference so routing is based solely on components.
[0]: https://github.com/jitsi/lib-jitsi-meet/pull/779
* fix(connection): reload immediately on possible split-brain
There isn't an explicit way to know when a split brain
scenario has happened. It is assumed it arises when an
"item-not-found" connection error is encountered early
on in the conference. So, store when a connection has
happened so it be calculated how much time has
elapsed and if the threshold has not been exceeded
then do an immediate reload of the app instead of
showing the overlay with a reload timer.
* squash: rename isItemNotFoundError -> isShardChangedError
This fix is based on storing the location URL object we are loading the
configuration for in the redux store. Once the config has been loaded (or it has
failed, for that matter!) we'll check if the current "config URL" is the same we
set, and discard the old one if they don't match.
Knowledge is power, man!
The config.js cache predates the feature base/known-domains.
Technically, it's also able to recall more domains that the feature
recent-list can (because the latter limits its entries).
If multiple JitsiMeetView instances are created (not necessarily
existing at once), it's possible to hit a TypeError when reading the
React Component props of the currently mounted App. Anyway, in certain
places we're already protecting against that out of abundance of caution
so it makes no sense to not protect everywhere.
* Button conditionally shown based on if the feature is enabled and available
* Hooks for launching the invite UI (delegates to the native layer)
* Hooks for using the search and dial out checks from the native layer (calls back into JS)
* Hooks for handling sending invites and passing any failures back to the native layer
* Android and iOS handling for those hooks
Author: Ryan Peck <rpeck@atlassian.com>
Author: Eric Brynsvold <ebrynsvold@atlassian.com>
* feat(Deeplinking): Implement for web.
* ref(unsupported_browser): Move the mobile version to deeplinking feature
* feat(deeplinking_mobile): Redesign.
* fix(deeplinking): Use interface.NATIVE_APP_NAME.
* feat(dial_in_summary): Add the PIN to the number link.
* fix(deep_linking): Handle use case when there isn't deep linking image.
* fix(deep_linking): css
* fix(deep_linking): deeplink -> "deep linking"
* fix(deeplinking_css): Remove position: fixed
* docs(deeplinking): Add comment for the openWebApp action.
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
This only works automatically on Android >= 8. On other platforms / versions, it
relies on the SDK user on implementing a "reduced UI" mode and reacting to the
"request PIP" delegate method.
We started on the way to responsive UI and its design with aspect ratio
and keeping the filmstrip on the short side of the app's visible
rectangle.
Shortly, we're going to introduce reduced UI for Picture-in-Picture. And
that's where we'll need another dimensions-based detector akin to the
aspect ratio detector.
While the AspectRatioDetector, the up-and-coming ReducedUIDetector, and
their base DimensionsDetector are definitely separate abstractions and
implementations not mixed for the purposes of easy extensibility and
maintenance, the three of them are our building blocks on top of which
we'll build our responsive UI.
They will be stored in redux and the PageReloadOverlay will be displayed.
Note that this commit also introduces a subtle (and yet important!) change:
the location URL is now always set, regardless of the configuration loading or
not. This is needed in order for the retry logic to pick it up.
On web Conference is pretty much all there is, but on mobile we have the welcome
page and the blank page. If we fail to load config.js, for example we will still
be in the welcome page *and* we want to show an error overlay.
Adds the ability to detect app area's aspect ratio on react-native
through the features/base/aspect-ratio.
Makes conference, filmstrip and toolbox react to the aspect ratio
changes and display filmstrip on the shorter side of the screen.
ESLint 4.8.0 discovers a lot of error related to formatting. While I
tried to fix as many of them as possible, a portion of them actually go
against our coding style. In such a case, I've disabled the indent rule
which effectively leaves it as it was before ESLint 4.8.0.
Additionally, remove jshint because it's becoming a nuisance with its
lack of understanding of ES2015+.
* Javadoc introduced @code as a replacement of <code> and <tt> which is
better aligned with other javadoc tags such as @link. Use it in the
Java source code. If we switch to Kotlin, then we'll definitely use
Markdown.
* There are more uses of @code in the JavaScript source code than <tt>
so use @code for the sake of consistency. Eventually, I'd rather we
switch to Markdown because it's easier on my eyes.
* Xcode is plain confused by @code and @link. The Internet says that
Xcode supports the backquote character to denote the beginning and end
of a string of characters which should be formatted for display as
code but it doesn't work for me. <tt> is not rendered at all. So use
the backquote which is rendered itself. Hopefully, if we switch to
Markdown, then it'll be common between JavaScript and Objective-C
source code.
This commit adds initial support for CallKit on supported platforms: iOS >= 10.
Since the call flow in Jitsi Meet is basically making outgoing calls, only
outgoing call support is currently handled via CallKit.
Features:
- "Green bar" when in a call.
- Native CallKit view when tapping on the call label on the lock screen.
- Support for audio muting from the native CallKit view.
- Support for recent calls (audio-only calls logged as Audio calls, others show
as Video calls).
- Call display name is room name.
- Graceful downgrade on systems without CallKit support.
Limitations:
- Native CallKit view cannot be shown for audio-only calls (this is a CallKit
limitaion).
- The video button in the CallKit view will start a new video call to the same
room, and terminate the previous one.
- No support for call hold.
The error is stored in the redux store in base/config so other components can
consult it. It is also broadcasted as a new event in the external API for the
SDK.