Use a dimensions detecting root component. The Dimensions module does not
measure the app's view size, but the Window, which may not be the same, for
example on iOS when PiP is used.
Also refactor the aspect ratio wrap component since it can be taken directly
from the store.
Last, remove the use of DimensionsDetector on LargeVideo and TileView since they
occupy the full-screen anyway.
Fixes PiP mode on iOS.
* feat(tile-view): initial implementation for mobile
- Create a tile view component for displaying thumbnails in a
two-dimensional grid.
- Update the existing TileViewButton so it shows a label in the
overflow menu.
- Modify conference so it can display TileView while hiding
Filmstrip.
- Modify Thumbnail so its width/height can be set and to prevent
pinning while in tile view mode.
* use style array for thumbnail styles
* change ternary to math.min for expressiveness
* use dimensiondetector
* pass explicit disableTint prop
* use makeAspectRatioAware instead of aspectRatio prop
* update docs
* fix docs again (fix laziest copy/paste job I've ever done)
* large-video: rename onPress prop to onClick
* change forEach to for...of
* use truthy check fallthrough logic instead of explicit if
* put tile view button second to last in menu
* move spacer to a constant
* the magical incantation to make flow shut up
Since the main conference container is no longer "clickable" there must
be a way for clicking on the "large video". A clickable TestHint nested
in ParticipantView makes it easier for dealing with the fact that the
click handler is not always on the same component (required for the
pinch and zoom feature to work correctly).
TouchableWithoutFeedback and TouchableHighlight interfere with the
implementation of 'pinch to zoom' to come. We prepare for it by driving
the onClick/onPress handler(s) out of Conference, through LargeVideo and
ParticipantView into Video itself where the bulk of 'pinch to zoom' will
be implemented.
When in PiP mode the LargeView will not be large enough to hold the avatar (for
those interested in the details, our avatar's size is 200, and in PiP mode the
app is resized to about 150).
In order to solve it, this PR refactors how the avatar style is passed along,
reducing it to a single "size" prop. With this only prop, the Avatar compononent
will compute the width, height and borderRadius, plus deal with some Android
shenanigans.
In addition, the LargeView component now uses DimensionsDetector to check its
own size and adjust the size prop passed to the Avatar component as needed.
The video will switch to the avatar and be tinted with gray. On the large view,
a text message indicating the user has connectivity issues will be shown.
We've had Filmstrip & LargeVideo React Components on mobile/React Native
from the start. We didn't have them on Web (because the rewrite in React
is not complete yet). However, that led to differences in the React
Component Conference on Web and mobile. In an effort to get closer to
merging the React Component Conference on Web and mobile, introduce the
React Components Filmstrip & LargeVideo on Web even if a minimal
render-only form at this time.
2017-05-25 11:44:35 -05:00
Renamed from react/features/large-video/components/LargeVideo.js (Browse further)