- Remove network-activity "feature"
- It wasn't in use
- It relied on internal React Native components, bound to break anytime
- Show an infinite loading indicator
- Style it just like the LoadConfigOverlay
- Since it kinda represents the opposite, an "unload" then SDK is done
In iOS 13 if the call is not unmuted when we report it to the system as started,
an action to unmute it is dispatched automagically. Thanks, Apple.
So, delay synchronizing the muted state until the conference is started (after
the join action). This creates a small window for de-synchronization, but it's
very short and it seems unavoidable.
This change is only applied to operating systems built by the fruit company in
Cupertino.
React Native doesn't define __filename nor __dirname so do it artisanally. In
addition, this helps with centralizing the configuration passed to loggers.
This commit refactors device selection (more heavily on iOS) to make it
consistent across platforms.
Due to its complexity I couldn't break out each step into separate commits,
apologies to the reviewer.
Changes made to device handling:
- speaker is always the default, regardless of the mode
- "Phone" shows as a selectable option, even in video call mode
- "Phone" is not displayed when wired headphones are present
- Shared device picker between iOS and Android
- Runtime device updates while the picker is open
This refactors all handling of audio-only and last N to 2 features in preparation
for "low bandwidth mode".
The main motivation to do this is that lastN is a "global" setting so it helps
to have all processing for it in a single place.
Moves getCurrentConferenceUrl method to base/connection to allow reuse.
The new location is not ideal, but looks the best based on the imports
required (trying to avoid circular dependencies).
Dear reader, I'm not proud at all of what you are about to read, but sometimes
life just gives you lemons, so enjoy some lemonade!
Joining a conference implies first creating the XMPP connection and then joining
the MUC. It's very possible the XMPP connection was made but there was no chance
for the conference to be created.
This patch fixes this case by artificially genrating a conference terminated
event in such case. In order to have all the necessary knowledge for this event
to be sent the connection now keeps track of the conference that runs it.
In addition, there is an even more obscure corner case: it's not impossible to
try to disconnect when there is not even a connection. This was fixed by
creating a fake disconnect event. Alas the location URL is lost at this point,
but it's better than nothing I guess.
Using anything non-serializable for action types is discouraged:
https://redux.js.org/faq/actions#actions
In fact, this is the Flow definition for dispatching actions:
declare export type DispatchAPI<A> = (action: A) => A;
declare export type Dispatch<A: { type: $Subtype<string> }> = DispatchAPI<A>;
Note how the `type` field is defined as a subtype of string, which Symbol isn’t.
Consolidate all failure cases into a single one: CONFERENCE_TERMINATED. If the
conference ended gracefully no error indicator will be present, otherwise there
will be.
The conference disconnection process is asynchronous which means there's
no guarantee that there will be CONFERENCE_LEFT event for the old
conference, before the next conference is joined. Because of that we can
end up with two simultaneous calls on the native side which is not
always supported. End the call on CONFERENCE_WILL_LEAVE to fix this
corner case.
* feat(Android): implement ConnectionService
Adds basic integration with Android's ConnectionService by implementing
the outgoing call scenario.
* ref(callkit): rename _SET_CALLKIT_SUBSCRIPTIONS
* ref(callkit): move feature to call-integration directory
* feat(ConnectionService): synchronize video state
* ref(AudioMode): use ConnectionService on API >= 26
Not ready yet - few details left mentioned in the FIXMEs
* feat(ConnectionService): add debug logs
Adds logs to trace the calls.
* fix(ConnectionService): leaking ConnectionImpl instances
Turns out there is no callback fired back from the JavaScript side after
the disconnect or abort event is sent from the native. The connection
must be marked as disconnected and removed immediately.
* feat(ConnectionService): handle onCreateOutgoingConnectionFailed
* ref(ConnectionService): merge classes and move to the sdk package
* feat(CallIntegration): show Alert if outgoing call fails
* fix(ConnectionService): alternatively get call UUID from the account
Some Android flavours (or versions ?) do copy over extras to
the onCreateOutgoingConnectionFailed callback. But the call UUID is also
set as the PhoneAccount's label, so eventually it should be available
there.
