2008-04-14 19:22:48 +00:00
|
|
|
/*********************************************************************/
|
|
|
|
/* board_item_struct.h : Basic classes for BOARD_ITEM descriptions */
|
|
|
|
/*********************************************************************/
|
|
|
|
|
|
|
|
#ifndef BOARD_ITEM_STRUCT_H
|
|
|
|
#define BOARD_ITEM_STRUCT_H
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Class BOARD_ITEM
|
|
|
|
* is a base class for any item which can be embedded within the BOARD
|
|
|
|
* container class, and therefore instances of derived classes should only be
|
|
|
|
* found in PCBNEW or other programs that use class BOARD and its contents.
|
2008-04-16 19:12:40 +00:00
|
|
|
* The corresponding class in EESCHEMA is SCH_ITEM.
|
2008-04-14 19:22:48 +00:00
|
|
|
*/
|
|
|
|
class BOARD_ITEM : public EDA_BaseStruct
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
int m_Layer;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
BOARD_ITEM( BOARD_ITEM* StructFather, KICAD_T idtype ) :
|
|
|
|
EDA_BaseStruct( StructFather, idtype )
|
|
|
|
, m_Layer( 0 )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BOARD_ITEM( const BOARD_ITEM& src ) :
|
|
|
|
EDA_BaseStruct( src.m_Parent, src.Type() )
|
|
|
|
, m_Layer( src.m_Layer )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A value of wxPoint(0,0) which can be passed to the Draw() functions.
|
|
|
|
*/
|
|
|
|
static wxPoint ZeroOffset;
|
|
|
|
|
|
|
|
BOARD_ITEM* Next() const { return (BOARD_ITEM*) Pnext; }
|
|
|
|
BOARD_ITEM* Back() const { return (BOARD_ITEM*) Pback; }
|
|
|
|
BOARD_ITEM* GetParent() const { return (BOARD_ITEM*) m_Parent; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function GetPosition
|
|
|
|
* returns the position of this object.
|
|
|
|
* @return wxPoint& - The position of this object, non-const so it
|
|
|
|
* can be changed
|
|
|
|
*/
|
|
|
|
virtual wxPoint& GetPosition() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function GetLayer
|
|
|
|
* returns the layer this item is on.
|
|
|
|
*/
|
|
|
|
int GetLayer() const { return m_Layer; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function SetLayer
|
|
|
|
* sets the layer this item is on.
|
|
|
|
* @param aLayer The layer number.
|
|
|
|
*/
|
|
|
|
void SetLayer( int aLayer ) { m_Layer = aLayer; }
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function Draw
|
|
|
|
* BOARD_ITEMs have their own color information.
|
|
|
|
*/
|
|
|
|
virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
|
|
|
|
int aDrawMode, const wxPoint& offset = ZeroOffset ) = 0;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function IsOnLayer
|
|
|
|
* tests to see if this object is on the given layer. Is virtual so
|
|
|
|
* objects like D_PAD, which reside on multiple layers can do their own
|
|
|
|
* form of testing.
|
|
|
|
* @param aLayer The layer to test for.
|
|
|
|
* @return bool - true if on given layer, else false.
|
|
|
|
*/
|
|
|
|
virtual bool IsOnLayer( int aLayer ) const
|
|
|
|
{
|
|
|
|
return m_Layer == aLayer;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function IsLocked
|
|
|
|
* @return bool - true if the object is locked, else false
|
|
|
|
*/
|
|
|
|
virtual bool IsLocked() const
|
|
|
|
{
|
|
|
|
return false; // only MODULEs can be locked at this time.
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function UnLink
|
|
|
|
* detaches this object from its owner.
|
|
|
|
*/
|
|
|
|
virtual void UnLink() = 0;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function DeleteStructure
|
|
|
|
* deletes this object after UnLink()ing it from its owner.
|
|
|
|
*/
|
|
|
|
void DeleteStructure()
|
|
|
|
{
|
|
|
|
UnLink();
|
|
|
|
delete this;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function MenuText
|
|
|
|
* returns the text to use in any menu type UI control which must uniquely
|
|
|
|
* identify this item.
|
|
|
|
* @param aBoard The PCB in which this item resides, needed for Net lookup.
|
|
|
|
* @return wxString
|
|
|
|
* @todo: maybe: make this virtual and split into each derived class
|
|
|
|
*/
|
|
|
|
wxString MenuText( const BOARD* aBoard ) const;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function MenuIcon
|
|
|
|
* @return const char** - The XPM to use in any UI control which can help
|
|
|
|
* identify this item.
|
|
|
|
* @todo: make this virtual and split into each derived class
|
|
|
|
*/
|
|
|
|
const char** MenuIcon() const;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function Save
|
|
|
|
* writes the data structures for this object out to a FILE in "*.brd" format.
|
|
|
|
* @param aFile The FILE to write to.
|
|
|
|
* @return bool - true if success writing else false.
|
|
|
|
*/
|
|
|
|
virtual bool Save( FILE* aFile ) const = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* BOARD_ITEM_STRUCT_H */
|
|
|
|
|