2019-05-17 00:13:21 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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2021-05-09 22:27:02 +00:00
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* Copyright (C) 2019-2021 KiCad Developers, see CHANGELOG.TXT for contributors.
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2019-05-17 00:13:21 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <geometry/shape_arc.h>
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#include <geometry/shape_line_chain.h>
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2021-03-14 20:28:49 +00:00
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#include <trigo.h>
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2019-05-17 00:13:21 +00:00
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2021-02-06 22:20:31 +00:00
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#include <qa_utils/geometry/geometry.h>
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#include <qa_utils/numeric.h>
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#include <qa_utils/wx_utils/unit_test_utils.h>
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2019-05-17 00:13:21 +00:00
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#include "geom_test_utils.h"
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BOOST_AUTO_TEST_SUITE( ShapeLineChain )
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BOOST_AUTO_TEST_CASE( ArcToPolyline )
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{
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SHAPE_LINE_CHAIN base_chain( { VECTOR2I( 0, 0 ), VECTOR2I( 0, 1000 ), VECTOR2I( 1000, 0 ) } );
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SHAPE_LINE_CHAIN chain_insert( {
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VECTOR2I( 0, 1500 ),
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VECTOR2I( 1500, 1500 ),
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VECTOR2I( 1500, 0 ),
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} );
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2021-05-09 22:27:02 +00:00
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SHAPE_LINE_CHAIN arc_insert1( SHAPE_ARC( VECTOR2I( 0, -100 ), VECTOR2I( 0, -200 ), 180.0 ) );
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2019-05-17 00:13:21 +00:00
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2021-05-09 22:27:02 +00:00
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SHAPE_LINE_CHAIN arc_insert2( SHAPE_ARC( VECTOR2I( 0, 500 ), VECTOR2I( 0, 400 ), 180.0 ) );
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2019-05-17 00:13:21 +00:00
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BOOST_CHECK_EQUAL( base_chain.CShapes().size(), base_chain.CPoints().size() );
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BOOST_CHECK_EQUAL( arc_insert1.CShapes().size(), arc_insert1.CPoints().size() );
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BOOST_CHECK_EQUAL( arc_insert2.CShapes().size(), arc_insert2.CPoints().size() );
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2021-05-09 22:27:02 +00:00
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( arc_insert1 ) );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( arc_insert2 ) );
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2019-05-17 00:13:21 +00:00
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2021-05-09 22:27:02 +00:00
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base_chain.Insert( 0, SHAPE_ARC( VECTOR2I( 0, -100 ), VECTOR2I( 0, -200 ), 1800 ) );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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2019-05-17 00:13:21 +00:00
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BOOST_CHECK_EQUAL( base_chain.CShapes().size(), base_chain.CPoints().size() );
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base_chain.Replace( 0, 2, chain_insert );
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2021-05-09 22:27:02 +00:00
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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2019-05-17 00:13:21 +00:00
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BOOST_CHECK_EQUAL( base_chain.CShapes().size(), base_chain.CPoints().size() );
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}
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2021-05-09 22:27:02 +00:00
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// Similar test to above but with larger coordinates, so we have more than one point per arc
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BOOST_AUTO_TEST_CASE( ArcToPolylineLargeCoords )
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{
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SHAPE_LINE_CHAIN base_chain( { VECTOR2I( 0, 0 ), VECTOR2I( 0, 100000 ), VECTOR2I( 100000, 0 ) } );
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SHAPE_LINE_CHAIN chain_insert( {
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VECTOR2I( 0, 1500000 ),
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VECTOR2I( 1500000, 1500000 ),
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VECTOR2I( 1500000, 0 ),
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} );
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base_chain.Append( SHAPE_ARC( VECTOR2I( 200000, 0 ), VECTOR2I( 300000, 100000 ), 180.0 ) );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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BOOST_CHECK_EQUAL( base_chain.PointCount(), 11 );
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base_chain.Insert( 9, VECTOR2I( 250000, 0 ) );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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BOOST_CHECK_EQUAL( base_chain.PointCount(), 12 );
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BOOST_CHECK_EQUAL( base_chain.ArcCount(), 2 ); // Should have two arcs after the split
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base_chain.Replace( 5, 6, chain_insert );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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BOOST_CHECK_EQUAL( base_chain.PointCount(), 13 ); // Adding 3 points, removing 2
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BOOST_CHECK_EQUAL( base_chain.ArcCount(), 3 ); // Should have three arcs after the split
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base_chain.Replace( 4, 6, VECTOR2I( 550000, 0 ) );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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BOOST_CHECK_EQUAL( base_chain.PointCount(), 11 ); // Adding 1 point, removing 3
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BOOST_CHECK_EQUAL( base_chain.ArcCount(), 3 ); // Should still have three arcs
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2021-06-19 14:53:49 +00:00
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// Test ClearArcs
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base_chain.SetClosed( true );
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double areaPriorToArcRemoval = base_chain.Area();
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base_chain.ClearArcs();
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( base_chain ) );
