jiti-meet/react/features/base/participants/middleware.js

359 lines
11 KiB
JavaScript

// @flow
import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from '../app';
import {
CONFERENCE_WILL_JOIN,
forEachConference,
getCurrentConference
} from '../conference';
import { CALLING, INVITED } from '../../presence-status';
import { MiddlewareRegistry, StateListenerRegistry } from '../redux';
import UIEvents from '../../../../service/UI/UIEvents';
import { playSound, registerSound, unregisterSound } from '../sounds';
import {
localParticipantIdChanged,
localParticipantJoined,
localParticipantLeft,
participantLeft,
participantUpdated,
showParticipantJoinedNotification
} from './actions';
import {
DOMINANT_SPEAKER_CHANGED,
KICK_PARTICIPANT,
MUTE_REMOTE_PARTICIPANT,
PARTICIPANT_DISPLAY_NAME_CHANGED,
PARTICIPANT_JOINED,
PARTICIPANT_LEFT,
PARTICIPANT_UPDATED
} from './actionTypes';
import {
LOCAL_PARTICIPANT_DEFAULT_ID,
PARTICIPANT_JOINED_SOUND_ID,
PARTICIPANT_LEFT_SOUND_ID
} from './constants';
import {
getAvatarURLByParticipantId,
getLocalParticipant,
getParticipantById,
getParticipantCount
} from './functions';
import { PARTICIPANT_JOINED_FILE, PARTICIPANT_LEFT_FILE } from './sounds';
declare var APP: Object;
/**
* Middleware that captures CONFERENCE_JOINED and CONFERENCE_LEFT actions and
* updates respectively ID of local participant.
*
* @param {Store} store - The redux store.
* @returns {Function}
*/
MiddlewareRegistry.register(store => next => action => {
switch (action.type) {
case APP_WILL_MOUNT:
_registerSounds(store);
return _localParticipantJoined(store, next, action);
case APP_WILL_UNMOUNT:
_unregisterSounds(store);
return _localParticipantLeft(store, next, action);
case CONFERENCE_WILL_JOIN:
store.dispatch(localParticipantIdChanged(action.conference.myUserId()));
break;
case DOMINANT_SPEAKER_CHANGED: {
// Ensure the raised hand state is cleared for the dominant speaker.
const { conference, id } = action.participant;
const participant = getLocalParticipant(store.getState());
participant
&& store.dispatch(participantUpdated({
conference,
id,
local: participant.id === id,
raisedHand: false
}));
break;
}
case KICK_PARTICIPANT: {
const { conference } = store.getState()['features/base/conference'];
conference.kickParticipant(action.id);
break;
}
case MUTE_REMOTE_PARTICIPANT: {
const { conference } = store.getState()['features/base/conference'];
conference.muteParticipant(action.id);
break;
}
// TODO Remove this middleware when the local display name update flow is
// fully brought into redux.
case PARTICIPANT_DISPLAY_NAME_CHANGED: {
if (typeof APP !== 'undefined') {
const participant = getLocalParticipant(store.getState());
if (participant && participant.id === action.id) {
APP.UI.emitEvent(UIEvents.NICKNAME_CHANGED, action.name);
}
}
break;
}
case PARTICIPANT_JOINED: {
_maybePlaySounds(store, action);
const { participant: { name } } = action;
if (name) {
store.dispatch(showParticipantJoinedNotification(name));
}
return _participantJoinedOrUpdated(store, next, action);
}
case PARTICIPANT_LEFT:
_maybePlaySounds(store, action);
break;
case PARTICIPANT_UPDATED:
return _participantJoinedOrUpdated(store, next, action);
}
return next(action);
});
/**
* Syncs the redux state features/base/participants up with the redux state
* features/base/conference by ensuring that the former does not contain remote
* participants no longer relevant to the latter. Introduced to address an issue
* with multiplying thumbnails in the filmstrip.
*/
StateListenerRegistry.register(
/* selector */ state => getCurrentConference(state),
/* listener */ (conference, { dispatch, getState }) => {
for (const p of getState()['features/base/participants']) {
!p.local
&& (!conference || p.conference !== conference)
&& dispatch(participantLeft(p.id, p.conference));
}
});
/**
* Reset the ID of the local participant to
* {@link LOCAL_PARTICIPANT_DEFAULT_ID}. Such a reset is deemed possible only if
* the local participant and, respectively, her ID is not involved in a
* conference which is still of interest to the user and, consequently, the app.
* For example, a conference which is in the process of leaving is no longer of
* interest the user, is unrecoverable from the perspective of the user and,
* consequently, the app.
*/
StateListenerRegistry.register(
/* selector */ state => state['features/base/conference'],
/* listener */ ({ leaving }, { dispatch, getState }) => {
const state = getState();
const localParticipant = getLocalParticipant(state);
let id;
if (!localParticipant
|| (id = localParticipant.id)
=== LOCAL_PARTICIPANT_DEFAULT_ID) {
// The ID of the local participant has been reset already.
return;
}
// The ID of the local may be reset only if it is not in use.
const dispatchLocalParticipantIdChanged
= forEachConference(
state,
conference =>
conference === leaving || conference.myUserId() !== id);
dispatchLocalParticipantIdChanged
&& dispatch(
localParticipantIdChanged(LOCAL_PARTICIPANT_DEFAULT_ID));
});
/**
* Initializes the local participant and signals that it joined.
