jiti-meet/ios/sdk/sdk.xcodeproj/xcshareddata/xcschemes/JitsiMeet.xcscheme

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5.7 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1020"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0BD906E41EC0C00300C8C18E"
BuildableName = "JitsiMeet.framework"
BlueprintName = "JitsiMeet"
ReferencedContainer = "container:sdk.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0BD906E41EC0C00300C8C18E"
BuildableName = "JitsiMeet.framework"
BlueprintName = "JitsiMeet"
ReferencedContainer = "container:sdk.xcodeproj">
</BuildableReference>
</MacroExpansion>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0BD906E41EC0C00300C8C18E"
BuildableName = "JitsiMeet.framework"
BlueprintName = "JitsiMeet"
ReferencedContainer = "container:sdk.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
<PostActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "exec &gt; /tmp/${PROJECT_NAME}_archive.log 2&gt;&amp;1&#10;&#10;UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal&#10;&#10;if [ &quot;true&quot; == ${ALREADYINVOKED:-false} ]&#10;then&#10;echo &quot;RECURSION: Detected, stopping&quot;&#10;else&#10;export ALREADYINVOKED=&quot;true&quot;&#10;&#10;# make sure the output directory exists&#10;mkdir -p &quot;${UNIVERSAL_OUTPUTFOLDER}&quot;&#10;&#10;echo &quot;Building for iPhoneSimulator&quot;&#10;xcodebuild -workspace &quot;${WORKSPACE_PATH}&quot; -scheme &quot;${TARGET_NAME}&quot; -configuration ${CONFIGURATION} -sdk iphonesimulator -destination &apos;platform=iOS Simulator,name=iPhone 8&apos; ONLY_ACTIVE_ARCH=NO ARCHS=&apos;x86_64&apos; BUILD_DIR=&quot;${BUILD_DIR}&quot; BUILD_ROOT=&quot;${BUILD_ROOT}&quot; ENABLE_BITCODE=YES OTHER_CFLAGS=&quot;-fembed-bitcode&quot; BITCODE_GENERATION_MODE=bitcode build&#10;&#10;# Step 1. Copy the framework structure (from iphoneos build) to the universal folder&#10;echo &quot;Copying to output folder&quot;&#10;cp -R &quot;${BUILD_DIR}/${CONFIGURATION}-iphoneos/${FULL_PRODUCT_NAME}&quot; &quot;${UNIVERSAL_OUTPUTFOLDER}/&quot;&#10;&#10;# Step 2. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory&#10;SIMULATOR_SWIFT_MODULES_DIR=&quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule/.&quot;&#10;if [ -d &quot;${SIMULATOR_SWIFT_MODULES_DIR}&quot; ]; then&#10;cp -R &quot;${SIMULATOR_SWIFT_MODULES_DIR}&quot; &quot;${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule&quot;&#10;fi&#10;&#10;# Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory&#10;echo &quot;Combining executables&quot;&#10;lipo -create -output &quot;${UNIVERSAL_OUTPUTFOLDER}/${EXECUTABLE_PATH}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${EXECUTABLE_PATH}&quot; &quot;${BUILD_DIR}/${CONFIGURATION}-iphoneos/${EXECUTABLE_PATH}&quot;&#10;&#10;fi&#10;&#10;# Step 4. Convenience step to copy the framework to the project&amp;apos;s directory&#10;echo &quot;Copying to project dir&amp;quot&quot;&#10;yes | cp -Rf ${UNIVERSAL_OUTPUTFOLDER}/${FULL_PRODUCT_NAME} ${PROJECT_DIR}&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0BD906E41EC0C00300C8C18E"
BuildableName = "JitsiMeet.framework"
BlueprintName = "JitsiMeet"
ReferencedContainer = "container:sdk.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PostActions>
</ArchiveAction>
</Scheme>