jiti-meet/react/features/lobby/components/native/LobbyScreen.js

251 lines
7.6 KiB
JavaScript

// @flow
import React from 'react';
import { Text, View, TouchableOpacity, TextInput } from 'react-native';
import { SafeAreaView } from 'react-native-safe-area-context';
import { Avatar } from '../../../base/avatar';
import { translate } from '../../../base/i18n';
import { Icon, IconEdit } from '../../../base/icons';
import JitsiScreen from '../../../base/modal/components/JitsiScreen';
import { LoadingIndicator } from '../../../base/react';
import { connect } from '../../../base/redux';
import AbstractLobbyScreen, { _mapStateToProps } from '../AbstractLobbyScreen';
import styles from './styles';
/**
* Implements a waiting screen that represents the participant being in the lobby.
*/
class LobbyScreen extends AbstractLobbyScreen {
/**
* Implements {@code PureComponent#render}.
*
* @inheritdoc
*/
render() {
const { _meetingName, t } = this.props;
return (
<JitsiScreen
style = { styles.contentWrapper }>
<SafeAreaView>
<Text style = { styles.dialogTitle }>
{ t(this._getScreenTitleKey()) }
</Text>
<Text style = { styles.secondaryText }>
{ _meetingName }
</Text>
{ this._renderContent() }
</SafeAreaView>
</JitsiScreen>
);
}
_getScreenTitleKey: () => string;
_onAskToJoin: () => void;
_onCancel: () => boolean;
_onChangeDisplayName: Object => void;
_onChangeEmail: Object => void;
_onChangePassword: Object => void;
_onEnableEdit: () => void;
_onJoinWithPassword: () => void;
_onSwitchToKnockMode: () => void;
_onSwitchToPasswordMode: () => void;
_renderContent: () => React$Element<*>;
/**
* Renders the joining (waiting) fragment of the screen.
*
* @inheritdoc
*/
_renderJoining() {
return (
<>
<LoadingIndicator
color = 'black'
style = { styles.loadingIndicator } />
<Text style = { styles.joiningMessage }>
{ this.props.t('lobby.joiningMessage') }
</Text>
{ this._renderStandardButtons() }
</>
);
}
/**
* Renders the participant form to let the knocking participant enter its details.
*
* @inheritdoc
*/
_renderParticipantForm() {
const { t } = this.props;
const { displayName, email } = this.state;
return (
<View style = { styles.formWrapper }>
<Text style = { styles.fieldLabel }>
{ t('lobby.nameField') }
</Text>
<TextInput
onChangeText = { this._onChangeDisplayName }
style = { styles.field }
value = { displayName } />
<Text style = { styles.fieldLabel }>
{ t('lobby.emailField') }
</Text>
<TextInput
onChangeText = { this._onChangeEmail }
style = { styles.field }
value = { email } />
</View>
);
}
/**
* Renders the participant info fragment when we have all the required details of the user.
*
* @inheritdoc
*/
_renderParticipantInfo() {
const { displayName, email } = this.state;
return (
<View style = { styles.participantBox }>
<TouchableOpacity
onPress = { this._onEnableEdit }
style = { styles.editButton }>
<Icon
src = { IconEdit }
style = { styles.editIcon } />
</TouchableOpacity>
<Avatar
participantId = { this.props._participantId }
size = { 64 } />
<Text style = { styles.displayNameText }>
{ displayName }
</Text>
{ Boolean(email) && <Text style = { styles.secondaryText }>
{ email }
</Text> }
</View>
);
}
/**
* Renders the password form to let the participant join by using a password instead of knocking.
*
* @inheritdoc
*/
_renderPasswordForm() {
const { _passwordJoinFailed, t } = this.props;
return (
<View style = { styles.formWrapper }>
<Text style = { styles.fieldLabel }>
{ this.props.t('lobby.passwordField') }
</Text>
<TextInput
autoCapitalize = 'none'
autoCompleteType = 'off'
onChangeText = { this._onChangePassword }
secureTextEntry = { true }
style = { styles.field }
value = { this.state.password } />
{ _passwordJoinFailed && <Text style = { styles.fieldError }>
{ t('lobby.invalidPassword') }
</Text> }
</View>
);
}
/**
* Renders the password join button (set).
*
* @inheritdoc
*/
_renderPasswordJoinButtons() {
const { t } = this.props;
return (
<>
<TouchableOpacity
disabled = { !this.state.password }
onPress = { this._onJoinWithPassword }
style = { [
styles.button,
styles.primaryButton
] }>
<Text style = { styles.primaryButtonText }>
{ t('lobby.passwordJoinButton') }
</Text>
</TouchableOpacity>
<TouchableOpacity
onPress = { this._onSwitchToKnockMode }
style = { [
styles.button,
styles.secondaryButton
] }>
<Text>
{ t('lobby.backToKnockModeButton') }
</Text>
</TouchableOpacity>
</>
);
}
/**
* Renders the standard button set.
*
* @inheritdoc
*/
_renderStandardButtons() {
const { _knocking, _renderPassword, t } = this.props;
return (
<>
{ _knocking || <TouchableOpacity
disabled = { !this.state.displayName }
onPress = { this._onAskToJoin }
style = { [
styles.button,
styles.primaryButton
] }>
<Text style = { styles.primaryButtonText }>
{ t('lobby.knockButton') }
</Text>
</TouchableOpacity> }
{ _renderPassword && <TouchableOpacity
onPress = { this._onSwitchToPasswordMode }
style = { [
styles.button,
styles.secondaryButton
] }>
<Text>
{ t('lobby.enterPasswordButton') }
</Text>
</TouchableOpacity> }
<TouchableOpacity
onPress = { this._onCancel }
style = { styles.cancelButton }>
<Text>
{ t('dialog.Cancel') }
</Text>
</TouchableOpacity>
</>
);
}
}
export default translate(connect(_mapStateToProps)(LobbyScreen));