216 lines
5.9 KiB
JavaScript
216 lines
5.9 KiB
JavaScript
// @flow
|
|
|
|
import { findIndex } from 'lodash';
|
|
|
|
import { CONNECTION_TYPE } from './constants';
|
|
|
|
declare var interfaceConfig: Object;
|
|
|
|
const LOSS_AUDIO_THRESHOLDS = [ 0.33, 0.05 ];
|
|
const LOSS_VIDEO_THRESHOLDS = [ 0.33, 0.1, 0.05 ];
|
|
|
|
const THROUGHPUT_AUDIO_THRESHOLDS = [ 8, 20 ];
|
|
const THROUGHPUT_VIDEO_THRESHOLDS = [ 60, 750 ];
|
|
|
|
/**
|
|
* The avatar size to container size ration.
|
|
*/
|
|
const ratio = 1 / 3;
|
|
|
|
/**
|
|
* The max avatar size.
|
|
*/
|
|
const maxSize = 190;
|
|
|
|
/**
|
|
* The window limit height over which the avatar should have the default dimension.
|
|
*/
|
|
const upperHeightLimit = 760;
|
|
|
|
/**
|
|
* The window limit height under which the avatar should not be resized anymore.
|
|
*/
|
|
const lowerHeightLimit = 460;
|
|
|
|
/**
|
|
* The default top margin of the avatar.
|
|
*/
|
|
const defaultMarginTop = '10%';
|
|
|
|
/**
|
|
* The top margin of the avatar when its dimension is small.
|
|
*/
|
|
const smallMarginTop = '5%';
|
|
|
|
/**
|
|
* Calculates avatar dimensions based on window height and position.
|
|
*
|
|
* @param {number} height - The window height.
|
|
* @returns {{
|
|
* marginTop: string,
|
|
* size: number
|
|
* }}
|
|
*/
|
|
export function calculateAvatarDimensions(height: number) {
|
|
if (height > upperHeightLimit) {
|
|
return {
|
|
size: maxSize,
|
|
marginTop: defaultMarginTop
|
|
};
|
|
}
|
|
|
|
if (height > lowerHeightLimit) {
|
|
const diff = height - lowerHeightLimit;
|
|
const percent = diff * ratio;
|
|
const size = Math.floor(maxSize * percent / 100);
|
|
let marginTop = defaultMarginTop;
|
|
|
|
if (height < 600) {
|
|
marginTop = smallMarginTop;
|
|
}
|
|
|
|
return {
|
|
size,
|
|
marginTop
|
|
};
|
|
}
|
|
|
|
return {
|
|
size: 0,
|
|
marginTop: '0'
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Returns the level based on a list of thresholds.
|
|
*
|
|
* @param {number[]} thresholds - The thresholds array.
|
|
* @param {number} value - The value against which the level is calculated.
|
|
* @param {boolean} descending - The order based on which the level is calculated.
|
|
*
|
|
* @returns {number}
|
|
*/
|
|
function _getLevel(thresholds, value, descending = true) {
|
|
let predicate;
|
|
|
|
if (descending) {
|
|
predicate = function(threshold) {
|
|
return value > threshold;
|
|
};
|
|
} else {
|
|
predicate = function(threshold) {
|
|
return value < threshold;
|
|
};
|
|
}
|
|
|
|
const i = findIndex(thresholds, predicate);
|
|
|
|
if (i === -1) {
|
|
return thresholds.length;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
/**
|
|
* Returns the connection details from the test results.
|
|
*
|
|
* @param {{
|
|
* fractionalLoss: number,
|
|
* throughput: number
|
|
* }} testResults - The state of the app.
|
|
*
|
|
* @returns {{
|
|
* connectionType: string,
|
|
* connectionDetails: string[]
|
|
* }}
|
|
*/
|
|
function _getConnectionDataFromTestResults({ fractionalLoss: l, throughput: t }) {
|
|
const loss = {
|
|
audioQuality: _getLevel(LOSS_AUDIO_THRESHOLDS, l),
|
|
videoQuality: _getLevel(LOSS_VIDEO_THRESHOLDS, l)
|
|
};
|
|
const throughput = {
|
|
audioQuality: _getLevel(THROUGHPUT_AUDIO_THRESHOLDS, t, false),
|
|
videoQuality: _getLevel(THROUGHPUT_VIDEO_THRESHOLDS, t, false)
|
|
};
|
|
let connectionType = CONNECTION_TYPE.NONE;
|
|
const connectionDetails = [];
|
|
|
|
if (throughput.audioQuality === 0 || loss.audioQuality === 0) {
|
|
// Calls are impossible.
|
|
connectionType = CONNECTION_TYPE.POOR;
|
|
connectionDetails.push('prejoin.connectionDetails.veryPoorConnection');
|
|
} else if (
|
|
throughput.audioQuality === 2
|
|
&& throughput.videoQuality === 2
|
|
&& loss.audioQuality === 2
|
|
&& loss.videoQuality === 3
|
|
) {
|
|
// Ideal conditions for both audio and video. Show only one message.
|
|
connectionType = CONNECTION_TYPE.GOOD;
|
|
connectionDetails.push('prejoin.connectionDetails.goodQuality');
|
|
} else {
|
|
connectionType = CONNECTION_TYPE.NON_OPTIMAL;
|
|
|
|
if (throughput.audioQuality === 1) {
|
|
// Minimum requirements for a call are met.
|
|
connectionDetails.push('prejoin.connectionDetails.audioLowNoVideo');
|
|
} else {
|
|
// There are two paragraphs: one saying something about audio and the other about video.
|
|
if (loss.audioQuality === 1) {
|
|
connectionDetails.push('prejoin.connectionDetails.audioClipping');
|
|
} else {
|
|
connectionDetails.push('prejoin.connectionDetails.audioHighQuality');
|
|
}
|
|
|
|
if (throughput.videoQuality === 0 || loss.videoQuality === 0) {
|
|
connectionDetails.push('prejoin.connectionDetails.noVideo');
|
|
} else if (throughput.videoQuality === 1) {
|
|
connectionDetails.push('prejoin.connectionDetails.videoLowQuality');
|
|
} else if (loss.videoQuality === 1) {
|
|
connectionDetails.push('prejoin.connectionDetails.videoFreezing');
|
|
} else if (loss.videoQuality === 2) {
|
|
connectionDetails.push('prejoin.connectionDetails.videoTearing');
|
|
} else {
|
|
connectionDetails.push('prejoin.connectionDetails.videoHighQuality');
|
|
}
|
|
}
|
|
connectionDetails.push('prejoin.connectionDetails.undetectable');
|
|
}
|
|
|
|
return {
|
|
connectionType,
|
|
connectionDetails
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Selector for determining the connection type & details.
|
|
*
|
|
* @param {Object} state - The state of the app.
|
|
* @returns {{
|
|
* connectionType: string,
|
|
* connectionDetails: string[]
|
|
* }}
|
|
*/
|
|
export function getConnectionData(state: Object) {
|
|
const { precallTestResults } = state['features/prejoin'];
|
|
|
|
if (precallTestResults) {
|
|
if (precallTestResults.mediaConnectivity) {
|
|
return _getConnectionDataFromTestResults(precallTestResults);
|
|
}
|
|
|
|
return {
|
|
connectionType: CONNECTION_TYPE.POOR,
|
|
connectionDetails: [ 'prejoin.connectionDetails.noMediaConnectivity' ]
|
|
};
|
|
}
|
|
|
|
return {
|
|
connectionType: CONNECTION_TYPE.NONE,
|
|
connectionDetails: []
|
|
};
|
|
}
|