kicad/pcbnew/class_board.h

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2007-12-09 12:59:06 +00:00
/**************************************************************/
/* class_board.h - Class BOARD to handle a board */
/**************************************************************/
#ifndef CLASS_BOARD_H
#define CLASS_BOARD_H
class ZONE_CONTAINER;
class EDA_BoardDesignSettings;
/***********************************************/
/* class BOARD : handle datas to build a board */
/***********************************************/
class BOARD : public BOARD_ITEM
{
friend class WinEDA_PcbFrame;
private:
std::vector<MARKER*> m_markers; ///< MARKERs for clearance problems, owned by pointer
std::vector<ZONE_CONTAINER*> m_ZoneDescriptorList; ///< edge zone descriptors, owned by pointer
public:
WinEDA_BasePcbFrame* m_PcbFrame; // Window de visualisation
EDA_Rect m_BoundaryBox; // Board size and position
int m_Unused;
int m_Status_Pcb; // Flags used in ratsnet calculation and update
EDA_BoardDesignSettings* m_BoardSettings; // Link to current design settings
int m_NbNets; // Nets (equipotentielles) count
int m_NbNodes; // Active pads (pads attached to a net ) count
int m_NbLinks; // Ratsnet count
int m_NbLoclinks; // Rastests to shew while creating a track
int m_NbNoconnect; // Active ratsnet count (rastnest not alraedy connected by tracks
int m_NbSegmTrack; // Track items count
int m_NbSegmZone; // Zone items count
BOARD_ITEM* m_Drawings; // linked list of lines & texts
MODULE* m_Modules; // linked list of MODULEs
EQUIPOT* m_Equipots; // linked list of nets
TRACK* m_Track; // linked list of TRACKs and SEGVIAs
SEGZONE* m_Zone; // linked list of SEGZONEs
D_PAD** m_Pads; // Entry for a sorted pad list (used in ratsnest calculations)
int m_NbPads; // Pad count
CHEVELU* m_Ratsnest; // Rastnest list
CHEVELU* m_LocalRatsnest; // Rastnest list used while moving a footprint
EDGE_ZONE* m_CurrentLimitZone; /* zone contour currently in progress */
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BOARD( EDA_BaseStruct* StructFather, WinEDA_BasePcbFrame* frame );
~BOARD();
/**
* Function GetPosition
* is here to satisfy BOARD_ITEM's requirements, but this implementation
* is a dummy.
* @return const wxPoint& of (0,0)
*/
wxPoint& GetPosition();
/* supprime du chainage la structure Struct */
void UnLink();
/**
* Function Add
* adds the given item to this BOARD and takes ownership of its memory.
* @param aBoardItem The item to add to this board.
* @param aControl An int which can vary how the item is added.
*/
void Add( BOARD_ITEM* aBoardItem, int aControl = 0 );
/**
* Function Delete
* deletes the given single item from this BOARD and deletes its memory. If you
* need the object after deletion, first copy it.
* @param aBoardItem The item to remove from this board and delete
*/
void Delete( BOARD_ITEM* aBoardItem );
/**
* Function DeleteMARKERs
* deletes ALL MARKERS from the board.
*/
void DeleteMARKERs();
/**
* Function DeleteZONEOutlines
* deletes ALL zone outlines from the board.
*/
void DeleteZONEOutlines();
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/**
* Function DeleteMARKER
* deletes one MARKER from the board.
* @param aIndex The index of the marker to delete.
*/
void DeleteMARKER( int aIndex );
/**
* Function GetMARKER
* returns the MARKER at a given index.
* @param index The array type index into a collection of MARKERS.
* @return MARKER* - a pointer to the MARKER or NULL if index out of range.
*/
MARKER* GetMARKER( int index ) const
{
if( (unsigned) index < m_markers.size() )
return m_markers[index];
return NULL;
}
/**
* Function GetMARKERCount
* @return int - The number of MARKERS.
*/
int GetMARKERCount() const
{
return (int) m_markers.size();
}
/* Routines de calcul des nombres de segments pistes et zones */
int GetNumSegmTrack();
int GetNumSegmZone();
int GetNumNoconnect(); // retourne le nombre de connexions manquantes
/**
* Function GetNumRatsnests
* @return int - The number of rats
*/
int GetNumRatsnests()
{
return m_NbLinks;
}
int GetNumNodes(); // retourne le nombre de pads a netcode > 0
// Calcul du rectangle d'encadrement:
bool ComputeBoundaryBox();
/**
* Function Display_Infos
* has knowledge about the frame and how and where to put status information
* about this object into the frame's message panel.
* Is virtual from EDA_BaseStruct.
* @param frame A WinEDA_DrawFrame in which to print status information.
*/
void Display_Infos( WinEDA_DrawFrame* frame );
/**
* Function Visit
* may be re-implemented for each derived class in order to handle
* all the types given by its member data. Implementations should call
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
* to do so on lists of such data.
* @param inspector An INSPECTOR instance to use in the inspection.
* @param testData Arbitrary data used by the inspector.
* @param scanTypes Which KICAD_T types are of interest and the order
* is significant too, terminated by EOT.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE, and determined by the inspector.
*/
SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
const KICAD_T scanTypes[] );
/**
* Function FindNet
* searches for a net with the given netcode.
* @param aNetcode A netcode to search for.
* @return EQUIPOT* - the net or NULL if not found.
*/
EQUIPOT* FindNet( int aNetcode ) const;
/**
* Function ReturnSortedNetnamesList
* searches for a net with the given netcode.
* @param aNames An array string to fill with net names.
* @param aSort_Type : NO_SORT = no sort, ALPHA_SORT = sort by alphabetic order, PAD_CNT_SORT = sort by active pads count.
* @return int - net names count.
*/
enum netname_sort_type {
NO_SORT,
ALPHA_SORT,
PAD_CNT_SORT
};
int ReturnSortedNetnamesList( wxArrayString & aNames, const int aSort_Type);
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/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/**
* Function GetClass
* returns the class name.
* @return wxString
*/
wxString GetClass() const
{
return wxT( "BOARD" );
}
#if defined(DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
void Show( int nestLevel, std::ostream& os );
#endif
};
#endif // #ifndef CLASS_BOARD_H