145 lines
3.5 KiB
JavaScript
145 lines
3.5 KiB
JavaScript
// @flow
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import {
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CLAP_SOUND_FILES,
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LAUGH_SOUND_FILES,
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LIKE_SOUND_FILES,
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BOO_SOUND_FILES,
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SURPRISE_SOUND_FILES,
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SILENCE_SOUND_FILES
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} from './sounds';
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/**
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* The payload name for the datachannel/endpoint reaction event.
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*/
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export const ENDPOINT_REACTION_NAME = 'endpoint-reaction';
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/**
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* The (name of the) command which transports the state (represented by
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* {State} for the local state at the time of this writing) of a {MuteReactions}
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* (instance) between moderator and participants.
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*/
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export const MUTE_REACTIONS_COMMAND = 'mute-reactions';
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/**
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* The prefix for all reaction sound IDs. Also the ID used in config to disable reaction sounds.
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*/
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export const REACTION_SOUND = 'REACTION_SOUND';
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/**
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* The audio ID prefix of the audio element for which the {@link playAudio} action is
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* triggered when a new laugh reaction is received.
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*
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* @type { string }
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*/
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export const LAUGH_SOUND_ID = `${REACTION_SOUND}_LAUGH_`;
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/**
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* The audio ID prefix of the audio element for which the {@link playAudio} action is
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* triggered when a new clap reaction is received.
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*
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* @type {string}
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*/
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export const CLAP_SOUND_ID = `${REACTION_SOUND}_CLAP_`;
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/**
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* The audio ID prefix of the audio element for which the {@link playAudio} action is
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* triggered when a new like reaction is received.
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*
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* @type {string}
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*/
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export const LIKE_SOUND_ID = `${REACTION_SOUND}_LIKE_`;
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/**
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* The audio ID prefix of the audio element for which the {@link playAudio} action is
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* triggered when a new boo reaction is received.
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*
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* @type {string}
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*/
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export const BOO_SOUND_ID = `${REACTION_SOUND}_BOO_`;
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/**
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* The audio ID prefix of the audio element for which the {@link playAudio} action is
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* triggered when a new surprised reaction is received.
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*
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* @type {string}
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*/
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export const SURPRISE_SOUND_ID = `${REACTION_SOUND}_SURPRISE_`;
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/**
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* The audio ID prefix of the audio element for which the {@link playAudio} action is
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* triggered when a new silence reaction is received.
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*
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* @type {string}
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*/
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export const SILENCE_SOUND_ID = `${REACTION_SOUND}_SILENCE_`;
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/**
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* The audio ID of the audio element for which the {@link playAudio} action is
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* triggered when a new raise hand event is received.
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*
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* @type {string}
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*/
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export const RAISE_HAND_SOUND_ID = 'RAISE_HAND_SOUND';
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export type ReactionEmojiProps = {
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/**
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* Reaction to be displayed.
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*/
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reaction: string,
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/**
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* Id of the reaction.
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*/
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uid: number
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}
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export const SOUNDS_THRESHOLDS = [ 1, 4, 10 ];
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export const REACTIONS = {
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like: {
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message: ':thumbs_up:',
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emoji: '👍',
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shortcutChar: 'T',
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soundId: LIKE_SOUND_ID,
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soundFiles: LIKE_SOUND_FILES
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},
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clap: {
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message: ':clap:',
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emoji: '👏',
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shortcutChar: 'C',
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soundId: CLAP_SOUND_ID,
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soundFiles: CLAP_SOUND_FILES
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},
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laugh: {
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message: ':grinning_face:',
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emoji: '😀',
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shortcutChar: 'L',
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soundId: LAUGH_SOUND_ID,
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soundFiles: LAUGH_SOUND_FILES
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},
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surprised: {
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message: ':face_with_open_mouth:',
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emoji: '😮',
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shortcutChar: 'O',
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soundId: SURPRISE_SOUND_ID,
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soundFiles: SURPRISE_SOUND_FILES
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},
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boo: {
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message: ':slightly_frowning_face:',
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emoji: '🙁',
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shortcutChar: 'B',
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soundId: BOO_SOUND_ID,
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soundFiles: BOO_SOUND_FILES
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},
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silence: {
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message: ':face_without_mouth:',
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emoji: '😶',
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shortcutChar: 'S',
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soundId: SILENCE_SOUND_ID,
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soundFiles: SILENCE_SOUND_FILES
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}
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};
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