kicad/pcbnew/pcb_base_edit_frame.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef BASE_EDIT_FRAME_H
#define BASE_EDIT_FRAME_H
#include <wxBasePcbFrame.h>
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class BOARD_ITEM_CONTAINER;
/**
* Common, abstract interface for edit frames.
*/
class PCB_BASE_EDIT_FRAME : public PCB_BASE_FRAME
{
public:
PCB_BASE_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aFrameName ) :
PCB_BASE_FRAME( aKiway, aParent, aFrameType, aTitle, aPos, aSize, aStyle, aFrameName ),
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m_rotationAngle( 900 ), m_undoRedoBlocked( false )
{}
virtual ~PCB_BASE_EDIT_FRAME() {};
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/**
* Function GetModel()
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* @return the primary data model.
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*/
virtual BOARD_ITEM_CONTAINER* GetModel() const = 0;
/**
* Function CreateNewLibrary
* prompts user for a library path, then creates a new footprint library at that
* location. If library exists, user is warned about that, and is given a chance
* to abort the new creation, and in that case existing library is first deleted.
*
* @return wxString - the newly created library path if library was successfully
* created, else wxEmptyString because user aborted or error.
*/
wxString CreateNewLibrary();
/**
* Function OnEditItemRequest
* Install the corresponding dialog editor for the given item
* @param aDC = the current device context
* @param aItem = a pointer to the BOARD_ITEM to edit
*/
virtual void OnEditItemRequest( wxDC* aDC, BOARD_ITEM* aItem ) = 0;
// Undo buffer handling
/**
* Function SaveCopyInUndoList
* Creates a new entry in undo list of commands.
* add a picker to handle aItemToCopy
* @param aItemToCopy = the board item modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation, for
* commands like move
*/
void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy, UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) override;
/**
* Function SaveCopyInUndoList
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) override;
/**
* Function RestoreCopyFromRedoList
* Redo the last edition:
* - Save the current board in Undo list
* - Get an old version of the board from Redo list
* @return none
*/
void RestoreCopyFromRedoList( wxCommandEvent& aEvent );
/**
* Function RestoreCopyFromUndoList
* Undo the last edition:
* - Save the current board in Redo list
* - Get an old version of the board from Undo list
* @return none
*/
void RestoreCopyFromUndoList( wxCommandEvent& aEvent );
/**
* Function PutDataInPreviousState
* Used in undo or redo command.
* Put data pointed by List in the previous state, i.e. the state memorized by List
* @param aList = a PICKED_ITEMS_LIST pointer to the list of items to undo/redo
* @param aRedoCommand = a bool: true for redo, false for undo
* @param aRebuildRatsnet = a bool: true to rebuild ratsnest (normal use), false
* to just retrieve last state (used in abort commands that do not need to
* rebuild ratsnest)
*/
void PutDataInPreviousState( PICKED_ITEMS_LIST* aList,
bool aRedoCommand,
bool aRebuildRatsnet = true );
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/**
* Function UndoRedoBlocked
* Checks if the undo and redo operations are currently blocked.
*/
bool UndoRedoBlocked() const
{
return m_undoRedoBlocked;
}
/**
* Function UndoRedoBlock
* Enables/disable undo and redo operations.
*/
void UndoRedoBlock( bool aBlock = true )
{
m_undoRedoBlocked = aBlock;
}
/**
* Function GetRotationAngle()
* Returns the angle used for rotate operations.
*/
int GetRotationAngle() const { return m_rotationAngle; }
/**
* Function SetRotationAngle()
* Sets the angle used for rotate operations.
*/
void SetRotationAngle( int aRotationAngle );
///> @copydoc EDA_DRAW_FRAME::UseGalCanvas()
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void UseGalCanvas( bool aEnable ) override;
///> @copydoc PCB_BASE_FRAME::SetBoard()
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virtual void SetBoard( BOARD* aBoard ) override;
protected:
/// User defined rotation angle (in tenths of a degree).
int m_rotationAngle;
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/// Is undo/redo operation currently blocked?
bool m_undoRedoBlocked;
/**
* Function createArray
* Create an array of the selected item (invokes the dialogue)
* This function is shared between pcbnew and modedit, as it is virtually
* the same
*/
void createArray();
/**
* Function duplicateItem
* Duplicate the specified item
* This function is shared between pcbnew and modedit, as it is virtually
* the same
* @param aItem the item to duplicate
* @param aIncrement (has meaning only for pads in footprint editor):
* increment pad name if appropriate
*/
void duplicateItem( BOARD_ITEM* aItem, bool aIncrement );
/**
* Function duplicateItems
* Find and duplicate the currently selected items
* @param aIncrement (has meaning only for pads in footprint editor):
* increment pad name if appropriate
*
* @note The implementer should find the selected item (and do processing
* like finding parents when relevant, and then call
* duplicateItem(BOARD_ITEM*, bool) above
*/
virtual void duplicateItems( bool aIncrement ) = 0;
};
#endif