2016-01-16 01:56:57 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright (C) 2016 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file widget_hotkey_list
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*/
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#ifndef __widget_hotkey_list__
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#define __widget_hotkey_list__
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#include <utility>
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#include <vector>
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#include <wx/treelist.h>
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#include <hotkeys_basic.h>
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/**
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* struct HOTKEY_SECTION
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* Associates a hotkey configuration with a name.
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*/
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struct HOTKEY_SECTION
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{
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wxString m_name;
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EDA_HOTKEY_CONFIG* m_section;
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};
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typedef std::vector<HOTKEY_SECTION> HOTKEY_SECTIONS;
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typedef std::vector<EDA_HOTKEY> HOTKEY_LIST;
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class WIDGET_HOTKEY_CLIENT_DATA;
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class WIDGET_HOTKEY_LIST : public wxTreeListCtrl
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{
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HOTKEY_SECTIONS m_sections;
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std::vector<HOTKEY_LIST> m_hotkeys;
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2016-01-16 01:58:53 +00:00
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wxTreeListItem m_context_menu_item;
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2016-01-16 01:56:57 +00:00
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/**
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* Method GetHKClientData
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* Return the WIDGET_HOTKEY_CLIENT_DATA for the given item, or NULL if the
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* item is invalid.
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*/
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WIDGET_HOTKEY_CLIENT_DATA* GetHKClientData( wxTreeListItem aItem );
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/**
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* Method GetSelHKClientData
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* Return the WIDGET_HOTKEY_CLIENT_DATA for the item being edited, or NULL if
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* none is selected.
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*/
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WIDGET_HOTKEY_CLIENT_DATA* GetSelHKClientData();
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/**
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* Method UpdateFromClientData
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* Refresh the visible text on the widget from the rows' client data objects.
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*/
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void UpdateFromClientData();
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protected:
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/**
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* Method LoadSection
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* Generates a HOTKEY_LIST from the given hotkey configuration array and pushes
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* it to m_hotkeys.
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*/
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void LoadSection( EDA_HOTKEY_CONFIG* aSection );
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2016-01-16 01:58:53 +00:00
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/**
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* Method EditItem
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* Prompt the user for a new hotkey given a list item.
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*/
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void EditItem( wxTreeListItem aItem );
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/**
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* Method ResetItem
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* Reset the item to the original from the dialog was created.
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*/
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void ResetItem( wxTreeListItem aItem );
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2016-03-30 18:51:47 +00:00
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/**
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* Method ResetItemToDefault
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* Reset the item to the default value.
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*/
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void ResetItemToDefault( wxTreeListItem aItem );
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2016-01-16 01:56:57 +00:00
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/**
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2016-01-16 01:57:10 +00:00
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* Method OnActivated
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* Handle activation of a row.
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2016-01-16 01:56:57 +00:00
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*/
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void OnActivated( wxTreeListEvent& aEvent );
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2016-01-16 01:56:57 +00:00
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2016-01-16 01:58:53 +00:00
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/**
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* Method OnContextMenu
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* Handle right-click on a row.
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*/
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void OnContextMenu( wxTreeListEvent& aEvent );
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/**
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* Method OnMenu
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* Handle activation of a context menu item.
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*/
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void OnMenu( wxCommandEvent& aEvent );
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2016-01-16 01:56:57 +00:00
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/**
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* Function OnSize
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* Handle resizing of the control. Overrides the buggy wxTreeListCtrl::OnSize.
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*/
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void OnSize( wxSizeEvent& aEvent );
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/**
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* Method CheckKeyConflicts
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* Check whether the given key conflicts with anything in this WIDGET_HOTKEY_LIST.
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*
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* @param aKey - key to check
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* @param aSectionTag - section tag into which the key is proposed to be installed
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* @param aConfKey - if not NULL, outparam getting the key this one conflicts with
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* @param aConfSect - if not NULL, outparam getting the section this one conflicts with
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*/
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bool CheckKeyConflicts( long aKey, const wxString& aSectionTag,
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EDA_HOTKEY** aConfKey, EDA_HOTKEY_CONFIG** aConfSect );
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/**
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* Method ResolveKeyConflicts
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* Check if we can set a hotkey, and prompt the user if there is a conflict between
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* keys. The key code should already have been checked that it's not for the same
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* entry as it's current in, or else this method will prompt for the self-change.
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*
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* The method will do conflict resolution depending on aSectionTag.
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* g_CommonSectionTag means the key code must only be checkd with the aSectionTag
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* section and g_CommonSectionTag section.
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*
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* @param aKey - key to check
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* @param aSectionTag - section tag into which the key is proposed to be installed
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*
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* @return true iff the user accepted the overwrite or no conflict existed
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*/
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bool ResolveKeyConflicts( long aKey, const wxString& aSectionTag );
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public:
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/**
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* Constructor WIDGET_HOTKEY_LIST
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* Create a WIDGET_HOTKEY_LIST.
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*
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* @param aParent - parent widget
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* @param aSections - list of the hotkey sections to display and their names.
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* See WIDGET_HOTKEY_LIST::GenSections for a way to generate these easily
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* from an EDA_HOTKEY_CONFIG*.
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*/
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WIDGET_HOTKEY_LIST( wxWindow* aParent, const HOTKEY_SECTIONS& aSections );
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/**
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* Static method GenSections
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* Generate a list of sections and names from an EDA_HOTKEY_CONFIG*. Titles
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* will be looked up from translations.
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*/
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static HOTKEY_SECTIONS GenSections( EDA_HOTKEY_CONFIG* aHotkeys );
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2016-01-16 01:58:39 +00:00
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/**
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* Method InstallOnPanel
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* Install this WIDGET_HOTKEY_LIST onto an empty panel. This is useful
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* when combining with wxFormBuilder, as an empty panel can be left as a
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* placeholder in the layout.
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*/
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void InstallOnPanel( wxPanel* aPanel );
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2016-03-29 16:35:24 +00:00
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/**
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* Method TransferDefaultsToControl
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* Set hotkeys in the control to default values.
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* @return true iff the operation was successful
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*/
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bool TransferDefaultsToControl();
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2016-01-16 01:56:57 +00:00
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/**
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* Method TransferDataToControl
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* Load the hotkey data into the control. It is safe to call this multiple times,
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* for example to reset the control.
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* @return true iff the operation was successful
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*/
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bool TransferDataToControl();
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/**
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* Method TransferDataFromControl
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* Save the hotkey data from the control.
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* @return true iff the operation was successful
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*/
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bool TransferDataFromControl();
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2016-01-16 01:58:31 +00:00
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/**
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* Static method MapKeypressToKeycode
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* Map a keypress event to the correct key code for use as a hotkey.
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*/
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static long MapKeypressToKeycode( const wxKeyEvent& aEvent );
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2016-01-16 01:56:57 +00:00
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};
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#endif // __widget_hotkey_list__
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