167 lines
4.9 KiB
JavaScript
167 lines
4.9 KiB
JavaScript
/* global interfaceConfig */
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import UIUtil from "../util/UIUtil";
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/**
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* Responsible for drawing audio levels.
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*/
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const AudioLevels = {
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/**
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* The number of dots.
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*
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* IMPORTANT: functions below assume that this is an odd number.
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*/
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_AUDIO_LEVEL_DOTS: 5,
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/**
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* Creates the audio level indicator span element.
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*
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* IMPORTANT: This function assumes that the number of dots is an
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* odd number.
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*
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* @return {Element} the document element representing audio levels
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*/
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createThumbnailAudioLevelIndicator() {
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let audioSpan = document.createElement('span');
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audioSpan.className = 'audioindicator';
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this.sideDotsCount = Math.floor(this._AUDIO_LEVEL_DOTS/2);
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for (let i = 0; i < this._AUDIO_LEVEL_DOTS; i++) {
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let audioDot = document.createElement('span');
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// The median index will be equal to the number of dots on each
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// side.
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if (i === this.sideDotsCount)
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audioDot.className = "audiodot-middle";
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else
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audioDot.className = (i < this.sideDotsCount)
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? "audiodot-top"
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: "audiodot-bottom";
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audioSpan.appendChild(audioDot);
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}
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return audioSpan;
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},
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/**
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* Updates the audio level UI for the given id.
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*
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* @param {string} id id of the user for whom we draw the audio level
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* @param {number} audioLevel the newAudio level to render
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*/
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updateThumbnailAudioLevel (id, audioLevel) {
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// First make sure we are sensitive enough.
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audioLevel *= 1.2;
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audioLevel = Math.min(audioLevel, 1);
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// Let's now stretch the audio level over the number of dots we have.
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let stretchedAudioLevel = (this.sideDotsCount + 1) * audioLevel;
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let dotLevel = 0.0;
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for (let i = 0; i < (this.sideDotsCount + 1); i++) {
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dotLevel = Math.min(1, Math.max(0, (stretchedAudioLevel - i)));
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this._setDotLevel(id, i, dotLevel);
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}
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},
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/**
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* Fills the dot(s) with the specified "index", with as much opacity as
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* indicated by "opacity".
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*
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* @param {string} elementID the parent audio indicator span element
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* @param {number} index the index of the dots to fill, where 0 indicates
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* the middle dot and the following increments point toward the
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* corresponding pair of dots.
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* @param {number} opacity the opacity to set for the specified dot.
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*/
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_setDotLevel(elementID, index, opacity) {
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let audioSpan = document.getElementById(elementID)
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.getElementsByClassName("audioindicator");
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// Make sure the audio span is still around.
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if (audioSpan && audioSpan.length > 0)
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audioSpan = audioSpan[0];
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else
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return;
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let audioTopDots
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= audioSpan.getElementsByClassName("audiodot-top");
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let audioDotMiddle
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= audioSpan.getElementsByClassName("audiodot-middle");
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let audioBottomDots
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= audioSpan.getElementsByClassName("audiodot-bottom");
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// First take care of the middle dot case.
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if (index === 0){
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audioDotMiddle[0].style.opacity = opacity;
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return;
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}
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// Index > 0 : we are setting non-middle dots.
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index--;
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audioBottomDots[index].style.opacity = opacity;
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audioTopDots[this.sideDotsCount - index - 1].style.opacity = opacity;
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},
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/**
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* Updates the audio level of the large video.
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*
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* @param audioLevel the new audio level to set.
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*/
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updateLargeVideoAudioLevel(elementId, audioLevel) {
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let element = document.getElementById(elementId);
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if(!UIUtil.isVisible(element))
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return;
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let level = parseFloat(audioLevel);
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level = isNaN(level) ? 0 : level;
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let shadowElement = element.getElementsByClassName("dynamic-shadow");
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if (shadowElement && shadowElement.length > 0)
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shadowElement = shadowElement[0];
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shadowElement.style.boxShadow = this._updateLargeVideoShadow(level);
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},
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/**
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* Updates the large video shadow effect.
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*/
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_updateLargeVideoShadow (level) {
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var scale = 2,
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// Internal circle audio level.
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int = {
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level: level > 0.15 ? 20 : 0,
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color: interfaceConfig.AUDIO_LEVEL_PRIMARY_COLOR
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},
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// External circle audio level.
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ext = {
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level: (int.level * scale * level + int.level).toFixed(0),
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color: interfaceConfig.AUDIO_LEVEL_SECONDARY_COLOR
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};
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// Internal blur.
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int.blur = int.level ? 2 : 0;
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// External blur.
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ext.blur = ext.level ? 6 : 0;
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return [
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`0 0 ${ int.blur }px ${ int.level }px ${ int.color }`,
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`0 0 ${ ext.blur }px ${ ext.level }px ${ ext.color }`
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].join(', ');
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}
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};
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export default AudioLevels;
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