jiti-meet/react/features/app/actions.js

162 lines
4.8 KiB
JavaScript

import { setRoom } from '../base/conference';
import { getDomain, setDomain } from '../base/connection';
import { loadConfig, setConfig } from '../base/lib-jitsi-meet';
import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from './actionTypes';
import {
_getRoomAndDomainFromUrlString,
_getRouteToRender,
init
} from './functions';
import './reducer';
/**
* Temporary solution. Should dispatch actions related to initial settings of
* the app like setting log levels, reading the config parameters from query
* string etc.
*
* @returns {Function}
*/
export function appInit() {
return () => init();
}
/**
* Triggers an in-app navigation to a different route. Allows navigation to be
* abstracted between the mobile and web versions.
*
* @param {(string|undefined)} urlOrRoom - The URL or room name to which to
* navigate.
* @returns {Function}
*/
export function appNavigate(urlOrRoom) {
return (dispatch, getState) => {
const oldDomain = getDomain(getState());
const { domain, room } = _getRoomAndDomainFromUrlString(urlOrRoom);
// TODO Kostiantyn Tsaregradskyi: We should probably detect if user is
// currently in a conference and ask her if she wants to close the
// current conference and start a new one with the new room name or
// domain.
if (typeof domain === 'undefined' || oldDomain === domain) {
// If both domain and room vars became undefined, that means we're
// actually dealing with just room name and not with URL.
dispatch(
_setRoomAndNavigate(
typeof room === 'undefined' && typeof domain === 'undefined'
? urlOrRoom
: room));
} else if (oldDomain !== domain) {
// Update domain without waiting for config to be loaded to prevent
// race conditions when we will start to load config multiple times.
dispatch(setDomain(domain));
// If domain has changed, we need to load the config of the new
// domain and set it, and only after that we can navigate to
// different route.
loadConfig(`https://${domain}`)
.then(
config => configLoaded(/* err */ undefined, config),
err => configLoaded(err, /* config */ undefined));
}
/**
* Notifies that an attempt to load the config(uration) of domain has
* completed.
*
* @param {string|undefined} err - If the loading has failed, the error
* detailing the cause of the failure.
* @param {Object|undefined} config - If the loading has succeeded, the
* loaded config(uration).
* @returns {void}
*/
function configLoaded(err, config) {
if (err) {
// XXX The failure could be, for example, because of a
// certificate-related error. In which case the connection will
// fail later in Strophe anyway even if we use the default
// config here.
// The function loadConfig will log the err.
return;
}
// We set room name only here to prevent race conditions on app
// start to not make app re-render conference page for two times.
dispatch(setRoom(room));
dispatch(setConfig(config));
_navigate(getState());
}
};
}
/**
* Signals that a specific App will mount (in the terms of React).
*
* @param {App} app - The App which will mount.
* @returns {{
* type: APP_WILL_MOUNT,
* app: App
* }}
*/
export function appWillMount(app) {
return {
type: APP_WILL_MOUNT,
app
};
}
/**
* Signals that a specific App will unmount (in the terms of React).
*
* @param {App} app - The App which will unmount.
* @returns {{
* type: APP_WILL_UNMOUNT,
* app: App
* }}
*/
export function appWillUnmount(app) {
return {
type: APP_WILL_UNMOUNT,
app
};
}
/**
* Navigates to route corresponding to current room name.
*
* @param {Object} state - Redux state.
* @private
* @returns {void}
*/
function _navigate(state) {
const app = state['features/app'].app;
const routeToRender = _getRouteToRender(state);
app._navigate(routeToRender);
}
/**
* Sets room and navigates to new route if needed.
*
* @param {string} newRoom - New room name.
* @private
* @returns {Function}
*/
function _setRoomAndNavigate(newRoom) {
return (dispatch, getState) => {
const oldRoom = getState()['features/base/conference'].room;
dispatch(setRoom(newRoom));
const state = getState();
const room = state['features/base/conference'].room;
if (room !== oldRoom) {
_navigate(state);
}
};
}