jiti-meet/react/features/reactions/reducer.ts

122 lines
2.6 KiB
TypeScript

import ReducerRegistry from '../base/redux/ReducerRegistry';
import {
ADD_REACTION_BUFFER,
FLUSH_REACTION_BUFFER,
SET_REACTION_QUEUE,
SHOW_SOUNDS_NOTIFICATION,
TOGGLE_REACTIONS_VISIBLE
} from './actionTypes';
import { IReactionEmojiProps } from './constants';
export interface IReactionsState {
/**
* An array that contains the reactions buffer to be sent.
*/
buffer: Array<string>;
/**
* Whether or not the disable reaction sounds notification was shown.
*/
notificationDisplayed: boolean;
/**
* The array of reactions to animate.
*/
queue: Array<IReactionEmojiProps>;
/**
* A number, non-zero value which identifies the timer created by a call
* to setTimeout().
*/
timeoutID: number | null;
/**
* The indicator that determines whether the reactions menu is visible.
*/
visible: boolean;
}
export interface IReactionsAction extends Partial<IReactionsState> {
/**
* The message to be added to the chat.
*/
message?: string;
/**
* The reaction to be added to buffer.
*/
reaction?: string;
/**
* The reactions to be added to the animation queue.
*/
reactions?: Array<string>;
/**
* The action type.
*/
type: string;
}
/**
* Returns initial state for reactions' part of Redux store.
*
* @private
* @returns {IReactionsState}
*/
function _getInitialState(): IReactionsState {
return {
visible: false,
buffer: [],
timeoutID: null,
queue: [],
notificationDisplayed: false
};
}
ReducerRegistry.register<IReactionsState>(
'features/reactions',
(state = _getInitialState(), action: IReactionsAction): IReactionsState => {
switch (action.type) {
case TOGGLE_REACTIONS_VISIBLE:
return {
...state,
visible: !state.visible
};
case ADD_REACTION_BUFFER:
return {
...state,
buffer: action.buffer ?? [],
timeoutID: action.timeoutID ?? null
};
case FLUSH_REACTION_BUFFER:
return {
...state,
buffer: [],
timeoutID: null
};
case SET_REACTION_QUEUE: {
return {
...state,
queue: action.queue ?? []
};
}
case SHOW_SOUNDS_NOTIFICATION: {
return {
...state,
notificationDisplayed: true
};
}
}
return state;
});