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BOOST_CHECK_EQUAL( base_chain.PointCount(), 11 ); // We should have the same number of points
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BOOST_CHECK_EQUAL( base_chain.ArcCount(), 0 ); // All arcs should have been removed
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BOOST_CHECK_EQUAL( base_chain.Area(), areaPriorToArcRemoval ); // Area should not have changed
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2021-05-09 22:27:02 +00:00
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}
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2021-08-03 19:12:32 +00:00
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// Test SHAPE_LINE_CHAIN::Slice()
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BOOST_AUTO_TEST_CASE( Slice )
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{
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SEG targetSegment( VECTOR2I( 200000, 0 ), VECTOR2I( 300000, 0 ) );
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SHAPE_ARC firstArc( VECTOR2I( 200000, 0 ), VECTOR2I( 300000, 0 ), 180.0 );
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SHAPE_ARC secondArc( VECTOR2I( -200000, -200000 ), VECTOR2I( -300000, -100000 ), -180.0 );
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int tol = SHAPE_ARC::DefaultAccuracyForPCB(); // Tolerance for arc collisions
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// Start a chain with 3 points
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SHAPE_LINE_CHAIN chain( { VECTOR2I( 0, 0 ), VECTOR2I( 0, 100000 ), VECTOR2I( 100000, 0 ) } );
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BOOST_CHECK_EQUAL( chain.PointCount(), 3 );
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// Add first arc
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chain.Append( firstArc );
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BOOST_CHECK_EQUAL( chain.PointCount(), 10 );
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// Add two points (target segment)
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chain.Append( targetSegment.A );
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chain.Append( targetSegment.B );
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BOOST_CHECK_EQUAL( chain.PointCount(), 12 );
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// Add a second arc
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chain.Append( secondArc );
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BOOST_CHECK_EQUAL( chain.PointCount(), 20 );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( chain ) );
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//////////////////////////////////////////////////////////
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/// CASE 1: Start at arc endpoint, finish middle of arc /
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//////////////////////////////////////////////////////////
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BOOST_TEST_CONTEXT( "Case 1: Start at arc endpoint, finish middle of arc" )
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{
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SHAPE_LINE_CHAIN sliceResult = chain.Slice( 9, 18 );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( sliceResult ) );
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BOOST_CHECK_EQUAL( sliceResult.ArcCount(), 1 );
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SHAPE_ARC sliceArc0 = sliceResult.Arc( 0 );
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BOOST_CHECK_EQUAL( secondArc.GetP0(), sliceArc0.GetP0() ); // equal arc start points
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BOOST_CHECK( secondArc.Collide( sliceArc0.GetArcMid(), tol ) );
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BOOST_CHECK( secondArc.Collide( sliceArc0.GetP1(), tol ) );
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BOOST_CHECK_EQUAL( sliceResult.PointCount(), 10 );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 0 ), firstArc.GetP1() ); // equal to arc end
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 1 ), targetSegment.A );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 2 ), targetSegment.B );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 3 ), sliceArc0.GetP0() ); // equal to arc start
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( 3 ), true );
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for( int i = 4; i <= 8; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( i ), false );
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for( int i = 3; i <= 7; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( i ), false );
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( 9 ), true );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 9 ), sliceArc0.GetP1() ); // equal to arc end
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}
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//////////////////////////////////////////////////////////////////
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/// CASE 2: Start at middle of an arc, finish at arc startpoint /
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//////////////////////////////////////////////////////////////////
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BOOST_TEST_CONTEXT( "Case 2: Start at middle of an arc, finish at arc startpoint" )
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{
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SHAPE_LINE_CHAIN sliceResult = chain.Slice( 5, 12 );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( sliceResult ) );
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BOOST_CHECK_EQUAL( sliceResult.ArcCount(), 1 );
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SHAPE_ARC sliceArc0 = sliceResult.Arc( 0 );
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BOOST_CHECK_EQUAL( firstArc.GetP1(), sliceArc0.GetP1() ); // equal arc end points
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BOOST_CHECK( firstArc.Collide( sliceArc0.GetArcMid(), tol ) );
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BOOST_CHECK( firstArc.Collide( sliceArc0.GetP0(), tol ) );
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BOOST_CHECK_EQUAL( sliceResult.PointCount(), 8 );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 0 ), sliceArc0.GetP0() );// equal to arc start
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( 0 ), true );
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for( int i = 1; i <= 4; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( i ), false );
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for( int i = 0; i <= 3; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( i ), false );
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( 4 ), true );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 4 ), sliceArc0.GetP1() ); // equal to arc end
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 5 ), targetSegment.A );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 6 ), targetSegment.B );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 7 ), secondArc.GetP0() );
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}
