165 lines
4.7 KiB
JavaScript
165 lines
4.7 KiB
JavaScript
import React from 'react';
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import { Animated } from 'react-native';
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import { connect } from 'react-redux';
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import { AbstractVideoTrack } from '../AbstractVideoTrack';
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import { styles } from './styles';
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/**
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* Component that renders video element for a specified video track.
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*
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* @extends AbstractVideoTrack
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*/
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class VideoTrack extends AbstractVideoTrack {
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/**
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* VideoTrack component's property types.
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*
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* @static
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*/
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static propTypes = AbstractVideoTrack.propTypes
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/**
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* Initializes a new VideoTrack instance.
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*
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* @param {Object} props - The read-only properties with which the new
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* instance is to be initialized.
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*/
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constructor(props) {
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super(props);
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/**
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* Reference to currently running animation if any.
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*
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* @private
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*/
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this._animation = null;
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/**
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* Extend Component's state with additional animation-related vars.
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*
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* @type {Object}
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*/
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this.state = {
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...this.state,
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fade: new Animated.Value(1),
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flip: new Animated.Value(1)
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};
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}
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/**
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* Renders video element with animation.
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*
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* @override
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* @returns {ReactElement}
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*/
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render() {
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return (
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<Animated.View
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style = { [ styles.video, this._getAnimationStyles() ] }>
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{ super.render() }
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</Animated.View>
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);
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}
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/**
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* Animates setting a new video track to be rendered by this instance.
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*
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* @param {Track} oldValue - The old video track rendered by this instance.
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* @param {Track} newValue - The new video track to be rendered by this
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* instance.
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* @private
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* @returns {Promise}
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*/
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_animateSetVideoTrack(oldValue, newValue) {
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// If we're in the middle of an animation and a new animation is about
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// to start, stop the previous one first.
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if (this._animation) {
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this._animation.stop();
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this._animation = null;
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this.state.fade.setValue(1);
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this.state.flip.setValue(1);
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}
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// If we're switching between two local video tracks, that actually
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// means we're switching local cameras, so we'll use a flip animation.
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// Otherwise, we'll use fade animation.
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const animation
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= oldValue && newValue && oldValue.local && newValue.local
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? 'flip'
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: 'fade';
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return this._animateVideoTrack(animation, 0)
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.then(() => {
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super._setVideoTrack(newValue);
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return this._animateVideoTrack(animation, 1);
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})
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.catch(() => {
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console.log('Animation was stopped');
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});
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}
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/**
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* Animates the display of the state videoTrack.
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*
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* @param {string} animatedValue - The name of the state property which
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* specifies the Animated.Value to be animated.
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* @param {number} toValue - The value to which the specified animatedValue
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* is to be animated.
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* @private
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* @returns {Promise}
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*/
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_animateVideoTrack(animatedValue, toValue) {
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return new Promise((resolve, reject) => {
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this._animation
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= Animated.timing(this.state[animatedValue], { toValue });
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this._animation.start(result => {
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this._animation = null;
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result.finished ? resolve() : reject();
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});
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});
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}
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/**
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* Returns animation styles for Animated.View.
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*
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* @private
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* @returns {Object}
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*/
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_getAnimationStyles() {
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return {
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opacity: this.state.fade,
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transform: [ {
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rotateY: this.state.flip.interpolate({
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inputRange: [ 0, 1 ],
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outputRange: [ '90deg', '0deg' ]
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})
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} ]
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};
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}
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// eslint-disable-next-line valid-jsdoc
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/**
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* Animate the setting of the video track to be rendered by this instance.
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*
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* @inheritdoc
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* @protected
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*/
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_setVideoTrack(videoTrack) {
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// If JitsiTrack instance didn't change, that means some other track's
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// props were changed and we don't need to animate.
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const oldValue = this.state.videoTrack;
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const oldJitsiTrack = oldValue ? oldValue.jitsiTrack : null;
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const newValue = videoTrack;
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const newJitsiTrack = newValue ? newValue.jitsiTrack : null;
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if (oldJitsiTrack === newJitsiTrack) {
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super._setVideoTrack(newValue);
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} else {
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this._animateSetVideoTrack(oldValue, newValue);
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}
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}
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}
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export default connect()(VideoTrack);
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