169 lines
6.1 KiB
JavaScript
169 lines
6.1 KiB
JavaScript
// @flow
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import pixelmatch from 'pixelmatch';
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import { getCurrentConference } from '../../base/conference';
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import {
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CLEAR_INTERVAL,
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INTERVAL_TIMEOUT,
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PIXEL_LOWER_BOUND,
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POLL_INTERVAL,
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SET_INTERVAL
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} from './constants';
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import { processScreenshot } from './processScreenshot';
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import { timerWorkerScript } from './worker';
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declare var interfaceConfig: Object;
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/**
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* Effect that wraps {@code MediaStream} adding periodic screenshot captures.
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* Manipulates the original desktop stream and performs custom processing operations, if implemented.
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*/
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export default class ScreenshotCaptureEffect {
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_state: Object;
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_currentCanvas: HTMLCanvasElement;
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_currentCanvasContext: CanvasRenderingContext2D;
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_videoElement: HTMLVideoElement;
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_handleWorkerAction: Function;
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_initScreenshotCapture: Function;
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_streamWorker: Worker;
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_streamHeight: any;
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_streamWidth: any;
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_storedImageData: Uint8ClampedArray;
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/**
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* Initializes a new {@code ScreenshotCaptureEffect} instance.
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*
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* @param {Object} state - The redux state.
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*/
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constructor(state: Object) {
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this._state = state;
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this._currentCanvas = document.createElement('canvas');
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this._currentCanvasContext = this._currentCanvas.getContext('2d');
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this._videoElement = document.createElement('video');
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// Bind handlers such that they access the same instance.
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this._handleWorkerAction = this._handleWorkerAction.bind(this);
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this._initScreenshotCapture = this._initScreenshotCapture.bind(this);
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this._streamWorker = new Worker(timerWorkerScript, { name: 'Screenshot capture worker' });
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this._streamWorker.onmessage = this._handleWorkerAction;
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}
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/**
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* Starts the screenshot capture event on a loop.
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*
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* @param {MediaStream} stream - The desktop stream from which screenshots are to be sent.
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* @param {string} videoType - The type of the media stream.
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* @returns {Promise} - Promise that resolves once effect has started or rejects if the
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* videoType parameter is not desktop.
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*/
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startEffect(stream: MediaStream, videoType: string) {
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return new Promise<void>((resolve, reject) => {
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if (videoType !== 'desktop') {
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reject();
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}
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const desktopTrack = stream.getVideoTracks()[0];
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const { height, width }
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= desktopTrack.getSettings() ?? desktopTrack.getConstraints();
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this._streamHeight = height;
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this._streamWidth = width;
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this._currentCanvas.height = parseInt(height, 10);
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this._currentCanvas.width = parseInt(width, 10);
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this._videoElement.height = parseInt(height, 10);
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this._videoElement.width = parseInt(width, 10);
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this._videoElement.srcObject = stream;
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this._videoElement.play();
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// Store first capture for comparisons in {@code this._handleScreenshot}.
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this._videoElement.addEventListener('loadeddata', this._initScreenshotCapture);
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resolve();
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});
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}
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/**
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* Stops the ongoing {@code ScreenshotCaptureEffect} by clearing the {@code Worker} interval.
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*
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* @returns {void}
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*/
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stopEffect() {
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this._streamWorker.postMessage({ id: CLEAR_INTERVAL });
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this._videoElement.removeEventListener('loadeddata', this._initScreenshotCapture);
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}
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/**
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* Method that is called as soon as the first frame of the video loads from stream.
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* The method is used to store the {@code ImageData} object from the first frames
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* in order to use it for future comparisons based on which we can process only certain
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* screenshots.
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*
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* @private
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* @returns {void}
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*/
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_initScreenshotCapture() {
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const storedCanvas = document.createElement('canvas');
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const storedCanvasContext = storedCanvas.getContext('2d');
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storedCanvasContext.drawImage(this._videoElement, 0, 0, this._streamWidth, this._streamHeight);
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const { data } = storedCanvasContext.getImageData(0, 0, this._streamWidth, this._streamHeight);
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this._storedImageData = data;
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this._streamWorker.postMessage({
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id: SET_INTERVAL,
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timeMs: POLL_INTERVAL
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});
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}
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/**
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* Handler of the {@code EventHandler} message that calls the appropriate method based on the parameter's id.
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*
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* @private
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* @param {EventHandler} message - Message received from the Worker.
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* @returns {void}
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*/
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_handleWorkerAction(message: Object) {
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return message.data.id === INTERVAL_TIMEOUT && this._handleScreenshot();
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}
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/**
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* Method that decides whether an image should be processed based on a preset pixel lower bound.
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*
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* @private
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* @param {integer} nbPixels - The number of pixels of the candidate image.
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* @returns {boolean} - Whether the image should be processed or not.
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*/
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_shouldProcessScreenshot(nbPixels: number) {
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return nbPixels >= PIXEL_LOWER_BOUND;
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}
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/**
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* Screenshot handler.
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*
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* @private
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* @returns {void}
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*/
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_handleScreenshot() {
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this._currentCanvasContext.drawImage(this._videoElement, 0, 0, this._streamWidth, this._streamHeight);
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const { data } = this._currentCanvasContext.getImageData(0, 0, this._streamWidth, this._streamHeight);
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const diffPixels = pixelmatch(data, this._storedImageData, null, this._streamWidth, this._streamHeight);
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if (this._shouldProcessScreenshot(diffPixels)) {
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const conference = getCurrentConference(this._state);
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const sessionId = conference.getMeetingUniqueId();
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const { connection, timeEstablished } = this._state['features/base/connection'];
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const jid = connection.getJid();
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const timeLapseSeconds = timeEstablished && Math.floor((Date.now() - timeEstablished) / 1000);
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const { jwt } = this._state['features/base/jwt'];
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this._storedImageData = data;
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processScreenshot(this._currentCanvas, {
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jid,
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jwt,
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sessionId,
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timeLapseSeconds
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});
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}
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}
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}
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