342 lines
9.6 KiB
JavaScript
342 lines
9.6 KiB
JavaScript
/* @flow */
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import React, { Component } from 'react';
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import { connect } from 'react-redux';
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import { Audio } from '../../base/media';
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import { Avatar } from '../../base/participants';
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import { Container, Text } from '../../base/react';
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import UIEvents from '../../../../service/UI/UIEvents';
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import styles from './styles';
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declare var $: Object;
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declare var APP: Object;
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declare var interfaceConfig: Object;
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/**
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* Implements a React {@link Component} which depicts the establishment of a
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* call with a specific remote callee.
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*
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* @extends Component
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*/
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class CallOverlay extends Component {
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/**
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* The (reference to the) {@link Audio} which plays/renders the audio
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* depicting the ringing phase of the call establishment represented by this
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* {@code CallOverlay}.
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*/
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_audio: ?Audio
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_onLargeVideoAvatarVisible: Function
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_playAudioInterval: ?number
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_ringingTimeout: ?number
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_setAudio: Function
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state: {
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/**
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* The CSS class (name), if any, to add to this {@code CallOverlay}.
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*
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* @type {string}
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*/
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className: ?string,
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/**
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* The indicator which determines whether this {@code CallOverlay}
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* should play/render audio to indicate the ringing phase of the
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* call establishment between the local participant and the
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* associated remote callee.
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*
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* @type {boolean}
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*/
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renderAudio: boolean,
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/**
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* The indicator which determines whether this {@code CallOverlay}
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* is depicting the ringing phase of the call establishment between
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* the local participant and the associated remote callee or the
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* phase afterwards when the callee has not answered the call for a
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* period of time and, consequently, is considered unavailable.
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*
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* @type {boolean}
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*/
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ringing: boolean
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}
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/**
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* {@code CallOverlay} component's property types.
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*
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* @static
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*/
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static propTypes = {
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_callee: React.PropTypes.object
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};
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/**
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* Initializes a new {@code CallOverlay} instance.
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*
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* @param {Object} props - The read-only React {@link Component} props with
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* which the new instance is to be initialized.
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*/
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constructor(props) {
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super(props);
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this.state = {
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className: undefined,
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renderAudio:
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typeof interfaceConfig !== 'object'
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|| !interfaceConfig.DISABLE_RINGING,
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ringing: true
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};
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this._onLargeVideoAvatarVisible
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= this._onLargeVideoAvatarVisible.bind(this);
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this._setAudio = this._setAudio.bind(this);
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if (typeof APP === 'object') {
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APP.UI.addListener(
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UIEvents.LARGE_VIDEO_AVATAR_VISIBLE,
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this._onLargeVideoAvatarVisible);
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}
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}
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/**
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* Sets up timeouts such as the timeout to end the ringing phase of the call
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* establishment depicted by this {@code CallOverlay}.
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*
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* @inheritdoc
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*/
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componentDidMount() {
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// Set up the timeout to end the ringing phase of the call establishment
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// depicted by this CallOverlay.
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if (this.state.ringing && !this._ringingTimeout) {
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this._ringingTimeout
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= setTimeout(
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() => {
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this._pauseAudio();
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this._ringingTimeout = undefined;
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this.setState({
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ringing: false
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});
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},
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30000);
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}
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this._playAudio();
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}
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/**
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* Cleans up before this {@code Calleverlay} is unmounted and destroyed.
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*
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* @inheritdoc
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*/
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componentWillUnmount() {
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this._pauseAudio();
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if (this._ringingTimeout) {
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clearTimeout(this._ringingTimeout);
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this._ringingTimeout = undefined;
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}
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if (typeof APP === 'object') {
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APP.UI.removeListener(
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UIEvents.LARGE_VIDEO_AVATAR_VISIBLE,
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this._onLargeVideoAvatarVisible);
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}
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}
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/**
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* Implements React's {@link Component#render()}.
