242 lines
7.2 KiB
JavaScript
242 lines
7.2 KiB
JavaScript
// @flow
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import React from 'react';
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import { Text, View, TouchableOpacity, TextInput } from 'react-native';
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import { Avatar } from '../../../base/avatar';
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import { CustomDialog } from '../../../base/dialog';
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import { translate } from '../../../base/i18n';
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import { Icon, IconEdit } from '../../../base/icons';
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import { LoadingIndicator } from '../../../base/react';
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import { connect } from '../../../base/redux';
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import AbstractLobbyScreen, { _mapStateToProps } from '../AbstractLobbyScreen';
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import styles from './styles';
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/**
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* Implements a waiting screen that represents the participant being in the lobby.
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*/
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class LobbyScreen extends AbstractLobbyScreen {
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/**
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* Implements {@code PureComponent#render}.
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*
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* @inheritdoc
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*/
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render() {
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const { _meetingName, t } = this.props;
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return (
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<CustomDialog
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onCancel = { this._onCancel }
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style = { styles.contentWrapper }>
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<Text style = { styles.dialogTitle }>
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{ t(this._getScreenTitleKey()) }
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</Text>
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<Text style = { styles.secondaryText }>
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{ _meetingName }
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</Text>
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{ this._renderContent() }
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</CustomDialog>
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);
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}
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_getScreenTitleKey: () => string;
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_onAskToJoin: () => void;
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_onCancel: () => boolean;
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_onChangeDisplayName: Object => void;
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_onChangeEmail: Object => void;
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_onChangePassword: Object => void;
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_onEnableEdit: () => void;
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_onJoinWithPassword: () => void;
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_onSwitchToKnockMode: () => void;
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_onSwitchToPasswordMode: () => void;
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_renderContent: () => React$Element<*>;
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/**
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* Renders the joining (waiting) fragment of the screen.
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*
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* @inheritdoc
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*/
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_renderJoining() {
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return (
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<>
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<LoadingIndicator
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color = 'black'
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style = { styles.loadingIndicator } />
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<Text style = { styles.joiningMessage }>
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{ this.props.t('lobby.joiningMessage') }
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</Text>
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{ this._renderStandardButtons() }
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</>
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);
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}
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/**
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* Renders the participant form to let the knocking participant enter its details.
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*
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* @inheritdoc
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*/
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_renderParticipantForm() {
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const { t } = this.props;
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const { displayName, email } = this.state;
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return (
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<View style = { styles.formWrapper }>
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<Text style = { styles.fieldLabel }>
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{ t('lobby.nameField') }
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</Text>
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<TextInput
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onChangeText = { this._onChangeDisplayName }
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style = { styles.field }
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value = { displayName } />
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<Text style = { styles.fieldLabel }>
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{ t('lobby.emailField') }
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</Text>
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<TextInput
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onChangeText = { this._onChangeEmail }
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style = { styles.field }
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value = { email } />
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</View>
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);
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}
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/**
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* Renders the participant info fragment when we have all the required details of the user.
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*
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* @inheritdoc
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*/
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_renderParticipantInfo() {
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const { displayName, email } = this.state;
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return (
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<View style = { styles.participantBox }>
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<TouchableOpacity
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onPress = { this._onEnableEdit }
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style = { styles.editButton }>
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<Icon
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src = { IconEdit }
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style = { styles.editIcon } />
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</TouchableOpacity>
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<Avatar
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participantId = { this.props._participantId }
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size = { 64 } />
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<Text style = { styles.displayNameText }>
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{ displayName }
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</Text>
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{ Boolean(email) && <Text style = { styles.secondaryText }>
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{ email }
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</Text> }
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</View>
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);
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}
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/**
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* Renders the password form to let the participant join by using a password instead of knocking.
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*
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* @inheritdoc
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*/
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_renderPasswordForm() {
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const { _passwordJoinFailed, t } = this.props;
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return (
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<View style = { styles.formWrapper }>
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<Text style = { styles.fieldLabel }>
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{ this.props.t('lobby.passwordField') }
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</Text>
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<TextInput
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autoCapitalize = 'none'
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autoCompleteType = 'off'
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onChangeText = { this._onChangePassword }
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secureTextEntry = { true }
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style = { styles.field }
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value = { this.state.password } />
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{ _passwordJoinFailed && <Text style = { styles.fieldError }>
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{ t('lobby.invalidPassword') }
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</Text> }
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</View>
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);
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}
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/**
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* Renders the password join button (set).
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*
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* @inheritdoc
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*/
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_renderPasswordJoinButtons() {
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const { t } = this.props;
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return (
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<>
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<TouchableOpacity
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disabled = { !this.state.password }
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onPress = { this._onJoinWithPassword }
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style = { [
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styles.button,
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styles.primaryButton
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] }>
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<Text style = { styles.primaryButtonText }>
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{ t('lobby.passwordJoinButton') }
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</Text>
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</TouchableOpacity>
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<TouchableOpacity
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onPress = { this._onSwitchToKnockMode }
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style = { [
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styles.button,
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styles.secondaryButton
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] }>
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<Text>
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{ t('lobby.backToKnockModeButton') }
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</Text>
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</TouchableOpacity>
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</>
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);
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}
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/**
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* Renders the standard button set.
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*
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* @inheritdoc
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*/
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_renderStandardButtons() {
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const { _knocking, t } = this.props;
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return (
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<>
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{ _knocking || <TouchableOpacity
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disabled = { !this.state.displayName }
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onPress = { this._onAskToJoin }
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style = { [
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styles.button,
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styles.primaryButton
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] }>
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<Text style = { styles.primaryButtonText }>
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{ t('lobby.knockButton') }
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</Text>
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</TouchableOpacity> }
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<TouchableOpacity
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onPress = { this._onSwitchToPasswordMode }
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style = { [
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styles.button,
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styles.secondaryButton
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] }>
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<Text>
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{ t('lobby.enterPasswordButton') }
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</Text>
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</TouchableOpacity>
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</>
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);
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}
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}
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export default translate(connect(_mapStateToProps)(LobbyScreen));
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