* ref(ConnectionService): use call UUID as PhoneAccount ID.
The extra is not reliable on some custom Android flavours. It also makes
sense to use unique id for the account instead of the URL given that
it's created on the per call basis.
* fix(ConnectionService): abort the call when hold is requested
Turns out Android P can sometimes request HOLD even though there's no
HOLD capability added to the connection (what!?), so just abort the call
in that case.
* fix(ConnectionService): unregister account on call failure
Unregister the PhoneAccount onCreateOutgoingConnectionFailed. That's
before the ConnectionImpl instance is created which is normally
responsible for doing that.
* fix(AudioModeModule): make package private and run on the audio thread
* address other review comments
componentWillMount is a deprecated lifecycle method;
componentDidMount should be used to kick off things
like ajax. In the case of the _App hierarchy, a promise
chain is used to perform initialization, and it is
first started in the constructor by initializing
storage. However, by the time storage is initialized,
resolving the first promise, _App has already mounted.
So, move it all to the componentDidMount lifecycle.
For the most part the changes are taking the "static propTypes" declaration off
of components and declaring them as Flow types. Sometimes to support flow some
method signatures had to be added. There are some exceptions in which more had
to be done to tame the beast:
- AbstractVideoTrack: put in additional truthy checks for videoTrack.
- Video: add truthy checks for the _videoElement ref.
- shouldRenderVideoTrack function: Some component could pass null for the
videoTrack argument and Flow wanted that called out explicitly.
- DisplayName: Add a truthy check for the input ref before acting on it.
- NumbersList: Move array checks inline for Flow to comprehend array methods
could be called. Add type checks in the Object.entries loop as the value is
assumed to be a mixed type by Flow.
- AbstractToolbarButton: add additional truthy check for passed in type.
Use react-native-fastimage, which uses 2 full-native image impleentations using
well known and mature (native) libraries.
This gets us rid of 2 libraries which were observerd as a source of bugs and
created trouble with dependencies: react-native-fetch-blob and
react-native-img-cache. They are also no longer well maintained.
It's a separate view (on the native side) and app (on the JavaScript side) so
applications can use it independently.
Co-authored-by: Shuai Li <sli@atlassian.com>
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
BaseApp does all the heavy-lifting related to creating the redux store,
navigation, and so on.
App currently handles URL props and actually triggering navigation based on
them.
Fix the "mute ping pong" for once and for all. This patch takes a new approach
to the problem: it keeps track of the user generated CallKit transaction ations
and avoids calling the delegate method in those cases.
This results in a much cleaner and easier to understand handling of the flow: if
the delegate method is called it means the user tapped on the mute button. When
we sync the muted state in JS with CallKit the delegate method won't be called
at all, thus avoiding the ping-pong altogether.
In addition, make sure all CallKit methods run in the UI thread. CallKit will
call our delegate methods in the UI thread too, thsu there is no need to
synchronize access to the listener / pending action sets.
The change to mobile/external-api is required to not emit
CONFERENCE_FAILED for CONNECTION_FAILED if the conference has been
started, because base/conference state will still hold conference
instances which are to be ended by other means and result in the
appropriate event (which will adjust the base/conference state).
Your truly introduced this regression in
8c7a3f16b1, alas.
The audio only mode is used to set the CallKit call type. This affects the
behavior on the recent calls entries (calls are marked either as audio or video
calls).
Sync both at the start and for transitions. The previous code was working by
chance (in a way): when the CallKit UI is presented the local video is muted,
which triggers a SET_VIDEO_MUTED action, at which point the audio-only mode was
checked for. Now we are more explicit and act on SET_AUDIO_MUTED.
Read the muted state from the track itself instead of from base/media. This
avoid expressing the incorrect desire when the call starts muted because
permission was never granted.