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//////////////////////////////////////////////////////////////////
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/// CASE 3: Full arc, nothing else /
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//////////////////////////////////////////////////////////////////
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BOOST_TEST_CONTEXT( "Case 3: Full arc, nothing else" )
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{
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SHAPE_LINE_CHAIN sliceResult = chain.Slice( 3, 9 );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( sliceResult ) );
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BOOST_CHECK_EQUAL( sliceResult.ArcCount(), 1 );
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SHAPE_ARC sliceArc0 = sliceResult.Arc( 0 );
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// Equal arc to original inserted arc
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BOOST_CHECK_EQUAL( firstArc.GetP1(), sliceArc0.GetP1() );
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BOOST_CHECK_EQUAL( firstArc.GetArcMid(), sliceArc0.GetArcMid() );
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BOOST_CHECK_EQUAL( firstArc.GetP1(), sliceArc0.GetP1() );
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BOOST_CHECK_EQUAL( sliceResult.PointCount(), 7 );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 0 ), sliceArc0.GetP0() ); // equal to arc start
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( 0 ), true );
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for( int i = 1; i <= 6; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( i ), false );
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for( int i = 0; i <= 5; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( i ), false );
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( 6 ), true );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 6 ), sliceArc0.GetP1() ); // equal to arc end
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}
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//////////////////////////////////////////////////////////////////
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/// CASE 4: Full arc, and straight segments to next arc start /
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//////////////////////////////////////////////////////////////////
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BOOST_TEST_CONTEXT( "Case 4: Full arc, and straight segments to next arc start" )
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{
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SHAPE_LINE_CHAIN sliceResult = chain.Slice( 3, 12 );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( sliceResult ) );
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BOOST_CHECK_EQUAL( sliceResult.ArcCount(), 1 );
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SHAPE_ARC sliceArc0 = sliceResult.Arc( 0 );
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// Equal arc to original inserted arc
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BOOST_CHECK_EQUAL( firstArc.GetP1(), sliceArc0.GetP1() );
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BOOST_CHECK_EQUAL( firstArc.GetArcMid(), sliceArc0.GetArcMid() );
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BOOST_CHECK_EQUAL( firstArc.GetP1(), sliceArc0.GetP1() );
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BOOST_CHECK_EQUAL( sliceResult.PointCount(), 10 );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 0 ), sliceArc0.GetP0() ); // equal to arc start
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( 0 ), true );
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for( int i = 1; i <= 6; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcStart( i ), false );
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for( int i = 0; i <= 5; i++ )
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( i ), false );
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BOOST_CHECK_EQUAL( sliceResult.IsArcEnd( 6 ), true );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 6 ), sliceArc0.GetP1() ); // equal to arc end
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 7 ), targetSegment.A );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 8 ), targetSegment.B );
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BOOST_CHECK_EQUAL( sliceResult.GetPoint( 9 ), secondArc.GetP0() );
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}
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}
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2021-08-08 19:56:46 +00:00
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// Test SHAPE_LINE_CHAIN::NearestPoint( VECTOR2I )
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BOOST_AUTO_TEST_CASE( NearestPointPt )
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{
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SEG seg1( VECTOR2I( 0, 100000 ), VECTOR2I( 50000, 0 ) );
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SEG seg2( VECTOR2I( 200000, 0 ), VECTOR2I( 300000, 0 ) );
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SHAPE_ARC arc( VECTOR2I( 200000, 0 ), VECTOR2I( 300000, 0 ), 180.0 );
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// Start a chain with 2 points (seg1)
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SHAPE_LINE_CHAIN chain( { seg1.A, seg1.B } );
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BOOST_CHECK_EQUAL( chain.PointCount(), 2 );
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// Add first arc
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chain.Append( arc );
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BOOST_CHECK_EQUAL( chain.PointCount(), 9 );
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// Add two points (seg2)
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chain.Append( seg2.A );
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chain.Append( seg2.B );
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BOOST_CHECK_EQUAL( chain.PointCount(), 11 );
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BOOST_CHECK( GEOM_TEST::IsOutlineValid( chain ) );
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VECTOR2I ptOnArcCloseToStart( 297553, 31697 ); //should be index 3 in chain
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VECTOR2I ptOnArcCloseToEnd( 139709, 82983 ); //should be index 6 in chain
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BOOST_CHECK_EQUAL( chain.NearestPoint( ptOnArcCloseToStart, true ), ptOnArcCloseToStart );
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BOOST_CHECK_EQUAL( chain.NearestPoint( ptOnArcCloseToStart, false ), arc.GetP0() );
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BOOST_CHECK_EQUAL( chain.NearestPoint( ptOnArcCloseToEnd, true ), ptOnArcCloseToEnd );
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BOOST_CHECK_EQUAL( chain.NearestPoint( ptOnArcCloseToEnd, false ), arc.GetP1() );
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}
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2019-05-17 00:13:21 +00:00
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BOOST_AUTO_TEST_SUITE_END()
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