414 lines
12 KiB
JavaScript
414 lines
12 KiB
JavaScript
// @flow
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import { type Dispatch } from 'redux';
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import {
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conferenceWillJoin,
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getCurrentConference,
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sendLocalParticipant,
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setPassword
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} from '../base/conference';
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import { getLocalParticipant } from '../base/participants';
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import { onLobbyChatInitialized, removeLobbyChatParticipant, sendMessage } from '../chat/actions.any';
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import { LOBBY_CHAT_MESSAGE } from '../chat/constants';
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import { handleLobbyMessageReceived } from '../chat/middleware';
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import { LOBBY_NOTIFICATION_ID, hideNotification } from '../notifications';
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import { showNotification } from '../notifications/actions';
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import {
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KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED,
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KNOCKING_PARTICIPANT_LEFT,
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REMOVE_LOBBY_CHAT_WITH_MODERATOR,
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SET_KNOCKING_STATE,
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SET_LOBBY_MODE_ENABLED,
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SET_LOBBY_PARTICIPANT_CHAT_STATE,
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SET_LOBBY_VISIBILITY,
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SET_PASSWORD_JOIN_FAILED
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} from './actionTypes';
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import { LOBBY_CHAT_INITIALIZED, MODERATOR_IN_CHAT_WITH_LEFT } from './constants';
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import { getKnockingParticipants, getLobbyEnabled } from './functions';
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/**
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* Tries to join with a preset password.
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*
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* @param {string} password - The password to join with.
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* @returns {Function}
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*/
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export function joinWithPassword(password: string) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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dispatch(setPassword(conference, conference.join, password));
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};
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}
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/**
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* Action to be dispatched when a knocking poarticipant leaves before any response.
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*
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* @param {string} id - The ID of the participant.
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* @returns {{
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* id: string,
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* type: KNOCKING_PARTICIPANT_LEFT
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* }}
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*/
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export function knockingParticipantLeft(id: string) {
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return {
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id,
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type: KNOCKING_PARTICIPANT_LEFT
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};
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}
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/**
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* Action to be executed when a participant starts knocking or an already knocking participant gets updated.
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*
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* @param {Object} participant - The knocking participant.
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* @returns {{
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* participant: Object,
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* type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
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* }}
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*/
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export function participantIsKnockingOrUpdated(participant: Object) {
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return {
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participant,
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type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
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};
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}
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/**
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* Handles a knocking participant and dismisses the notification.
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*
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* @param {string} id - The id of the knocking participant.
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* @param {boolean} approved - True if the participant is approved, false otherwise.
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* @returns {Function}
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*/
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export function answerKnockingParticipant(id: string, approved: boolean) {
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return async (dispatch: Dispatch<any>) => {
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dispatch(setKnockingParticipantApproval(id, approved));
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dispatch(hideNotification(LOBBY_NOTIFICATION_ID));
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};
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}
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/**
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* Approves (lets in) or rejects a knocking participant.
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*
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* @param {string} id - The id of the knocking participant.
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* @param {boolean} approved - True if the participant is approved, false otherwise.
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* @returns {Function}
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*/
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export function setKnockingParticipantApproval(id: string, approved: boolean) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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if (conference) {
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if (approved) {
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conference.lobbyApproveAccess(id);
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} else {
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conference.lobbyDenyAccess(id);
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}
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}
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};
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}
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/**
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* Action used to admit multiple participants in the conference.
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*
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* @param {Array<Object>} participants - A list of knocking participants.
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* @returns {void}
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*/
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export function admitMultiple(participants: Array<Object>) {
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return (dispatch: Function, getState: Function) => {
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const conference = getCurrentConference(getState);
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participants.forEach(p => {
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conference.lobbyApproveAccess(p.id);
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});
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};
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}
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/**
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* Approves the request of a knocking participant to join the meeting.
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*
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* @param {string} id - The id of the knocking participant.
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* @returns {Function}
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*/
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export function approveKnockingParticipant(id: string) {
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return (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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conference && conference.lobbyApproveAccess(id);
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};
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}
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/**
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* Denies the request of a knocking participant to join the meeting.
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*
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* @param {string} id - The id of the knocking participant.
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* @returns {Function}
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*/
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export function rejectKnockingParticipant(id: string) {
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return (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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conference && conference.lobbyDenyAccess(id);
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};
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}
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/**
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* Action to set the knocking state of the participant.
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*
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* @param {boolean} knocking - The new state.
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* @returns {{
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* state: boolean,
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* type: SET_KNOCKING_STATE
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* }}
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*/
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export function setKnockingState(knocking: boolean) {
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return {
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knocking,
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type: SET_KNOCKING_STATE
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};
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}
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/**
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* Action to set the new state of the lobby mode.
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*
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* @param {boolean} enabled - The new state to set.
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* @returns {{
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* enabled: boolean,
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* type: SET_LOBBY_MODE_ENABLED
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* }}
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*/
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export function setLobbyModeEnabled(enabled: boolean) {
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return {
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enabled,
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type: SET_LOBBY_MODE_ENABLED
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};
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}
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/**
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* Action to be dispatched when we failed to join with a password.
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*
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* @param {boolean} failed - True of recent password join failed.
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* @returns {{
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* failed: boolean,
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* type: SET_PASSWORD_JOIN_FAILED
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* }}
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*/
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export function setPasswordJoinFailed(failed: boolean) {
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return {
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failed,
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type: SET_PASSWORD_JOIN_FAILED
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};
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}
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/**
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* Starts knocking and waiting for approval.