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*
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* @inheritdoc
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* @returns {ReactElement}
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*/
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render() {
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const { className, ringing } = this.state;
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const { avatarUrl, name } = this.props._callee;
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return (
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<Container
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{ ...this._style('ringing', className) }
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id = 'ringOverlay'>
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<Container
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{ ...this._style('ringing__content') }>
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<Text { ...this._style('ringing__text') }>
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{ ringing ? 'Calling...' : '' }
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</Text>
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<Avatar
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{ ...this._style('ringing__avatar') }
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uri = { avatarUrl } />
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<Container
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{ ...this._style('ringing__caller-info') }>
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<Text
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{ ...this._style('ringing__text') }>
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{ name }
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{ ringing ? '' : ' isn\'t available' }
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</Text>
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</Container>
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</Container>
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{ this._renderAudio() }
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</Container>
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);
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}
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/**
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* Notifies this {@code CallOverlay} that the visibility of the
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* participant's avatar in the large video has changed.
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*
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* @param {boolean} largeVideoAvatarVisible - If the avatar in the large
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* video (i.e. of the participant on the stage) is visible, then
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* {@code true}; otherwise, {@code false}.
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* @private
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* @returns {void}
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*/
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_onLargeVideoAvatarVisible(largeVideoAvatarVisible: boolean) {
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this.setState({
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className: largeVideoAvatarVisible ? 'solidBG' : undefined
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});
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}
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/**
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* Stops the playback of the audio which represents the ringing phase of the
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* call establishment depicted by this {@code CallOverlay}.
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*
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* @private
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* @returns {void}
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*/
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_pauseAudio() {
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const audio = this._audio;
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if (audio) {
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audio.pause();
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}
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if (this._playAudioInterval) {
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clearInterval(this._playAudioInterval);
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this._playAudioInterval = undefined;
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}
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}
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/**
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* Starts the playback of the audio which represents the ringing phase of
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* the call establishment depicted by this {@code CallOverlay}.
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*
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* @private
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* @returns {void}
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*/
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_playAudio() {
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if (this._audio) {
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this._audio.play();
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if (!this._playAudioInterval) {
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this._playAudioInterval
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= setInterval(() => this._playAudio(), 5000);
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}
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}
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}
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/**
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* Renders an audio element to represent the ringing phase of the call
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* establishment represented by this {@code CallOverlay}.
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*
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* @private
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* @returns {ReactElement}
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*/
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_renderAudio() {
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if (this.state.renderAudio && this.state.ringing) {
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return (
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<Audio
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ref = { this._setAudio }
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src = './sounds/ring.ogg' />
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);
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}
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return null;
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}
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/**
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* Sets the (reference to the) {@link Audio} which renders the ringing phase
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* of the call establishment represented by this {@code CallOverlay}.
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*
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* @param {Audio} audio - The (reference to the) {@code Audio} which
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* plays/renders the audio depicting the ringing phase of the call
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* establishment represented by this {@code CallOverlay}.
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* @private
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* @returns {void}
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*/
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_setAudio(audio) {
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this._audio = audio;
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}
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/**
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* Attempts to convert specified CSS class names into React
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* {@link Component} props {@code style} or {@code className}.
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*
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* @param {Array<string>} classNames - The CSS class names to convert
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* into React {@code Component} props {@code style} or {@code className}.
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* @returns {{
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* className: string,
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* style: Object
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* }}
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*/
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_style(...classNames: Array<?string>) {
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let className = '';
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let style;
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for (const aClassName of classNames) {
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if (aClassName) {
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// Attemp to convert aClassName into style.
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if (styles && aClassName in styles) {
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// React Native will accept an Array as the value of the
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// style prop. However, I do not know about React.
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style = {
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...style,
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...styles[aClassName]
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};
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} else {
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// Otherwise, leave it as className.
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className += aClassName;
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}
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}
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}
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// Choose which of the className and/or style props has a value and,
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// consequently, must be returned.
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const props = {};
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if (className) {
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props.className = className;
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}
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if (style) {
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props.style = style;
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}
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return props;
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}
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}
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/**
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* Maps (parts of) the redux state to {@code CallOverlay}'s props.
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*
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* @param {Object} state - The redux state.
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* @private
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* @returns {{
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* _callee: Object
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* }}
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*/
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function _mapStateToProps(state) {
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return {
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/**
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*
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* @private
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* @type {Object}
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*/
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_callee: state['features/jwt'].callee
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};
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}
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export default connect(_mapStateToProps)(CallOverlay);
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