jiti-meet/react/features/base/sounds/components/SoundCollection.js

156 lines
4.8 KiB
JavaScript

// @flow
import React, { Component } from 'react';
import { Audio } from '../../media';
import type { AudioElement } from '../../media';
import { connect } from '../../redux';
import { _addAudioElement, _removeAudioElement } from '../actions';
import type { Sound } from '../reducer';
/**
* {@link SoundCollection}'s properties.
*/
type Props = {
/**
* Dispatches {@link _ADD_AUDIO_ELEMENT} Redux action which will store the
* {@link AudioElement} for a sound in the Redux store.
*/
_addAudioElement: Function,
/**
* Dispatches {@link _REMOVE_AUDIO_ELEMENT} Redux action which will remove
* the sound's {@link AudioElement} from the Redux store.
*/
_removeAudioElement: Function,
/**
* It's the 'base/sounds' reducer's state mapped to a property. It's used to
* render audio elements for every registered sound.
*/
_sounds: Map<string, Sound>
}
/**
* Collections of all global sounds used by the app for playing audio
* notifications in response to various events. It renders <code>Audio</code>
* element for each sound registered in the base/sounds feature. When the audio
* resource is loaded it will emit add/remove audio element actions which will
* attach the element to the corresponding {@link Sound} instance in the Redux
* state. When that happens the sound can be played using the {@link playSound}
* action.
*/
class SoundCollection extends Component<Props> {
/**
* Implements React's {@link Component#render()}.
*
* @inheritdoc
* @returns {ReactElement}
*/
render() {
let key = 0;
const sounds = [];
for (const [ soundId, sound ] of this.props._sounds.entries()) {
const { options, src } = sound;
sounds.push(
React.createElement(
Audio, {
key,
setRef: this._setRef.bind(this, soundId),
src,
loop: options.loop
}));
key += 1;
}
return sounds;
}
/**
* Set the (reference to the) {@link AudioElement} object which implements
* the audio playback functionality.
*
* @param {string} soundId - The sound Id for the audio element for which
* the callback is being executed.
* @param {AudioElement} element - The {@link AudioElement} instance
* which implements the audio playback functionality.
* @protected
* @returns {void}
*/
_setRef(soundId: string, element: ?AudioElement) {
if (element) {
this.props._addAudioElement(soundId, element);
} else {
this.props._removeAudioElement(soundId);
}
}
}
/**
* Maps (parts of) the Redux state to {@code SoundCollection}'s props.
*
* @param {Object} state - The redux state.
* @private
* @returns {{
* _sounds: Map<string, Sound>
* }}
*/
function _mapStateToProps(state) {
return {
_sounds: state['features/base/sounds']
};
}
/**
* Maps dispatching of some actions to React component props.
*
* @param {Function} dispatch - Redux action dispatcher.
* @private
* @returns {{
* _addAudioElement: void,
* _removeAudioElement: void
* }}
*/
export function _mapDispatchToProps(dispatch: Function) {
return {
/**
* Dispatches action to store the {@link AudioElement} for
* a {@link Sound} identified by given <tt>soundId</tt> in the Redux
* store, so that the playback can be controlled through the Redux
* actions.
*
* @param {string} soundId - A global identifier which will be used to
* identify the {@link Sound} instance for which an audio element will
* be added.
* @param {AudioElement} audioElement - The {@link AudioElement}
* instance that will be stored in the Redux state of the base/sounds
* feature, as part of the {@link Sound} object. At that point the sound
* will be ready for playback.
* @private
* @returns {void}
*/
_addAudioElement(soundId: string, audioElement: AudioElement) {
dispatch(_addAudioElement(soundId, audioElement));
},
/**
* Dispatches action to remove {@link AudioElement} from the Redux
* store for specific {@link Sound}, because it is no longer part of
* the DOM tree and the audio resource will be released.
*
* @param {string} soundId - The id of the {@link Sound} instance for
* which an {@link AudioElement} will be removed from the Redux store.
* @private
* @returns {void}
*/
_removeAudioElement(soundId: string) {
dispatch(_removeAudioElement(soundId));
}
};
}
export default connect(_mapStateToProps, _mapDispatchToProps)(SoundCollection);