jiti-meet/react/features/chat/middleware.js

68 lines
2.2 KiB
JavaScript

// @flow
import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from '../base/app';
import { CONFERENCE_JOINED } from '../base/conference';
import { JitsiConferenceEvents } from '../base/lib-jitsi-meet';
import { MiddlewareRegistry } from '../base/redux';
import { playSound, registerSound, unregisterSound } from '../base/sounds';
import { INCOMING_MSG_SOUND_ID } from './constants';
import { INCOMING_MSG_SOUND_FILE } from './sounds';
declare var APP: Object;
/**
* Implements the middleware of the chat feature.
*
* @param {Store} store - The redux store.
* @returns {Function}
*/
MiddlewareRegistry.register(store => next => action => {
switch (action.type) {
case APP_WILL_MOUNT:
// Register the chat message sound on Web only because there's no chat
// on mobile.
typeof APP === 'undefined'
|| store.dispatch(
registerSound(INCOMING_MSG_SOUND_ID, INCOMING_MSG_SOUND_FILE));
break;
case APP_WILL_UNMOUNT:
// Unregister the chat message sound on Web because it's registered
// there only.
typeof APP === 'undefined'
|| store.dispatch(unregisterSound(INCOMING_MSG_SOUND_ID));
break;
case CONFERENCE_JOINED:
typeof APP === 'undefined'
|| _addChatMsgListener(action.conference, store);
break;
}
return next(action);
});
/**
* Registers listener for {@link JitsiConferenceEvents.MESSAGE_RECEIVED} which
* will play a sound on the event, given that the chat is not currently visible.
*
* @param {JitsiConference} conference - The conference instance on which the
* new event listener will be registered.
* @param {Dispatch} next - The redux dispatch function to dispatch the
* specified action to the specified store.
* @private
* @returns {void}
*/
function _addChatMsgListener(conference, { dispatch }) {
// XXX Currently, there's no need to remove the listener, because the
// JitsiConference instance cannot be reused. Hence, the listener will be
// gone with the JitsiConference instance.
conference.on(
JitsiConferenceEvents.MESSAGE_RECEIVED,
() => {
APP.UI.isChatVisible()
|| dispatch(playSound(INCOMING_MSG_SOUND_ID));
});
}