kicad/include/geometry/shape_circle.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SHAPE_CIRCLE_H
#define __SHAPE_CIRCLE_H
#include "shape.h"
class SHAPE_CIRCLE : public SHAPE
{
public:
SHAPE_CIRCLE() :
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SHAPE( SH_CIRCLE ), m_radius( 0 )
{}
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
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SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter )
{}
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SHAPE_CIRCLE( const SHAPE_CIRCLE& aOther ) :
SHAPE( SH_CIRCLE ),
m_radius( aOther.m_radius ),
m_center( aOther.m_center )
{};
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~SHAPE_CIRCLE()
{}
SHAPE* Clone() const
{
return new SHAPE_CIRCLE( *this );
}
const BOX2I BBox( int aClearance = 0 ) const
{
const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
return BOX2I( m_center - rc, rc * 2 );
}
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
{
int rc = aClearance + m_radius;
return aSeg.Distance( m_center ) < rc;
}
void SetRadius( int aRadius )
{
m_radius = aRadius;
}
void SetCenter( const VECTOR2I& aCenter )
{
m_center = aCenter;
}
int GetRadius() const
{
return m_radius;
}
const VECTOR2I GetCenter() const
{
return m_center;
}
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void Move( const VECTOR2I& aVector )
{
m_center += aVector;
}
bool IsSolid() const
{
return true;
}
private:
int m_radius;
VECTOR2I m_center;
};
#endif