177 lines
5.4 KiB
JavaScript
177 lines
5.4 KiB
JavaScript
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import { drawBokehEffect } from '@tensorflow-models/body-pix';
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import {
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CLEAR_INTERVAL,
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INTERVAL_TIMEOUT,
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SET_INTERVAL,
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timerWorkerScript
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} from './TimerWorker';
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/**
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* Represents a modified MediaStream that adds blur to video background.
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* <tt>JitsiStreamBlurEffect</tt> does the processing of the original
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* video stream.
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*/
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export default class JitsiStreamBlurEffect {
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/**
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* Represents a modified video MediaStream track.
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*
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* @class
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* @param {BodyPix} bpModel - BodyPix model.
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*/
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constructor(bpModel) {
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this._bpModel = bpModel;
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// Bind event handler so it is only bound once for every instance.
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this._onMaskFrameTimer = this._onMaskFrameTimer.bind(this);
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this._onVideoFrameTimer = this._onVideoFrameTimer.bind(this);
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this._outputCanvasElement = document.createElement('canvas');
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// Workaround for FF issue https://bugzilla.mozilla.org/show_bug.cgi?id=1388974
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this._outputCanvasElement.getContext('2d');
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this._maskCanvasElement = document.createElement('canvas');
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this._inputVideoElement = document.createElement('video');
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this._videoFrameTimerWorker = new Worker(timerWorkerScript);
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this._maskFrameTimerWorker = new Worker(timerWorkerScript);
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this._videoFrameTimerWorker.onmessage = this._onVideoFrameTimer;
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this._maskFrameTimerWorker.onmessage = this._onMaskFrameTimer;
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}
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/**
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* EventHandler onmessage for the videoFrameTimerWorker WebWorker.
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*
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* @private
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* @param {EventHandler} response - The onmessage EventHandler parameter.
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* @returns {void}
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*/
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_onVideoFrameTimer(response) {
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if (response.data.id === INTERVAL_TIMEOUT) {
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this._renderVideo();
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}
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}
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/**
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* EventHandler onmessage for the maskFrameTimerWorker WebWorker.
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*
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* @private
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* @param {EventHandler} response - The onmessage EventHandler parameter.
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* @returns {void}
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*/
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_onMaskFrameTimer(response) {
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if (response.data.id === INTERVAL_TIMEOUT) {
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this._renderMask();
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}
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}
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/**
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* Starts loop to capture video frame and render the segmentation mask.
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*
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* @param {MediaStream} stream - Stream to be used for processing.
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* @returns {MediaStream} - The stream with the applied effect.
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*/
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startEffect(stream) {
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const firstVideoTrack = stream.getVideoTracks()[0];
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const { height, frameRate, width }
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= firstVideoTrack.getSettings ? firstVideoTrack.getSettings() : firstVideoTrack.getConstraints();
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this._frameRate = frameRate;
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this._height = height;
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this._width = width;
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this._outputCanvasElement.width = width;
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this._outputCanvasElement.height = height;
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this._maskCanvasElement.width = width;
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this._maskCanvasElement.height = height;
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this._maskCanvasContext = this._maskCanvasElement.getContext('2d');
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this._inputVideoElement.width = width;
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this._inputVideoElement.height = height;
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this._inputVideoElement.autoplay = true;
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this._inputVideoElement.srcObject = stream;
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this._videoFrameTimerWorker.postMessage({
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id: SET_INTERVAL,
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timeMs: 1000 / this._frameRate
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});
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this._maskFrameTimerWorker.postMessage({
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id: SET_INTERVAL,
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timeMs: 50
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});
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return this._outputCanvasElement.captureStream(this._frameRate);
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}
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/**
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* Stops the capture and render loop.
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*
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* @returns {void}
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*/
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stopEffect() {
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this._videoFrameTimerWorker.postMessage({
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id: CLEAR_INTERVAL
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});
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this._maskFrameTimerWorker.postMessage({
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id: CLEAR_INTERVAL
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});
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}
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/**
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* Loop function to render the video frame input and draw blur effect.
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*
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* @private
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* @returns {void}
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*/
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_renderVideo() {
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this._maskCanvasContext.drawImage(this._inputVideoElement, 0, 0, this._width, this._height);
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if (this._segmentationData) {
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drawBokehEffect(
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this._outputCanvasElement,
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this._inputVideoElement,
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this._segmentationData,
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7, // Constant for background blur, integer values between 0-20
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7 // Constant for edge blur, integer values between 0-20
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);
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// Make sure we clear this buffer before feeding the segmentation data
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// to drawBokehEffect for creating the blur. This fixes the memory leak
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// that started happening in WebGL in Chrome 77 and up.
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this._segmentationData = null;
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}
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}
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/**
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* Loop function to render the background mask.
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*
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* @private
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* @returns {void}
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*/
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_renderMask() {
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this._bpModel.estimatePersonSegmentation(
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this._maskCanvasElement,
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32, // Chose 32 for better performance
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0.75 // Represents probability that a pixel belongs to a person
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)
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.then(value => {
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this._segmentationData = value;
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});
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}
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/**
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* Checks if the local track supports this effect.
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*
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* @param {JitsiLocalTrack} jitsiLocalTrack - Track to apply effect.
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* @returns {boolean} - Returns true if this effect can run on the specified track
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* false otherwise.
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*/
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isEnabled(jitsiLocalTrack) {
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return jitsiLocalTrack.isVideoTrack() && jitsiLocalTrack.videoType === 'camera';
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}
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}
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