214 lines
5.8 KiB
JavaScript
214 lines
5.8 KiB
JavaScript
// @flow
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import { findIndex } from 'lodash';
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import { CONNECTION_TYPE } from './constants';
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const LOSS_AUDIO_THRESHOLDS = [ 0.33, 0.05 ];
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const LOSS_VIDEO_THRESHOLDS = [ 0.33, 0.1, 0.05 ];
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const THROUGHPUT_AUDIO_THRESHOLDS = [ 8, 20 ];
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const THROUGHPUT_VIDEO_THRESHOLDS = [ 60, 750 ];
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/**
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* The avatar size to container size ration.
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*/
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const ratio = 1 / 3;
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/**
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* The max avatar size.
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*/
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const maxSize = 190;
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/**
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* The window limit hight over which the avatar should have the default dimension.
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*/
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const upperHeightLimit = 760;
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/**
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* The window limit hight under which the avatar should not be resized anymore.
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*/
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const lowerHeightLimit = 460;
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/**
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* The default top margin of the avatar.
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*/
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const defaultMarginTop = '10%';
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/**
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* The top margin of the avatar when its dimension is small.
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*/
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const smallMarginTop = '5%';
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/**
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* Calculates avatar dimensions based on window height and position.
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*
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* @param {number} height - The window height.
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* @returns {{
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* marginTop: string,
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* size: number
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* }}
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*/
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export function calculateAvatarDimensions(height: number) {
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if (height > upperHeightLimit) {
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return {
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size: maxSize,
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marginTop: defaultMarginTop
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};
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}
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if (height > lowerHeightLimit) {
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const diff = height - lowerHeightLimit;
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const percent = diff * ratio;
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const size = Math.floor(maxSize * percent / 100);
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let marginTop = defaultMarginTop;
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if (height < 600) {
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marginTop = smallMarginTop;
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}
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return {
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size,
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marginTop
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};
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}
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return {
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size: 0,
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marginTop: '0'
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};
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}
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/**
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* Returns the level based on a list of thresholds.
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*
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* @param {number[]} thresholds - The thresholds array.
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* @param {number} value - The value against which the level is calculated.
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* @param {boolean} descending - The order based on which the level is calculated.
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*
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* @returns {number}
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*/
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function _getLevel(thresholds, value, descending = true) {
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let predicate;
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if (descending) {
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predicate = function(threshold) {
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return value > threshold;
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};
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} else {
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predicate = function(threshold) {
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return value < threshold;
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};
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}
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const i = findIndex(thresholds, predicate);
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if (i === -1) {
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return thresholds.length;
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}
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return i;
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}
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/**
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* Returns the connection details from the test results.
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*
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* @param {{
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* fractionalLoss: number,
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* throughput: number
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* }} testResults - The state of the app.
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*
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* @returns {{
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* connectionType: string,
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* connectionDetails: string[]
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* }}
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*/
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function _getConnectionDataFromTestResults({ fractionalLoss: l, throughput: t }) {
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const loss = {
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audioQuality: _getLevel(LOSS_AUDIO_THRESHOLDS, l),
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videoQuality: _getLevel(LOSS_VIDEO_THRESHOLDS, l)
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};
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const throughput = {
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audioQuality: _getLevel(THROUGHPUT_AUDIO_THRESHOLDS, t, false),
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videoQuality: _getLevel(THROUGHPUT_VIDEO_THRESHOLDS, t, false)
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};
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let connectionType = CONNECTION_TYPE.NONE;
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const connectionDetails = [];
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if (throughput.audioQuality === 0 || loss.audioQuality === 0) {
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// Calls are impossible.
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connectionType = CONNECTION_TYPE.POOR;
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connectionDetails.push('prejoin.connectionDetails.veryPoorConnection');
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} else if (
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throughput.audioQuality === 2
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&& throughput.videoQuality === 2
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&& loss.audioQuality === 2
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&& loss.videoQuality === 3
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) {
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// Ideal conditions for both audio and video. Show only one message.
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connectionType = CONNECTION_TYPE.GOOD;
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connectionDetails.push('prejoin.connectionDetails.goodQuality');
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} else {
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connectionType = CONNECTION_TYPE.NON_OPTIMAL;
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if (throughput.audioQuality === 1) {
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// Minimum requirements for a call are met.
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connectionDetails.push('prejoin.connectionDetails.audioLowNoVideo');
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} else {
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// There are two paragraphs: one saying something about audio and the other about video.
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if (loss.audioQuality === 1) {
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connectionDetails.push('prejoin.connectionDetails.audioClipping');
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} else {
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connectionDetails.push('prejoin.connectionDetails.audioHighQuality');
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}
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if (throughput.videoQuality === 0 || loss.videoQuality === 0) {
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connectionDetails.push('prejoin.connectionDetails.noVideo');
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} else if (throughput.videoQuality === 1) {
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connectionDetails.push('prejoin.connectionDetails.videoLowQuality');
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} else if (loss.videoQuality === 1) {
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connectionDetails.push('prejoin.connectionDetails.videoFreezing');
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} else if (loss.videoQuality === 2) {
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connectionDetails.push('prejoin.connectionDetails.videoTearing');
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} else {
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connectionDetails.push('prejoin.connectionDetails.videoHighQuality');
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}
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}
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connectionDetails.push('prejoin.connectionDetails.undetectable');
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}
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return {
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connectionType,
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connectionDetails
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};
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}
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/**
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* Selector for determining the connection type & details.
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*
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* @param {Object} state - The state of the app.
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* @returns {{
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* connectionType: string,
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* connectionDetails: string[]
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* }}
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*/
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export function getConnectionData(state: Object) {
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const { precallTestResults } = state['features/prejoin'];
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if (precallTestResults) {
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if (precallTestResults.mediaConnectivity) {
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return _getConnectionDataFromTestResults(precallTestResults);
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}
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return {
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connectionType: CONNECTION_TYPE.POOR,
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connectionDetails: [ 'prejoin.connectionDetails.noMediaConnectivity' ]
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};
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}
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return {
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connectionType: CONNECTION_TYPE.NONE,
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connectionDetails: []
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};
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}
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