kicad/include/base_struct.h

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/*********************************************************************/
/* base_struct.h : Basic classes for most kicad item descriptions */
/*********************************************************************/
#ifndef BASE_STRUCT_H
#define BASE_STRUCT_H
/* Id for class identification, at run time */
enum DrawStructureType {
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TYPE_NOT_INIT = 0,
TYPEPCB,
// Items in pcb
PCB_EQUIPOT_STRUCT_TYPE,
TYPEMODULE,
TYPEPAD,
TYPEDRAWSEGMENT,
TYPETEXTE,
TYPETEXTEMODULE,
TYPEEDGEMODULE,
TYPETRACK,
TYPEZONE,
TYPEVIA,
TYPEMARQUEUR,
TYPECOTATION,
TYPEMIRE,
TYPESCREEN,
TYPEBLOCK,
TYPEEDGEZONE,
// Draw Items in schematic
DRAW_POLYLINE_STRUCT_TYPE,
DRAW_JUNCTION_STRUCT_TYPE,
DRAW_TEXT_STRUCT_TYPE,
DRAW_LABEL_STRUCT_TYPE,
DRAW_GLOBAL_LABEL_STRUCT_TYPE,
DRAW_LIB_ITEM_STRUCT_TYPE,
DRAW_PICK_ITEM_STRUCT_TYPE,
DRAW_SEGMENT_STRUCT_TYPE,
DRAW_BUSENTRY_STRUCT_TYPE,
DRAW_SHEET_STRUCT_TYPE,
DRAW_SHEETLABEL_STRUCT_TYPE,
DRAW_MARKER_STRUCT_TYPE,
DRAW_NOCONNECT_STRUCT_TYPE,
DRAW_PART_TEXT_STRUCT_TYPE,
// General
SCREEN_STRUCT_TYPE,
BLOCK_LOCATE_STRUCT_TYPE,
// Draw Items in library component
LIBCOMPONENT_STRUCT_TYPE,
COMPONENT_ARC_DRAW_TYPE,
COMPONENT_CIRCLE_DRAW_TYPE,
COMPONENT_GRAPHIC_TEXT_DRAW_TYPE,
COMPONENT_RECT_DRAW_TYPE,
COMPONENT_POLYLINE_DRAW_TYPE,
COMPONENT_LINE_DRAW_TYPE,
COMPONENT_PIN_DRAW_TYPE,
COMPONENT_FIELD_DRAW_TYPE,
// End value
MAX_STRUCT_TYPE_ID
};
/********************************************************************/
/* Classes de base: servent a deriver les classes reellement utiles */
/********************************************************************/
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class EDA_BaseStruct /* Basic class, not directly used */
{
public:
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int m_StructType; /* Struct ident for run time identification */
EDA_BaseStruct* Pnext; /* Linked list: Link (next struct) */
EDA_BaseStruct* Pback; /* Linked list: Link (previous struct) */
EDA_BaseStruct* m_Parent; /* Linked list: Link (parent struct) */
EDA_BaseStruct* m_Son; /* Linked list: Link (son struct) */
EDA_BaseStruct* m_Image; /* Link to an image copy for undelete or abort command */
int m_Flags; // flags for editions and other
unsigned long m_TimeStamp; // Time stamp used for logical links
int m_Selected; /* Used by block commands, and selective editing */
private:
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int m_Status;
private:
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void InitVars( void );
public:
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EDA_BaseStruct( EDA_BaseStruct* parent, int idType );
EDA_BaseStruct( int struct_type );
virtual ~EDA_BaseStruct() { };
EDA_BaseStruct* Next( void ) { return Pnext; }
/* Gestion de l'etat (status) de la structure (active, deleted..) */
int GetState( int type );
void SetState( int type, int state );
int ReturnStatus( void ) const
{
return m_Status;
}
void SetStatus( int new_status )
{
m_Status = new_status;
}
wxString ReturnClassName( void );
/* addition d'une nouvelle struct a la liste chain<69> */
void AddToChain( EDA_BaseStruct* laststruct );
/* fonction de placement */
virtual void Place( WinEDA_DrawFrame* frame, wxDC* DC );
virtual void Draw( WinEDA_DrawPanel* panel,
wxDC* DC,
const wxPoint& offset,
int draw_mode,
int Color = -1 );
};
// Text justify:
// Values -1,0,1 are used in computations, do not change them
typedef enum {
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GR_TEXT_HJUSTIFY_LEFT = -1,
GR_TEXT_HJUSTIFY_CENTER = 0,
GR_TEXT_HJUSTIFY_RIGHT = 1
} GRTextHorizJustifyType;
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typedef enum {
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GR_TEXT_VJUSTIFY_TOP = -1,
GR_TEXT_VJUSTIFY_CENTER = 0,
GR_TEXT_VJUSTIFY_BOTTOM = 1
} GRTextVertJustifyType;
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/* controle des remplissages a l'ecran (Segments textes...)*/
#define FILAIRE 0
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#define FILLED 1
#define SKETCH 2
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#define DEFAULT_SIZE_TEXT 60 /* Hauteur (en 1/000" par defaut des textes */
/* classe de gestion des textes (labels, textes composants ..)