*
* @private
* @param {Store} store - The redux store.
* @param {Dispatch} next - The redux dispatch function to dispatch the
* specified action to the specified store.
* @param {Action} action - The redux action which is being dispatched
* in the specified store.
* @private
* @returns {Object} The value returned by {@code next(action)}.
*/
function _localParticipantJoined({ getState, dispatch }, next, action) {
const result = next(action);
const settings = getState()['features/base/settings'];
dispatch(localParticipantJoined({
avatarID: settings.avatarID,
avatarURL: settings.avatarURL,
email: settings.email,
name: settings.displayName
}));
return result;
}
/**
* Signals that the local participant has left.
*
* @param {Store} store - The redux store.
* @param {Dispatch} next - The redux {@code dispatch} function to dispatch the
* specified {@code action} into the specified {@code store}.
* @param {Action} action - The redux action which is being dispatched in the
* specified {@code store}.
* @private
* @returns {Object} The value returned by {@code next(action)}.
*/
function _localParticipantLeft({ dispatch }, next, action) {
const result = next(action);
dispatch(localParticipantLeft());
return result;
}
/**
* Plays sounds when participants join/leave conference.
*
* @param {Store} store - The redux store.
* @param {Action} action - The redux action. Should be either
* {@link PARTICIPANT_JOINED} or {@link PARTICIPANT_LEFT}.
* @private
* @returns {void}
*/
function _maybePlaySounds({ getState, dispatch }, action) {
const state = getState();
const { startAudioMuted } = state['features/base/config'];
// We're not playing sounds for local participant
// nor when the user is joining past the "startAudioMuted" limit.
// The intention there was to not play user joined notification in big
// conferences where 100th person is joining.
if (!action.participant.local
&& (!startAudioMuted
|| getParticipantCount(state) < startAudioMuted)) {
if (action.type === PARTICIPANT_JOINED) {
const { presence } = action.participant;
// The sounds for the poltergeist are handled by features/invite.
if (presence !== INVITED && presence !== CALLING) {
dispatch(playSound(PARTICIPANT_JOINED_SOUND_ID));
}
} else if (action.type === PARTICIPANT_LEFT) {
dispatch(playSound(PARTICIPANT_LEFT_SOUND_ID));
}
}
}
/**
* Notifies the feature base/participants that the action
* {@code PARTICIPANT_JOINED} or {@code PARTICIPANT_UPDATED} is being dispatched
* within a specific redux store.
*
* @param {Store} store - The redux store in which the specified {@code action}
* is being dispatched.
* @param {Dispatch} next - The redux {@code dispatch} function to dispatch the
* specified {@code action} in the specified {@code store}.
* @param {Action} action - The redux action {@code PARTICIPANT_JOINED} or
* {@code PARTICIPANT_UPDATED} which is being dispatched in the specified
* {@code store}.
* @private
* @returns {Object} The value returned by {@code next(action)}.
*/
function _participantJoinedOrUpdated({ getState }, next, action) {
const { participant: { id, local, raisedHand } } = action;
// Send an external update of the local participant's raised hand state
// if a new raised hand state is defined in the action.
if (typeof raisedHand !== 'undefined') {
if (local) {
const { conference } = getState()['features/base/conference'];
conference
&& conference.setLocalParticipantProperty(
'raisedHand',
raisedHand);
}
if (typeof APP === 'object') {
if (local) {
APP.UI.onLocalRaiseHandChanged(raisedHand);
APP.UI.setLocalRaisedHandStatus(raisedHand);
} else {
const remoteParticipant = getParticipantById(getState(), id);
remoteParticipant
&& APP.UI.setRaisedHandStatus(
remoteParticipant.id,
remoteParticipant.name,
raisedHand);
}
}
}
// Notify external listeners of potential avatarURL changes.
if (typeof APP === 'object') {
const oldAvatarURL = getAvatarURLByParticipantId(getState(), id);
// Allow the redux update to go through and compare the old avatar
// to the new avatar and emit out change events if necessary.
const result = next(action);
const newAvatarURL = getAvatarURLByParticipantId(getState(), id);
if (oldAvatarURL !== newAvatarURL) {
const currentKnownId = local ? APP.conference.getMyUserId() : id;
APP.UI.refreshAvatarDisplay(currentKnownId, newAvatarURL);
APP.API.notifyAvatarChanged(currentKnownId, newAvatarURL);
}
return result;
}
return next(action);
}
/**
* Registers sounds related with the participants feature.
*
* @param {Store} store - The redux store.
* @private
* @returns {void}
*/
function _registerSounds({ dispatch }) {
dispatch(
registerSound(PARTICIPANT_JOINED_SOUND_ID, PARTICIPANT_JOINED_FILE));
dispatch(registerSound(PARTICIPANT_LEFT_SOUND_ID, PARTICIPANT_LEFT_FILE));
}
/**
* Unregisters sounds related with the participants feature.
*
* @param {Store} store - The redux store.
* @private
* @returns {void}
*/
function _unregisterSounds({ dispatch }) {
dispatch(unregisterSound(PARTICIPANT_JOINED_SOUND_ID));
dispatch(unregisterSound(PARTICIPANT_LEFT_SOUND_ID));
}