267 lines
7.4 KiB
JavaScript
267 lines
7.4 KiB
JavaScript
// @flow
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import React, { Component } from 'react';
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import { connect } from '../../base/redux';
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import { shouldDisplayTileView } from '../../video-layout';
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/**
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* Constants to describe the dimensions of the video. Landscape videos
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* are wider than they are taller and portrait videos are taller than they
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* are wider. The dimensions will determine how {@code LargeVideoBackground}
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* will stretch to fill its container.
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*
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* @type {Object}
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*/
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export const ORIENTATION = {
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LANDSCAPE: 'landscape',
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PORTRAIT: 'portrait'
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};
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/**
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* The type of the React {@code Component} props of
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* {@link LargeVideoBackgroundCanvas}.
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*/
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type Props = {
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/**
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* Whether or not the layout should change to support tile view mode.
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*
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* @protected
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* @type {boolean}
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*/
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_shouldDisplayTileView: boolean,
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/**
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* Additional CSS class names to add to the root of the component.
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*/
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className: String,
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/**
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* Whether or not the background should have its visibility hidden.
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*/
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hidden: boolean,
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/**
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* Whether or not the video should display flipped horizontally, so left
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* becomes right and right becomes left.
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*/
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mirror: boolean,
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/**
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* Whether the component should ensure full width of the video is displayed
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* (landscape) or full height (portrait).
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*/
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orientationFit: string,
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/**
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* The video stream to display.
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*/
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videoElement: Object
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};
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/**
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* Implements a React Component which shows a video element intended to be used
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* as a background to fill the empty space of container with another video.
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*
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* @augments Component
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*/
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export class LargeVideoBackground extends Component<Props> {
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_canvasEl: Object;
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_updateCanvasInterval: *;
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/**
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* Initializes new {@code LargeVideoBackground} instance.
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*
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* @param {*} props - The read-only properties with which the new instance
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* is to be initialized.
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*/
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constructor(props: Props) {
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super(props);
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// Bind event handlers so they are only bound once per instance.
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this._setCanvasEl = this._setCanvasEl.bind(this);
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this._updateCanvas = this._updateCanvas.bind(this);
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}
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/**
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* If the canvas is not hidden, sets the initial interval to update the
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* image displayed in the canvas.
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*
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* @inheritdoc
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* @returns {void}
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*/
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componentDidMount() {
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const { _shouldDisplayTileView, hidden, videoElement } = this.props;
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if (videoElement && !hidden && !_shouldDisplayTileView) {
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this._updateCanvas();
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this._setUpdateCanvasInterval();
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}
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}
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/**
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* Starts or stops the interval to update the image displayed in the canvas.
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*
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* @inheritdoc
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*/
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componentDidUpdate(prevProps: Props) {
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const wasCanvasUpdating = !prevProps.hidden && !prevProps._shouldDisplayTileView && prevProps.videoElement;
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const shouldCanvasUpdating
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= !this.props.hidden && !this.props._shouldDisplayTileView && this.props.videoElement;
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if (wasCanvasUpdating !== shouldCanvasUpdating) {
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if (shouldCanvasUpdating) {
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this._clearCanvas();
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this._setUpdateCanvasInterval();
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} else {
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this._clearCanvas();
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this._clearUpdateCanvasInterval();
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}
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}
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}
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/**
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* Clears the interval for updating the image displayed in the canvas.
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*
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* @inheritdoc
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*/
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componentWillUnmount() {
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this._clearUpdateCanvasInterval();
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}
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/**
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* Implements React's {@link Component#render()}.
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*
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* @inheritdoc
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* @returns {ReactElement}
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*/
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render() {
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const {
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hidden,
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mirror
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} = this.props;
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const classNames = `large-video-background ${mirror ? 'flip-x' : ''} ${hidden ? 'invisible' : ''}`;
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return (
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<div className = { classNames }>
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<canvas
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id = 'largeVideoBackground'
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ref = { this._setCanvasEl } />
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</div>
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);
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}
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/**
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* Removes any image displayed on the canvas.
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*
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* @private
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* @returns {void}
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*/
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_clearCanvas() {
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const cavnasContext = this._canvasEl.getContext('2d');
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cavnasContext.clearRect(
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0, 0, this._canvasEl.width, this._canvasEl.height);
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}
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/**
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* Clears the interval for updating the image displayed in the canvas.
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*
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* @private
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* @returns {void}
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*/
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_clearUpdateCanvasInterval() {
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clearInterval(this._updateCanvasInterval);
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}
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_setCanvasEl: () => void;
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/**
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* Sets the instance variable for the component's canvas element so it can
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* be accessed directly for drawing on.
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*
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* @param {Object} element - The DOM element for the component's canvas.
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* @private
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* @returns {void}
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*/
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_setCanvasEl(element) {
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this._canvasEl = element;
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}
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/**
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* Starts the interval for updating the image displayed in the canvas.
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*
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* @private
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* @returns {void}
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*/
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_setUpdateCanvasInterval() {
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this._clearUpdateCanvasInterval();
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this._updateCanvasInterval = setInterval(this._updateCanvas, 200);
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}
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_updateCanvas: () => void;
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/**
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* Draws the current frame of the passed in video element onto the canvas.
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*
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* @private
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* @returns {void}
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*/
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_updateCanvas() {
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// On Electron 7 there is a memory leak if we try to draw into a hidden canvas that is part of the DOM tree.
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// See: https://github.com/electron/electron/issues/22417
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// Trying to detect all the cases when the page will be hidden because of something not in our control
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// (for example when the page is loaded in an iframe which is hidden due to the host page styles) to solve
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// the memory leak. Currently we are not handling the use case when the page is hidden with visibility:hidden
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// because we don't have a good way to do it.
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// All other cases when the canvas is not visible are handled through the component props
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// (hidden, _shouldDisplayTileView).
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if (!this._canvasEl || this._canvasEl.offsetParent === null
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|| window.innerHeight === 0 || window.innerWidth === 0) {
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return;
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}
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const { videoElement } = this.props;
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const { videoWidth, videoHeight } = videoElement;
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const {
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height: canvasHeight,
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width: canvasWidth
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} = this._canvasEl;
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const cavnasContext = this._canvasEl.getContext('2d');
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if (this.props.orientationFit === ORIENTATION.LANDSCAPE) {
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const heightScaledToFit = (canvasWidth / videoWidth) * videoHeight;
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cavnasContext.drawImage(
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videoElement, 0, 0, canvasWidth, heightScaledToFit);
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} else {
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const widthScaledToFit = (canvasHeight / videoHeight) * videoWidth;
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cavnasContext.drawImage(
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videoElement, 0, 0, widthScaledToFit, canvasHeight);
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}
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}
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}
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/**
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* Maps (parts of) the Redux state to the associated LargeVideoBackground props.
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*
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* @param {Object} state - The Redux state.
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* @private
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* @returns {{
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* _shouldDisplayTileView: boolean
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* }}
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*/
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function _mapStateToProps(state) {
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return {
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_shouldDisplayTileView: shouldDisplayTileView(state)
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};
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}
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export default connect(_mapStateToProps)(LargeVideoBackground);
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