182 lines
5.2 KiB
JavaScript
182 lines
5.2 KiB
JavaScript
/* @flow */
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import UIEvents from '../../../../service/UI/UIEvents';
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import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from '../../app';
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import {
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CONFERENCE_JOINED,
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CONFERENCE_LEFT
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} from '../conference';
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import { MiddlewareRegistry } from '../redux';
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import { playSound, registerSound, unregisterSound } from '../sounds';
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import { localParticipantIdChanged } from './actions';
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import {
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KICK_PARTICIPANT,
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MUTE_REMOTE_PARTICIPANT,
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PARTICIPANT_DISPLAY_NAME_CHANGED,
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PARTICIPANT_JOINED,
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PARTICIPANT_LEFT,
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PARTICIPANT_UPDATED
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} from './actionTypes';
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import {
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LOCAL_PARTICIPANT_DEFAULT_ID,
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PARTICIPANT_JOINED_SOUND_ID,
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PARTICIPANT_LEFT_SOUND_ID
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} from './constants';
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import {
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getAvatarURLByParticipantId,
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getLocalParticipant,
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getParticipantCount
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} from './functions';
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import {
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PARTICIPANT_JOINED_SRC,
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PARTICIPANT_LEFT_SRC
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} from './sounds';
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declare var APP: Object;
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/**
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* Middleware that captures CONFERENCE_JOINED and CONFERENCE_LEFT actions and
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* updates respectively ID of local participant.
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*
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* @param {Store} store - Redux store.
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* @returns {Function}
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*/
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MiddlewareRegistry.register(store => next => action => {
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const { conference } = store.getState()['features/base/conference'];
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if (action.type === PARTICIPANT_JOINED
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|| action.type === PARTICIPANT_LEFT) {
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_maybePlaySounds(store, action);
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}
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switch (action.type) {
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case APP_WILL_MOUNT:
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_registerSounds(store);
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break;
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case APP_WILL_UNMOUNT:
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_unregisterSounds(store);
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break;
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case CONFERENCE_JOINED:
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store.dispatch(localParticipantIdChanged(action.conference.myUserId()));
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break;
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case CONFERENCE_LEFT:
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store.dispatch(localParticipantIdChanged(LOCAL_PARTICIPANT_DEFAULT_ID));
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break;
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case KICK_PARTICIPANT:
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conference.kickParticipant(action.id);
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break;
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case MUTE_REMOTE_PARTICIPANT:
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conference.muteParticipant(action.id);
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break;
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// TODO Remove this middleware when the local display name update flow is
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// fully brought into redux.
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case PARTICIPANT_DISPLAY_NAME_CHANGED: {
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if (typeof APP !== 'undefined') {
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const participant = getLocalParticipant(store.getState());
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if (participant && participant.id === action.id) {
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APP.UI.emitEvent(UIEvents.NICKNAME_CHANGED, action.name);
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}
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}
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break;
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}
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case PARTICIPANT_JOINED:
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case PARTICIPANT_UPDATED: {
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if (typeof APP !== 'undefined') {
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const participant = action.participant;
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const { id, local } = participant;
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const preUpdateAvatarURL
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= getAvatarURLByParticipantId(store.getState(), id);
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// Allow the redux update to go through and compare the old avatar
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// to the new avatar and emit out change events if necessary.
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const result = next(action);
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const postUpdateAvatarURL
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= getAvatarURLByParticipantId(store.getState(), id);
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if (preUpdateAvatarURL !== postUpdateAvatarURL) {
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const currentKnownId = local
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? APP.conference.getMyUserId() : id;
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APP.UI.refreshAvatarDisplay(
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currentKnownId, postUpdateAvatarURL);
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APP.API.notifyAvatarChanged(
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currentKnownId, postUpdateAvatarURL);
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}
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return result;
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}
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break;
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}
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}
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return next(action);
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});
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/**
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* Plays sounds when participants join/leave conference.
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*
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* @param {Store} store - The Redux store.
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* @param {Action} action - The Redux action. Should be either
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* {@link PARTICIPANT_JOINED} or {@link PARTICIPANT_LEFT}.
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* @private
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* @returns {void}
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*/
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function _maybePlaySounds({ getState, dispatch }, action) {
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const state = getState();
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const { startAudioMuted } = state['features/base/config'];
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// We're not playing sounds for local participant
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// nor when the user is joining past the "startAudioMuted" limit.
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// The intention there was to not play user joined notification in big
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// conferences where 100th person is joining.
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if (!action.participant.local
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&& (!startAudioMuted
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|| getParticipantCount(state) < startAudioMuted)) {
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if (action.type === PARTICIPANT_JOINED) {
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dispatch(playSound(PARTICIPANT_JOINED_SOUND_ID));
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} else if (action.type === PARTICIPANT_LEFT) {
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dispatch(playSound(PARTICIPANT_LEFT_SOUND_ID));
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}
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}
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}
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/**
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* Registers sounds related with the participants feature.
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*
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* @param {Store} store - The Redux store.
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* @private
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* @returns {void}
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*/
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function _registerSounds({ dispatch }) {
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dispatch(
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registerSound(PARTICIPANT_JOINED_SOUND_ID, PARTICIPANT_JOINED_SRC));
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dispatch(
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registerSound(PARTICIPANT_LEFT_SOUND_ID, PARTICIPANT_LEFT_SRC));
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}
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/**
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* Unregisters sounds related with the participants feature.
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*
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* @param {Store} store - The Redux store.
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* @private
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* @returns {void}
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*/
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function _unregisterSounds({ dispatch }) {
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dispatch(
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unregisterSound(PARTICIPANT_JOINED_SOUND_ID, PARTICIPANT_JOINED_SRC));
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dispatch(
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unregisterSound(PARTICIPANT_LEFT_SOUND_ID, PARTICIPANT_LEFT_SRC));
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}
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