2018-07-09 11:54:39 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef GEOM_TEST_UTILS_H
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#define GEOM_TEST_UTILS_H
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2018-07-29 15:29:02 +00:00
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#include <math.h>
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2018-07-09 11:54:39 +00:00
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/**
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* @brief Utility functions for testing geometry functions.
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*/
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namespace GEOM_TEST
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{
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/**
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* @brief Check if a value is within a tolerance of a nominal value
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*
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* @return value is in [aNominal - aError, aNominal + aError]
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*/
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template<typename T>
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bool IsWithin( T aValue, T aNominal, T aError )
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{
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return ( aValue >= aNominal - aError )
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&& ( aValue <= aNominal + aError );
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}
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/**
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* @brief Check if a value is within a tolerance of a nominal value,
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* with different allowances for errors above and below.
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*
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* @return value is in [aNominal - aErrorBelow, aNominal + aErrorAbove]
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*/
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template<typename T>
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bool IsWithin( T aValue, T aNominal, T aErrorAbove, T aErrorBelow )
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{
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return ( aValue >= aNominal - aErrorBelow )
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&& ( aValue <= aNominal + aErrorAbove );
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}
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/**
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* @brief value is in range [aNominal - aErrorBelow, aNominal]
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*/
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template<typename T>
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bool IsWithinAndBelow( T aValue, T aNominal, T aErrorBelow )
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{
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return IsWithin( aValue, aNominal, 0, aErrorBelow );
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}
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/**
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* @brief value is in range [aNominal, aNominal + aErrorAbove]
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*/
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template<typename T>
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bool IsWithinAndAbove( T aValue, T aNominal, T aErrorAbove )
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{
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return IsWithin( aValue, aNominal, aErrorAbove, 0 );
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}
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/**
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* @brief Geometric quadrants, from top-right, anti-clockwise
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*
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* ^ y
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* |
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* Q2 | Q1
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* -------> x
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* Q3 | Q4
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*/
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enum class QUADRANT {
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Q1, Q2, Q3, Q4
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};
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/*
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* @brief Check value in Quadrant 1 (x and y both >= 0)
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*/
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template<typename T>
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bool IsInQuadrant( const VECTOR2<T>& aPoint, QUADRANT aQuadrant )
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{
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bool isInQuad = false;
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switch( aQuadrant )
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{
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case QUADRANT::Q1:
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isInQuad = aPoint.x >= 0 && aPoint.y >= 0;
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break;
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case QUADRANT::Q2:
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isInQuad = aPoint.x <= 0 && aPoint.y >= 0;
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break;
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case QUADRANT::Q3:
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isInQuad = aPoint.x <= 0 && aPoint.y <= 0;
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break;
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case QUADRANT::Q4:
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isInQuad = aPoint.x >= 0 && aPoint.y <= 0;
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break;
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}
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return isInQuad;
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}
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/*
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* @Brief Check if both ends of a segment are in Quadrant 1
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*/
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bool SegmentCompletelyInQuadrant( const SEG& aSeg, QUADRANT aQuadrant )
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{
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return IsInQuadrant( aSeg.A, aQuadrant)
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&& IsInQuadrant( aSeg.B, aQuadrant );
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}
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/*
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* @brief Check if at least one end of the segment is in Quadrant 1
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*/
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bool SegmentEndsInQuadrant( const SEG& aSeg, QUADRANT aQuadrant )
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{
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return IsInQuadrant( aSeg.A, aQuadrant )
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|| IsInQuadrant( aSeg.B, aQuadrant );
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}
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/*
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* @brief Check if a segment is entirely within a certain radius of a point.
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*/
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bool SegmentCompletelyWithinRadius( const SEG& aSeg, const VECTOR2I& aPt,
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const int aRadius )
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{
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// This is true iff both ends of the segment are within the radius
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return ( ( aSeg.A - aPt ).EuclideanNorm() < aRadius )
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&& ( ( aSeg.B - aPt ).EuclideanNorm() < aRadius );
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}
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/*
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* @brief Check if two vectors are perpendicular
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*
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* @param a: vector A
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* @param b: vector B
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* @param aTolerance: the allowed deviation from PI/2 (e.g. when rounding)
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*/
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template<typename T>
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bool ArePerpendicular( const VECTOR2<T>& a, const VECTOR2<T>& b, double aTolerance )
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{
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auto angle = std::abs( a.Angle() - b.Angle() );
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// Normalise: angles of 3*pi/2 are also perpendicular
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2018-07-29 15:29:02 +00:00
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if (angle > M_PI)
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2018-07-09 11:54:39 +00:00
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{
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2018-07-29 15:29:02 +00:00
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angle -= M_PI;
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2018-07-09 11:54:39 +00:00
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}
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2018-07-29 15:29:02 +00:00
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return IsWithin( angle, M_PI / 2.0, aTolerance );
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2018-07-09 11:54:39 +00:00
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}
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/**
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* @brief construct a square polygon of given size width and centre
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*
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* @param aSize: the side width (must be divisible by 2 if want to avoid rounding)
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* @param aCentre: the centre of the square
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*/
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SHAPE_LINE_CHAIN MakeSquarePolyLine( int aSize, const VECTOR2I& aCentre )
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{
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SHAPE_LINE_CHAIN polyLine;
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const VECTOR2I corner = aCentre + aSize / 2;
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polyLine.Append( VECTOR2I( corner.x, corner.y ) );
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polyLine.Append( VECTOR2I( -corner.x, corner.y ) ) ;
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polyLine.Append( VECTOR2I( -corner.x, -corner.y ) );
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polyLine.Append( VECTOR2I( corner.x, -corner.y ) );
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polyLine.SetClosed( true );
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return polyLine;
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}
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/*
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* @brief Fillet every polygon in a set and return a new set
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*/
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SHAPE_POLY_SET FilletPolySet( SHAPE_POLY_SET& aPolySet, int aRadius,
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int aError )
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{
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SHAPE_POLY_SET filletedPolySet;
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for ( int i = 0; i < aPolySet.OutlineCount(); ++i )
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{
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const auto filleted = aPolySet.FilletPolygon( aRadius, aError, i );
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filletedPolySet.AddOutline( filleted[0] );
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}
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return filletedPolySet;
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}
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}
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#endif // GEOM_TEST_UTILS_H
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