kicad/pcbnew/tools/pcb_tool.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PCB_TOOL_H
#define __PCB_TOOL_H
#include <string>
#include <tool/tool_event.h>
#include <tool/tool_interactive.h>
#include <wxPcbStruct.h>
#include <class_board.h>
#include <view/view_group.h>
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#include <functional>
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/**
* Class PCB_TOOL
*
* A tool operating on a BOARD object
**/
class PCB_TOOL : public TOOL_INTERACTIVE
{
public:
/**
* Constructor
*
* Creates a tool with given id & name. The name must be unique. */
PCB_TOOL( TOOL_ID aId, const std::string& aName ) :
TOOL_INTERACTIVE ( aId, aName ),
m_editModules( false ) {};
/**
* Constructor
*
* Creates a tool with given name. The name must be unique. */
PCB_TOOL( const std::string& aName ) :
TOOL_INTERACTIVE ( aName ),
m_editModules( false ) {};
virtual ~PCB_TOOL() {};
/**
* Function SetEditModules()
*
* Toggles edit module mode. When enabled, one may select parts of modules individually
* (graphics, pads, etc.), so they can be modified.
* @param aEnabled decides if the mode should be enabled.
*/
void SetEditModules( bool aEnabled )
{
m_editModules = aEnabled;
}
bool EditingModules() const
{
return m_editModules;
}
protected:
/**
* Callable that returns a new board item.
*
* The event that triggered it is provided, so you can check modifier
* keys, position, etc, if required
*/
using ITEM_CREATOR = std::function< std::unique_ptr< BOARD_ITEM >( const TOOL_EVENT& aEvt ) >;
/**
* Helper function for performing a common interactive idiom:
* wait for a left click, place an item there (perhaps with a
* dialog or other user interaction), then have it move with
* the mouse and respond to rotate/flip, etc
*
* More complex interactive processes are not supported here, you
* should implement a customised event loop for those.
*
* @param aItemCreator the callable that will attempt to create the item
* @param aCommitMessage the message used on a successful commit
*/
void doInteractiveItemPlacement( ITEM_CREATOR aItemCreator,
const wxString& aCommitMessage );
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KIGFX::VIEW* view() const { return getView(); }
PCB_EDIT_FRAME* frame() const { return getEditFrame<PCB_EDIT_FRAME>(); }
BOARD* board() const { return getModel<BOARD>(); }
bool m_editModules;
};
#endif