jiti-meet/react/features/lobby/actions.any.ts

411 lines
12 KiB
TypeScript

import { IStore } from '../app/types';
import { conferenceWillJoin, setPassword } from '../base/conference/actions';
import { getCurrentConference, sendLocalParticipant } from '../base/conference/functions';
import { getLocalParticipant } from '../base/participants/functions';
import { IParticipant } from '../base/participants/types';
import { onLobbyChatInitialized, removeLobbyChatParticipant, sendMessage } from '../chat/actions.any';
import { LOBBY_CHAT_MESSAGE } from '../chat/constants';
import { handleLobbyMessageReceived } from '../chat/middleware';
import { hideNotification, showNotification } from '../notifications/actions';
import { LOBBY_NOTIFICATION_ID } from '../notifications/constants';
import {
KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED,
KNOCKING_PARTICIPANT_LEFT,
REMOVE_LOBBY_CHAT_WITH_MODERATOR,
SET_KNOCKING_STATE,
SET_LOBBY_MODE_ENABLED,
SET_LOBBY_PARTICIPANT_CHAT_STATE,
SET_LOBBY_VISIBILITY,
SET_PASSWORD_JOIN_FAILED
} from './actionTypes';
import { LOBBY_CHAT_INITIALIZED, MODERATOR_IN_CHAT_WITH_LEFT } from './constants';
import { getKnockingParticipants, getLobbyConfig, getLobbyEnabled } from './functions';
import { IKnockingParticipant } from './types';
/**
* Tries to join with a preset password.
*
* @param {string} password - The password to join with.
* @returns {Function}
*/
export function joinWithPassword(password: string) {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
dispatch(setPassword(conference, conference.join, password));
};
}
/**
* Action to be dispatched when a knocking poarticipant leaves before any response.
*
* @param {string} id - The ID of the participant.
* @returns {{
* id: string,
* type: KNOCKING_PARTICIPANT_LEFT
* }}
*/
export function knockingParticipantLeft(id: string) {
return {
id,
type: KNOCKING_PARTICIPANT_LEFT
};
}
/**
* Action to be executed when a participant starts knocking or an already knocking participant gets updated.
*
* @param {Object} participant - The knocking participant.
* @returns {{
* participant: Object,
* type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
* }}
*/
export function participantIsKnockingOrUpdated(participant: IKnockingParticipant | Object) {
return {
participant,
type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
};
}
/**
* Handles a knocking participant and dismisses the notification.
*
* @param {string} id - The id of the knocking participant.
* @param {boolean} approved - True if the participant is approved, false otherwise.
* @returns {Function}
*/
export function answerKnockingParticipant(id: string, approved: boolean) {
return async (dispatch: IStore['dispatch']) => {
dispatch(setKnockingParticipantApproval(id, approved));
dispatch(hideNotification(LOBBY_NOTIFICATION_ID));
};
}
/**
* Approves (lets in) or rejects a knocking participant.
*
* @param {string} id - The id of the knocking participant.
* @param {boolean} approved - True if the participant is approved, false otherwise.
* @returns {Function}
*/
export function setKnockingParticipantApproval(id: string, approved: boolean) {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
if (conference) {
if (approved) {
conference.lobbyApproveAccess(id);
} else {
conference.lobbyDenyAccess(id);
}
}
};
}
/**
* Action used to admit multiple participants in the conference.
*
* @param {Array<Object>} participants - A list of knocking participants.
* @returns {void}
*/
export function admitMultiple(participants: Array<IKnockingParticipant>) {
return (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
participants.forEach(p => {
conference.lobbyApproveAccess(p.id);
});
};
}
/**
* Approves the request of a knocking participant to join the meeting.
*
* @param {string} id - The id of the knocking participant.
* @returns {Function}
*/
export function approveKnockingParticipant(id: string) {
return (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
conference?.lobbyApproveAccess(id);
};
}
/**
* Denies the request of a knocking participant to join the meeting.
*
* @param {string} id - The id of the knocking participant.
* @returns {Function}
*/
export function rejectKnockingParticipant(id: string) {
return (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
conference?.lobbyDenyAccess(id);
};
}
/**
* Action to set the knocking state of the participant.
*
* @param {boolean} knocking - The new state.
* @returns {{
* state: boolean,
* type: SET_KNOCKING_STATE
* }}
*/
export function setKnockingState(knocking: boolean) {
return {
knocking,
type: SET_KNOCKING_STATE
};
}
/**
* Action to set the new state of the lobby mode.
*
* @param {boolean} enabled - The new state to set.
* @returns {{
* enabled: boolean,
* type: SET_LOBBY_MODE_ENABLED
* }}
*/
export function setLobbyModeEnabled(enabled: boolean) {
return {
enabled,
type: SET_LOBBY_MODE_ENABLED
};
}
/**
* Action to be dispatched when we failed to join with a password.
*
* @param {boolean} failed - True of recent password join failed.
* @returns {{
* failed: boolean,
* type: SET_PASSWORD_JOIN_FAILED
* }}
*/
export function setPasswordJoinFailed(failed: boolean) {
return {
failed,
type: SET_PASSWORD_JOIN_FAILED
};
}
/**
* Starts knocking and waiting for approval.
