225 lines
5.8 KiB
JavaScript
225 lines
5.8 KiB
JavaScript
// @flow
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import { type Dispatch } from 'redux';
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import { appNavigate, maybeRedirectToWelcomePage } from '../app/actions';
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import {
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conferenceWillJoin,
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getCurrentConference,
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sendLocalParticipant,
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setPassword
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} from '../base/conference';
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import { getLocalParticipant } from '../base/participants';
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export * from './actions.any';
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import {
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KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED,
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KNOCKING_PARTICIPANT_LEFT,
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SET_KNOCKING_STATE,
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SET_LOBBY_MODE_ENABLED,
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SET_PASSWORD_JOIN_FAILED
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} from './actionTypes';
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declare var APP: Object;
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/**
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* Cancels the ongoing knocking and abandones the join flow.
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*
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* @returns {Function}
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*/
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export function cancelKnocking() {
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return async (dispatch: Dispatch<any>) => {
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if (typeof APP !== 'undefined') {
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// when we are redirecting the library should handle any
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// unload and clean of the connection.
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APP.API.notifyReadyToClose();
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dispatch(maybeRedirectToWelcomePage());
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return;
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}
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dispatch(appNavigate(undefined));
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};
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}
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/**
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* Tries to join with a preset password.
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*
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* @param {string} password - The password to join with.
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* @returns {Function}
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*/
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export function joinWithPassword(password: string) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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dispatch(setPassword(conference, conference.join, password));
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};
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}
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/**
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* Action to be dispatched when a knocking poarticipant leaves before any response.
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*
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* @param {string} id - The ID of the participant.
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* @returns {{
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* id: string,
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* type: KNOCKING_PARTICIPANT_LEFT
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* }}
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*/
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export function knockingParticipantLeft(id: string) {
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return {
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id,
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type: KNOCKING_PARTICIPANT_LEFT
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};
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}
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/**
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* Action to be executed when a participant starts knocking or an already knocking participant gets updated.
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*
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* @param {Object} participant - The knocking participant.
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* @returns {{
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* participant: Object,
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* type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
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* }}
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*/
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export function participantIsKnockingOrUpdated(participant: Object) {
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return {
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participant,
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type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
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};
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}
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/**
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* Approves (lets in) or rejects a knocking participant.
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*
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* @param {string} id - The id of the knocking participant.
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* @param {boolean} approved - True if the participant is approved, false otherwise.
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* @returns {Function}
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*/
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export function setKnockingParticipantApproval(id: string, approved: boolean) {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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if (conference) {
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if (approved) {
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conference.lobbyApproveAccess(id);
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} else {
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conference.lobbyDenyAccess(id);
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}
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}
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};
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}
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/**
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* Action used to admit multiple participants in the conference.
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*
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* @param {Array<Object>} participants - A list of knocking participants.
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* @returns {void}
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*/
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export function admitMultiple(participants: Array<Object>) {
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return (dispatch: Function, getState: Function) => {
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const conference = getCurrentConference(getState);
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participants.forEach(p => {
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conference.lobbyApproveAccess(p.id);
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});
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};
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}
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/**
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* Approves the request of a knocking participant to join the meeting.
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*
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* @param {string} id - The id of the knocking participant.
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* @returns {Function}
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*/
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export function approveKnockingParticipant(id: string) {
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return (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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conference && conference.lobbyApproveAccess(id);
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};
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}
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/**
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* Denies the request of a knocking participant to join the meeting.
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*
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* @param {string} id - The id of the knocking participant.
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* @returns {Function}
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*/
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export function rejectKnockingParticipant(id: string) {
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return (dispatch: Dispatch<any>, getState: Function) => {
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const conference = getCurrentConference(getState);
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conference && conference.lobbyDenyAccess(id);
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};
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}
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/**
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* Action to set the knocking state of the participant.
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*
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* @param {boolean} knocking - The new state.
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* @returns {{
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* state: boolean,
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* type: SET_KNOCKING_STATE
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* }}
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*/
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export function setKnockingState(knocking: boolean) {
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return {
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knocking,
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type: SET_KNOCKING_STATE
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};
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}
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/**
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* Action to set the new state of the lobby mode.
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*
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* @param {boolean} enabled - The new state to set.
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* @returns {{
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* enabled: boolean,
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* type: SET_LOBBY_MODE_ENABLED
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* }}
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*/
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export function setLobbyModeEnabled(enabled: boolean) {
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return {
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enabled,
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type: SET_LOBBY_MODE_ENABLED
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};
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}
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/**
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* Action to be dispatched when we failed to join with a password.
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*
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* @param {boolean} failed - True of recent password join failed.
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* @returns {{
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* failed: boolean,
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* type: SET_PASSWORD_JOIN_FAILED
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* }}
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*/
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export function setPasswordJoinFailed(failed: boolean) {
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return {
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failed,
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type: SET_PASSWORD_JOIN_FAILED
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};
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}
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/**
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* Starts knocking and waiting for approval.
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*
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* @returns {Function}
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*/
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export function startKnocking() {
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return async (dispatch: Dispatch<any>, getState: Function) => {
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const state = getState();
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const { membersOnly } = state['features/base/conference'];
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const localParticipant = getLocalParticipant(state);
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dispatch(conferenceWillJoin(membersOnly));
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// We need to update the conference object with the current display name, if approved
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// we want to send that display name, it was not updated in case when pre-join is disabled
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sendLocalParticipant(state, membersOnly);
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membersOnly.joinLobby(localParticipant.name, localParticipant.email);
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dispatch(setKnockingState(true));
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};
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}
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