kicad/include/preview_items/simple_overlay_item.h

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2017 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PREVIEW_SIMPLE_OUTLINE_ITEM__H_
#define PREVIEW_SIMPLE_OUTLINE_ITEM__H_
#include <base_struct.h>
#include <layers_id_colors_and_visibility.h>
#include <gal/color4d.h>
namespace KIGFX
{
class VIEW;
class GAL;
namespace PREVIEW
{
/**
* SIMPLE_OVERLAY_ITEM is class that represents a visual area drawn on
* a canvas, used to temporarily demarcate an area or show something
* on an overlay. An example could be the drag select lasso box.
*
* This class is pretty generic in terms of what the area looks like.
* It provides a fill, stroke and width, which is probably sufficient
* for most simple previews, but the inheritor has freedom to override
* this.
*
* If this doesn't suit a particular preview, it may mean you should
* implement your own EDA_ITEM derivative rather than inheriting this.
*/
class SIMPLE_OVERLAY_ITEM : public EDA_ITEM
{
public:
SIMPLE_OVERLAY_ITEM();
/**
* Sets the overlay layer only. You can override this if
* you have more layers to draw on.
*/
void ViewGetLayers( int aLayers[], int& aCount ) const override;
/**
* Draws the preview - this is done by calling the two functions:
* setupGal() and drawPreviewShape(). If you need more than this,
* or direct access to the VIEW, you probably should make a new
* class.
*/
void ViewDraw( int aLayer, KIGFX::VIEW* aView ) const override final;
#if defined(DEBUG)
void Show( int x, std::ostream& st ) const override
{
}
#endif
/**
* Get class name
* @return string "SIMPLE_OVERLAY_ITEM"
*/
virtual wxString GetClass() const override
{
return "SIMPLE_OVERLAY_ITEM";
}
///> Set the stroke colour to set before drawing preview
void SetStrokeColor( const COLOR4D& aNewColor )
{
m_strokeColor = aNewColor;
}
///> Set the fill colour to set before drawing preview
void SetFillColor( const COLOR4D& aNewColor )
{
m_fillColor = aNewColor;
}
///> Set the line width to set before drawing preview
void SetLineWidth( double aNewWidth )
{
m_lineWidth = aNewWidth;
}
private:
/**
* Set up the GAL canvas - this provides a default implementation,
* that sets fill, stroke and width.
* If that's not suitable, you can set more options in
* updatePreviewShape(), but you might find that defining a new
* EDA_ITEM derivative is easier for heavily customised cases.
*/
void setupGal( KIGFX::GAL& aGal ) const;
/**
* Draw the preview onto the given GAL. setupGal() will be called
* before this function.
*
* Subclasses should implement this in terms of their own graphical
* data.
*/
virtual void drawPreviewShape( KIGFX::GAL& aGal ) const = 0;
COLOR4D m_fillColor;
COLOR4D m_strokeColor;
double m_lineWidth;
};
} // PREVIEW
} // KIGFX
#endif // PREVIEW_SIMPLE_OUTLINE_ITEM__H_