*
* @returns {Function}
*/
export function startKnocking() {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const state = getState();
const { membersOnly } = state['features/base/conference'];
const localParticipant = getLocalParticipant(state);
// @ts-ignore
dispatch(conferenceWillJoin(membersOnly));
// We need to update the conference object with the current display name, if approved
// we want to send that display name, it was not updated in case when pre-join is disabled
// @ts-ignore
sendLocalParticipant(state, membersOnly);
membersOnly?.joinLobby(localParticipant?.name, localParticipant?.email);
dispatch(setLobbyMessageListener());
dispatch(setKnockingState(true));
};
}
/**
* Action to toggle lobby mode on or off.
*
* @param {boolean} enabled - The desired (new) state of the lobby mode.
* @returns {Function}
*/
export function toggleLobbyMode(enabled: boolean) {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
if (enabled) {
conference.enableLobby();
} else {
conference.disableLobby();
}
};
}
/**
* Action to open the lobby screen.
*
* @returns {openDialog}
*/
export function openLobbyScreen() {
return {
type: SET_LOBBY_VISIBILITY,
visible: true
};
}
/**
* Action to hide the lobby screen.
*
* @returns {hideDialog}
*/
export function hideLobbyScreen() {
return {
type: SET_LOBBY_VISIBILITY,
visible: false
};
}
/**
* Action to handle chat initialized in the lobby room.
*
* @param {Object} payload - The payload received,
* contains the information about the two participants
* that will chat with each other in the lobby room.
*
* @returns {Promise<void>}
*/
export function handleLobbyChatInitialized(payload: { attendee: IParticipant; moderator: IParticipant; }) {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const state = getState();
const conference = getCurrentConference(state);
const id = conference.myLobbyUserId();
dispatch({
type: SET_LOBBY_PARTICIPANT_CHAT_STATE,
participant: payload.attendee,
moderator: payload.moderator
});
dispatch(onLobbyChatInitialized(payload));
const attendeeIsKnocking = getKnockingParticipants(state).some(p => p.id === payload.attendee.id);
if (attendeeIsKnocking && conference.getRole() === 'moderator' && payload.moderator.id !== id) {
dispatch(showNotification({
titleKey: 'lobby.lobbyChatStartedNotification',
titleArguments: {
moderator: payload.moderator.name ?? '',
attendee: payload.attendee.name ?? ''
}
}));
}
};
}
/**
* Action to send message to the moderator.
*
* @param {string} message - The message to be sent.
*
* @returns {Promise<void>}
*/
export function onSendMessage(message: string) {
return async (dispatch: IStore['dispatch']) => {
dispatch(sendMessage(message));
};
}
/**
* Action to send lobby message to every participant. Only allowed for moderators.
*
* @param {Object} message - The message to be sent.
*
* @returns {Promise<void>}
*/
export function sendLobbyChatMessage(message: Object) {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const conference = getCurrentConference(getState);
conference.sendLobbyMessage(message);
};
}
/**
* Sets lobby listeners if lobby has been enabled.
*
* @returns {Function}
*/
export function maybeSetLobbyChatMessageListener() {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const state = getState();
const lobbyEnabled = getLobbyEnabled(state);
if (lobbyEnabled) {
dispatch(setLobbyMessageListener());
}
};
}
/**
* Action to handle the event when a moderator leaves during lobby chat.
*
* @param {string} participantId - The participant id of the moderator who left.
* @returns {Function}
*/
export function updateLobbyParticipantOnLeave(participantId: string) {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const state = getState();
const { knocking, knockingParticipants } = state['features/lobby'];
const { lobbyMessageRecipient } = state['features/chat'];
const { conference } = state['features/base/conference'];
if (knocking && lobbyMessageRecipient && lobbyMessageRecipient.id === participantId) {
return dispatch(removeLobbyChatParticipant(true));
}
if (!knocking) {
// inform knocking participant when their moderator leaves
const participantToNotify = knockingParticipants.find(p => p.chattingWithModerator === participantId);
if (participantToNotify) {
conference?.sendLobbyMessage({
type: MODERATOR_IN_CHAT_WITH_LEFT,
moderatorId: participantToNotify.chattingWithModerator
}, participantToNotify.id);
}
dispatch({
type: REMOVE_LOBBY_CHAT_WITH_MODERATOR,
moderatorId: participantId
});
}
};
}
/**
* Handles all messages received in the lobby room.
*
* @returns {Function}
*/
export function setLobbyMessageListener() {
return async (dispatch: IStore['dispatch'], getState: IStore['getState']) => {
const state = getState();
const conference = getCurrentConference(state);
const { enableChat = true } = getLobbyConfig(state);
if (!enableChat) {
return;
}
conference.addLobbyMessageListener((message: any, participantId: string) => {
if (message.type === LOBBY_CHAT_MESSAGE) {
return dispatch(handleLobbyMessageReceived(message.message, participantId));
}
if (message.type === LOBBY_CHAT_INITIALIZED) {
return dispatch(handleLobbyChatInitialized(message));
}
if (message.type === MODERATOR_IN_CHAT_WITH_LEFT) {
return dispatch(updateLobbyParticipantOnLeave(message.moderatorId));
}
});
};
}