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*
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* @returns {Function}
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*/
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export function startKnocking() {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const state = getState();
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const { membersOnly } = state['features/base/conference'];
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const localParticipant = getLocalParticipant(state);
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dispatch(conferenceWillJoin(membersOnly));
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// We need to update the conference object with the current display name, if approved
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// we want to send that display name, it was not updated in case when pre-join is disabled
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sendLocalParticipant(state, membersOnly);
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membersOnly.joinLobby(localParticipant.name, localParticipant.email);
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dispatch(setLobbyMessageListener());
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dispatch(setKnockingState(true));
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};
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}
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/**
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* Action to toggle lobby mode on or off.
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*
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* @param {boolean} enabled - The desired (new) state of the lobby mode.
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* @returns {Function}
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*/
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export function toggleLobbyMode(enabled: boolean) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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if (enabled) {
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conference.enableLobby();
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} else {
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conference.disableLobby();
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}
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};
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}
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/**
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* Action to open the lobby screen.
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*
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* @returns {openDialog}
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*/
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export function openLobbyScreen() {
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return {
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type: SET_LOBBY_VISIBILITY,
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visible: true
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};
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}
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/**
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* Action to hide the lobby screen.
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*
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* @returns {hideDialog}
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*/
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export function hideLobbyScreen() {
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return {
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type: SET_LOBBY_VISIBILITY,
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visible: false
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};
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}
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/**
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* Action to handle chat initialized in the lobby room.
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*
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* @param {Object} payload - The payload received,
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* contains the information about the two participants
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* that will chat with each other in the lobby room.
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*
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* @returns {Promise<void>}
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*/
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export function handleLobbyChatInitialized(payload: Object) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const state = getState();
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const conference = getCurrentConference(state);
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const id = conference.myLobbyUserId();
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dispatch({
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type: SET_LOBBY_PARTICIPANT_CHAT_STATE,
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participant: payload.attendee,
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moderator: payload.moderator
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});
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dispatch(onLobbyChatInitialized(payload));
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const attendeeIsKnocking = getKnockingParticipants(state).some(p => p.id === payload.attendee.id);
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if (attendeeIsKnocking && conference.getRole() === 'moderator' && payload.moderator.id !== id) {
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dispatch(showNotification({
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titleKey: 'lobby.lobbyChatStartedNotification',
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titleArguments: {
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moderator: payload.moderator.name,
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attendee: payload.attendee.name
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}
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}));
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}
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};
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}
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/**
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* Action to send message to the moderator.
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*
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* @param {string} message - The message to be sent.
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*
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* @returns {Promise<void>}
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*/
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export function onSendMessage(message: string) {
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return async (dispatch: Dispatch<any>) => {
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dispatch(sendMessage(message));
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};
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}
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/**
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* Action to send lobby message to every participant. Only allowed for moderators.
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*
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* @param {Object} message - The message to be sent.
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*
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* @returns {Promise<void>}
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*/
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export function sendLobbyChatMessage(message: Object) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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conference.sendLobbyMessage(message);
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};
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}
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/**
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* Sets lobby listeners if lobby has been enabled.
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*
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* @returns {Function}
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*/
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export function maybeSetLobbyChatMessageListener() {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const state = getState();
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const lobbyEnabled = getLobbyEnabled(state);
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if (lobbyEnabled) {
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dispatch(setLobbyMessageListener());
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}
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};
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}
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/**
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* Action to handle the event when a moderator leaves during lobby chat.
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*
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* @param {string} participantId - The participant id of the moderator who left.
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* @returns {Function}
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*/
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export function updateLobbyParticipantOnLeave(participantId: string) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const state = getState();
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const { knocking, knockingParticipants } = state['features/lobby'];
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const { lobbyMessageRecipient } = state['features/chat'];
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const { conference } = state['features/base/conference'];
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if (knocking && lobbyMessageRecipient && lobbyMessageRecipient.id === participantId) {
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return dispatch(removeLobbyChatParticipant(true));
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}
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if (!knocking) {
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// inform knocking participant when their moderator leaves
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const participantToNotify = knockingParticipants.find(p => p.chattingWithModerator === participantId);
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if (participantToNotify) {
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conference.sendLobbyMessage({
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type: MODERATOR_IN_CHAT_WITH_LEFT,
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moderatorId: participantToNotify.chattingWithModerator
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}, participantToNotify.id);
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}
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dispatch({
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type: REMOVE_LOBBY_CHAT_WITH_MODERATOR,
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moderatorId: participantId
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});
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}
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};
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}
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/**
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* Handles all messages received in the lobby room.
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*
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* @returns {Function}
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*/
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export function setLobbyMessageListener() {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const state = getState();
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const conference = getCurrentConference(state);
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const { enableLobbyChat = true } = state['features/base/config'];
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if (!enableLobbyChat) {
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return;
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}
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conference.addLobbyMessageListener((message: Object, participantId: string) => {
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if (message.type === LOBBY_CHAT_MESSAGE) {
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return dispatch(handleLobbyMessageReceived(message.message, participantId));
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}
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if (message.type === LOBBY_CHAT_INITIALIZED) {
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return dispatch(handleLobbyChatInitialized(message));
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}
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if (message.type === MODERATOR_IN_CHAT_WITH_LEFT) {
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return dispatch(updateLobbyParticipantOnLeave(message.moderatorId));
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}
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});
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};
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}
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