jiti-meet/react/features/base/participants/reducer.js

231 lines
7.3 KiB
JavaScript

/* global MD5 */
import { ReducerRegistry } from '../redux';
import {
DOMINANT_SPEAKER_CHANGED,
PARTICIPANT_ID_CHANGED,
PARTICIPANT_JOINED,
PARTICIPANT_LEFT,
PARTICIPANT_UPDATED,
PIN_PARTICIPANT
} from './actionTypes';
import {
LOCAL_PARTICIPANT_DEFAULT_ID,
PARTICIPANT_ROLE
} from './constants';
/**
* Participant object.
* @typedef {Object} Participant
* @property {string} id - Participant ID.
* @property {string} name - Participant name.
* @property {string} avatar - Path to participant avatar if any.
* @property {string} role - Participant role.
* @property {boolean} local - If true, participant is local.
* @property {boolean} pinned - If true, participant is currently a
* "PINNED_ENDPOINT".
* @property {boolean} dominantSpeaker - If this participant is the dominant
* speaker in the (associated) conference, <tt>true</tt>; otherwise,
* <tt>false</tt>.
* @property {string} email - Participant email.
*/
/**
* These properties should not be bulk assigned when updating a particular
* @see Participant.
* @type {string[]}
*/
const PARTICIPANT_PROPS_TO_OMIT_WHEN_UPDATE
= [ 'dominantSpeaker', 'id', 'local', 'pinned' ];
/**
* Reducer function for a single participant.
*
* @param {Participant|undefined} state - Participant to be modified.
* @param {Object} action - Action object.
* @param {string} action.type - Type of action.
* @param {Participant} action.participant - Information about participant to be
* added/modified.
* @param {JitsiConference} action.conference - Conference instance.
* @returns {Participant|undefined}
*/
function participant(state, action) {
switch (action.type) {
case DOMINANT_SPEAKER_CHANGED:
// Only one dominant speaker is allowed.
return (
_setStateProperty(
state,
'dominantSpeaker',
state.id === action.participant.id));
case PARTICIPANT_ID_CHANGED:
if (state.id === action.oldValue) {
const id = action.newValue;
return {
...state,
id,
avatar: state.avatar || _getAvatarURL(id, state.email)
};
}
break;
case PARTICIPANT_JOINED: {
const participant = action.participant; // eslint-disable-line no-shadow
// XXX The situation of not having an ID for a remote participant should
// not happen. Maybe we should raise an error in this case or generate a
// random ID.
const id
= participant.id
|| (participant.local && LOCAL_PARTICIPANT_DEFAULT_ID);
const avatar
= participant.avatar || _getAvatarURL(id, participant.email);
// TODO Get these names from config/localized.
const name
= participant.name || (participant.local ? 'me' : 'Fellow Jitster');
return {
avatar,
email: participant.email,
id,
local: participant.local || false,
name,
pinned: participant.pinned || false,
role: participant.role || PARTICIPANT_ROLE.NONE,
dominantSpeaker: participant.dominantSpeaker || false
};
}
case PARTICIPANT_UPDATED:
if (state.id === action.participant.id) {
const newState = { ...state };
for (const key in action.participant) {
if (action.participant.hasOwnProperty(key)
&& PARTICIPANT_PROPS_TO_OMIT_WHEN_UPDATE.indexOf(key)
=== -1) {
newState[key] = action.participant[key];
}
}
if (!newState.avatar) {
newState.avatar
= _getAvatarURL(action.participant.id, newState.email);
}
return newState;
}
break;
case PIN_PARTICIPANT:
// Currently, only one pinned participant is allowed.
return (
_setStateProperty(
state,
'pinned',
state.id === action.participant.id));
}
return state;
}
/**
* Listen for actions which add, remove, or update the set of participants in
* the conference.
*
* @param {Participant[]} state - List of participants to be modified.
* @param {Object} action - Action object.
* @param {string} action.type - Type of action.
* @param {Participant} action.participant - Information about participant to be
* added/removed/modified.
* @returns {Participant[]}
*/
ReducerRegistry.register('features/base/participants', (state = [], action) => {
switch (action.type) {
case PARTICIPANT_JOINED:
return [ ...state, participant(undefined, action) ];
case PARTICIPANT_LEFT:
return state.filter(p => p.id !== action.participant.id);
case DOMINANT_SPEAKER_CHANGED:
case PARTICIPANT_ID_CHANGED:
case PARTICIPANT_UPDATED:
case PIN_PARTICIPANT:
return state.map(p => participant(p, action));
default:
return state;
}
});
/**
* Returns the URL of the image for the avatar of a particular participant
* identified by their id and/or e-mail address.
*
* @param {string} participantId - Participant's id.
* @param {string} [email] - Participant's email.
* @returns {string} The URL of the image for the avatar of the participant
* identified by the specified participantId and/or email.
*/
function _getAvatarURL(participantId, email) {
// TODO: Use disableThirdPartyRequests config.
let avatarId = email || participantId;
// If the ID looks like an email, we'll use gravatar. Otherwise, it's a
// random avatar and we'll use the configured URL.
const random = !avatarId || avatarId.indexOf('@') < 0;
if (!avatarId) {
avatarId = participantId;
}
// MD5 is provided by Strophe
avatarId = MD5.hexdigest(avatarId.trim().toLowerCase());
let urlPref = null;
let urlSuf = null;
if (random) {
// TODO: Use RANDOM_AVATAR_URL_PREFIX from interface config.
urlPref = 'https://robohash.org/';
urlSuf = '.png?size=200x200';
} else {
urlPref = 'https://www.gravatar.com/avatar/';
urlSuf = '?d=wavatar&size=200';
}
return urlPref + avatarId + urlSuf;
}
/**
* Sets a specific property of a specific state to a specific value. Prevents
* unnecessary state changes (when the specified <tt>value</tt> is equal to the
* value of the specified <tt>property</tt> of the specified <tt>state</tt>).
*
* @param {Object} state - The (Redux) state from which a new state is to be
* constructed by setting the specified <tt>property</tt> to the specified
* <tt>value</tt>.
* @param {string} property - The property of <tt>state</tt> which is to be
* assigned the specified <tt>value</tt> (in the new state).
* @param {*} value - The value to assign to the specified <tt>property</tt>.
* @returns {Object} The specified <tt>state</tt> if the value of the specified
* <tt>property</tt> equals the specified <tt>value/tt>; otherwise, a new state
* constructed from the specified <tt>state</tt> by setting the specified
* <tt>property</tt> to the specified <tt>value</tt>.
*/
function _setStateProperty(state, property, value) {
if (state[property] !== value) {
return {
...state,
[property]: value
};
}
return state;
}