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* (Non utilisee seule) */
class EDA_TextStruct
{
public:
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wxString m_Text; /* text! */
int m_Layer; /* couche d'appartenance */
wxPoint m_Pos; /* XY position of anchor text. */
wxSize m_Size; /* XY size of text */
int m_Width; /* epaisseur du trait */
int m_Orient; /* Orient in 0.1 degrees */
int m_Miroir; // Display Normal / mirror
int m_Attributs; /* controle visibilite */
int m_CharType; /* normal, bold, italic ... */
int m_HJustify, m_VJustify; /* Justifications Horiz et Vert du texte */
int m_ZoomLevelDrawable; /* Niveau de zoom acceptable pour affichage normal */
int* m_TextDrawings; /* pointeur sur la liste des segments de dessin */
int m_TextDrawingsSize; /* nombre de segments a dessiner */
public:
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EDA_TextStruct( const wxString& text = wxEmptyString );
virtual ~EDA_TextStruct( void );
void CreateDrawData( void );
int GetLength( void ) { return m_Text.Length(); };
int Pitch( void );/* retourne le pas entre 2 caracteres */
void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
const wxPoint& offset, int color,
int draw_mode, int display_mode = FILAIRE, int anchor_color = -1 );
/**
* Function HitTest
* tests if the given wxPoint is within the bounds of this object.
* @param posref A wxPoint to test
* @return bool - true if a hit, else false
*/
bool HitTest( const wxPoint& posref );
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int Len_Size( void ); // Return the text lenght in internal units
};
/* Basic class for build items like lines, which have 1 start point and 1 end point.
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* Arc and circles can use this class.
*/
class EDA_BaseLineStruct : public EDA_BaseStruct
{
public:
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int m_Layer; // Layer number
int m_Width; // 0 = line, > 0 = tracks, bus ...
wxPoint m_Start; // Line start point
wxPoint m_End; // Line end point
public:
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EDA_BaseLineStruct( EDA_BaseStruct* StructFather, DrawStructureType idtype );
};
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/**************************/
/* class DrawPickedStruct */
/**************************/
/* Class to hold structures picked by pick events (like block selection)
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* This class has only one useful member: .m_PickedStruct, used as a link.
* It does not describe really an item.
* It is used to create a linked list of selected items (in block selection).
* Each DrawPickedStruct item has is member: .m_PickedStruct pointing the
* real selected item
*/
class DrawPickedStruct : public EDA_BaseStruct
{
public:
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EDA_BaseStruct* m_PickedStruct;
public:
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DrawPickedStruct( EDA_BaseStruct* pickedstruct = NULL );
~DrawPickedStruct( void );
void Place( WinEDA_DrawFrame* frame, wxDC* DC ) { };
void DeleteWrapperList( void );
DrawPickedStruct* Next( void ) { return (DrawPickedStruct*) Pnext; }
};
/* class to handle component boundary box.
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* This class is similar to wxRect, but some wxRect functions are very curious,
* so I prefer this suitable class
*/
class EDA_Rect
{
public:
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wxPoint m_Pos; // Rectangle Origin
wxSize m_Size; // Rectangle Size
public:
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EDA_Rect( void ) { };
wxPoint Centre( void )
{
return wxPoint( m_Pos.x + (m_Size.x >> 1), m_Pos.y + (m_Size.y >> 1) );
}
void Normalize( void ); // Ensure the height ant width are >= 0
bool Inside( const wxPoint& point ); // Return TRUE if point is in Rect
bool Inside( int x, int y ) { return Inside( wxPoint( x, y ) ); }
wxSize GetSize( void ) { return m_Size; }
int GetX( void ) { return m_Pos.x; }
int GetY( void ) { return m_Pos.y; }
wxPoint GetOrigin( void ) { return m_Pos; }
wxPoint GetPosition( void ) { return m_Pos; }
wxPoint GetEnd( void ) { return wxPoint( GetRight(), GetBottom() ); }
int GetWidth( void ) { return m_Size.x; }
int GetHeight( void ) { return m_Size.y; }
int GetRight( void ) { return m_Pos.x + m_Size.x; }
int GetBottom( void ) { return m_Pos.y + m_Size.y; }
void SetOrigin( const wxPoint& pos ) { m_Pos = pos; }
void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; }
void SetSize( const wxSize& size ) { m_Size = size; }
void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; }
void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; }
void Offset( const wxPoint& offset ) { m_Pos.x += offset.x; m_Pos.y += offset.y; }
void SetX( int val ) { m_Pos.x = val; }
void SetY( int val ) { m_Pos.y = val; }
void SetWidth( int val ) { m_Size.x = val; }
void SetHeight( int val ) { m_Size.y = val; }
void SetEnd( const wxPoint& pos )
{
m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
}
EDA_Rect& Inflate( wxCoord dx, wxCoord dy );
};
#endif /* BASE_STRUCT_H */