kicad/eeschema/symbedit.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file symbedit.cpp
* @brief Functions to load from and save to file component libraries and symbols.
*/
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#include <fctsys.h>
#include <appl_wxstruct.h>
#include <class_drawpanel.h>
#include <confirm.h>
#include <kicad_string.h>
#include <gestfich.h>
#include <class_sch_screen.h>
#include <general.h>
#include <libeditframe.h>
#include <class_library.h>
#include <wildcards_and_files_ext.h>
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#include <boost/foreach.hpp>
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void LIB_EDIT_FRAME::LoadOneSymbol()
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{
LIB_COMPONENT* Component;
wxString msg, err;
CMP_LIBRARY* Lib;
/* Exit if no library entry is selected or a command is in progress. */
if( m_component == NULL || ( m_drawItem && m_drawItem->GetFlags() ) )
return;
m_canvas->SetIgnoreMouseEvents( true );
wxString default_path = wxGetApp().ReturnLastVisitedLibraryPath();
wxFileDialog dlg( this, _( "Import Symbol Drawings" ), default_path,
wxEmptyString, SchematicSymbolFileWildcard,
wxFD_OPEN | wxFD_FILE_MUST_EXIST );
if( dlg.ShowModal() == wxID_CANCEL )
return;
GetScreen()->SetCrossHairPosition( wxPoint( 0, 0 ) );
m_canvas->MoveCursorToCrossHair();
m_canvas->SetIgnoreMouseEvents( false );
wxFileName fn = dlg.GetPath();
wxGetApp().SaveLastVisitedLibraryPath( fn.GetPath() );
Lib = new CMP_LIBRARY( LIBRARY_TYPE_SYMBOL, fn );
if( !Lib->Load( err ) )
{
msg.Printf( _( "Error <%s> occurred loading symbol library <%s>." ),
GetChars( err ), GetChars( fn.GetName() ) );
DisplayError( this, msg );
delete Lib;
return;
}
if( Lib->IsEmpty() )
{
msg.Printf( _( "No components found in symbol library <%s>." ),
GetChars( fn.GetName() ) );
delete Lib;
return;
}
if( Lib->GetCount() > 1 )
{
msg.Printf( _( "More than one part in symbol file <%s>." ),
GetChars( fn.GetName() ) );
wxMessageBox( msg, _( "Warning" ), wxOK | wxICON_EXCLAMATION, this );
}
Component = Lib->GetFirstEntry()->GetComponent();
LIB_ITEMS& drawList = Component->GetDrawItemList();
BOOST_FOREACH( LIB_ITEM& item, drawList )
{
if( item.Type() == LIB_FIELD_T )
continue;
if( item.GetUnit() )
item.SetUnit( m_unit );
if( item.GetConvert() )
item.SetConvert( m_convert );
item.SetFlags( IS_NEW | SELECTED );
LIB_ITEM* newItem = (LIB_ITEM*) item.Clone();
newItem->SetParent( m_component );
m_component->AddDrawItem( newItem );
}
m_component->RemoveDuplicateDrawItems();
m_component->ClearSelectedItems();
OnModify();
m_canvas->Refresh();
delete Lib;
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}
void LIB_EDIT_FRAME::SaveOneSymbol()
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{
wxString msg;
if( m_component->GetDrawItemList().empty() )
return;
wxString default_path = wxGetApp().ReturnLastVisitedLibraryPath();
wxFileDialog dlg( this, _( "Export Symbol Drawings" ), default_path,
m_component->GetName(), SchematicSymbolFileWildcard,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
if( dlg.ShowModal() == wxID_CANCEL )
return;
wxFileName fn = dlg.GetPath();
/* The GTK file chooser doesn't return the file extension added to
* file name so add it here. */
if( fn.GetExt().IsEmpty() )
fn.SetExt( SchematicSymbolFileExtension );
wxGetApp().SaveLastVisitedLibraryPath( fn.GetPath() );
msg.Printf( _( "Saving symbol in [%s]" ), GetChars( fn.GetPath() ) );
SetStatusText( msg );
wxString line;
/* File header */
line << wxT( LIBFILE_IDENT ) << wxT( " " ) << LIB_VERSION_MAJOR
<< wxT( "." ) << LIB_VERSION_MINOR << wxT( " SYMBOL " )
<< wxT( "Date: " ) << DateAndTime() << wxT( "\n" );
/* Component name comment and definition. */
line << wxT( "# SYMBOL " ) << m_component->GetName() << wxT( "\n#\nDEF " )
<< m_component->GetName() << wxT( " " );
if( !m_component->GetReferenceField().m_Text.IsEmpty() )
line << m_component->GetReferenceField().m_Text << wxT( " " );
else
line << wxT( "~ " );
line << 0 << wxT( " " ) << m_component->GetPinNameOffset() << wxT( " " );
if( m_component->ShowPinNumbers() )
line << wxT( "Y " );
else
line << wxT( "N " );
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if( m_component->ShowPinNames() )
line << wxT( "Y " );
else
line << wxT( "N " );
line << wxT( "1 0 N\n" );
try
{
FILE_OUTPUTFORMATTER formatter( fn.GetFullPath() );
try
{
formatter.Print( 0, "%s", TO_UTF8( line ) );
m_component->GetReferenceField().Save( formatter );
m_component->GetValueField().Save( formatter );
formatter.Print( 0, "DRAW\n" );
LIB_ITEMS& drawList = m_component->GetDrawItemList();
BOOST_FOREACH( LIB_ITEM& item, drawList )
{
if( item.Type() == LIB_FIELD_T )
continue;
/* Don't save unused parts or alternate body styles. */
if( m_unit && item.GetUnit() && ( item.GetUnit() != m_unit ) )
continue;
if( m_convert && item.GetConvert() && ( item.GetConvert() != m_convert ) )
continue;
item.Save( formatter );
}
formatter.Print( 0, "ENDDRAW\n" );
formatter.Print( 0, "ENDDEF\n" );
}
catch( IO_ERROR ioe )
{
msg.Printf( _( "An error occurred attempting to save symbol file <%s>" ),
GetChars( fn.GetFullPath() ) );
DisplayError( this, msg );
}
}
catch( IO_ERROR ioe )
{
DisplayError( this, ioe.errorText );
return;
}
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}
void LIB_EDIT_FRAME::PlaceAnchor()
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{
if( m_component == NULL )
return;
wxPoint offset( -GetScreen()->GetCrossHairPosition().x, GetScreen()->GetCrossHairPosition().y );
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OnModify( );
m_component->SetOffset( offset );
/* Redraw the symbol */
RedrawScreen( wxPoint( 0 , 0 ), true );
m_canvas->Refresh();
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}