kicad/eeschema/sch_component.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_component.h
* @brief Definition the SCH_COMPONENT class for Eeschema.
*/
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#ifndef COMPONENT_CLASS_H
#define COMPONENT_CLASS_H
#include <lib_id.h>
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#include <sch_field.h>
#include <transform.h>
#include <general.h>
#include <vector>
#include <lib_draw_item.h>
class SCH_SCREEN;
class SCH_SHEET_PATH;
class LIB_ITEM;
class LIB_PIN;
class LIB_PART;
class NETLIST_OBJECT_LIST;
class PART_LIB;
class PART_LIBS;
class SCH_COLLECTOR;
class SCH_SCREEN;
class SYMBOL_LIB_TABLE;
/// A container for several SCH_FIELD items
typedef std::vector<SCH_FIELD> SCH_FIELDS;
typedef std::weak_ptr<LIB_PART> PART_REF;
extern std::string toUTFTildaText( const wxString& txt );
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/**
* Class SCH_COMPONENT
* describes a real schematic component
*/
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class SCH_COMPONENT : public SCH_ITEM
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{
friend class DIALOG_EDIT_COMPONENT_IN_SCHEMATIC;
public:
enum AUTOPLACED { AUTOPLACED_NO = 0, AUTOPLACED_AUTO, AUTOPLACED_MANUAL };
private:
wxPoint m_Pos;
///< Name and library where symbol was loaded from, i.e. "74xx:74LS00".
LIB_ID m_lib_id;
int m_unit; ///< The unit for multiple part per package components.
int m_convert; ///< The alternate body style for components that have more than
///< one body style defined. Primarily used for components that
///< have a De Morgan conversion.
wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates
///< what the component is. Determined, upon placement, from the
///< library component. Created upon file load, by the first
///< non-digits in the reference fields.
TRANSFORM m_transform; ///< The rotation/mirror transformation matrix.
SCH_FIELDS m_Fields; ///< Variable length list of fields.
PART_REF m_part; ///< points into the PROJECT's libraries to the LIB_PART for this component
std::vector<bool> m_isDangling; ///< One isDangling per pin
std::vector<wxPoint> m_Pins;
AUTOPLACED m_fieldsAutoplaced; ///< indicates status of field autoplacement
/**
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* A temporary sheet path is required to generate the correct reference designator string
* in complex hierarchies. Hopefully this is only a temporary hack to decouple schematic
* objects from the drawing window until a better design for handling complex hierarchies
* can be implemented.
*/
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const SCH_SHEET_PATH* m_currentSheetPath;
/**
* Defines the hierarchical path and reference of the component. This allows support
* for hierarchical sheets that reference the same schematic. The format for the path
* is /&ltsheet time stamp&gt/&ltsheet time stamp&gt/.../&lscomponent time stamp&gt.
* A single / denotes the root sheet.
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*/
wxArrayString m_PathsAndReferences;
void Init( const wxPoint& pos = wxPoint( 0, 0 ) );
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public:
SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL );
/**
* Create schematic component from library component object.
*
* @param aPart - library part to create schematic component from.
* @param aSheet - Schematic sheet the component is place into.
* @param unit - Part for components that have multiple parts per
* package.
* @param convert - Use the alternate body style for the schematic
* component.
* @param pos - Position to place new component.
* @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags.
*/
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SCH_COMPONENT( LIB_PART& aPart, SCH_SHEET_PATH* aSheet,
int unit = 0, int convert = 0,
const wxPoint& pos = wxPoint( 0, 0 ),
bool setNewItemFlag = false );
/**
* Clones \a aComponent into a new schematic symbol object.
*
* All fields are copied as is except for the linked list management pointers
* which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set
* to the new object.
*
* @param aComponent is the schematic symbol to clone.
*/
SCH_COMPONENT( const SCH_COMPONENT& aComponent );
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~SCH_COMPONENT() { }
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wxString GetClass() const override
{
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return wxT( "SCH_COMPONENT" );
}
const wxArrayString& GetPathsAndReferences() const { return m_PathsAndReferences; }
/**
* Return true for items which are moved with the anchor point at mouse cursor
* and false for items moved with no reference to anchor.
*
* Usually return true for small items (labels, junctions) and false for items which can
* be large (hierarchical sheets, components).
*
* @return false for a component
*/
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bool IsMovableFromAnchorPoint() override { return false; }
void SetLibId( const LIB_ID& aName, PART_LIBS* aLibs=NULL );
void SetLibId( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aSymLibTable, PART_LIB* aCacheLib );
const LIB_ID& GetLibId() const { return m_lib_id; }
PART_REF& GetPartRef() { return m_part; }
/**
* Return information about the aliased parts
*/
wxString GetAliasDescription() const;
/**
* Return the documentation text for the given part alias
*/
wxString GetAliasDocumentation() const;
/**
* Assigns the current #LIB_PART from \a aLibs which this symbol is based on.
*
* @param aLibs is the current set of LIB_PARTs to choose from.
*/
bool Resolve( PART_LIBS* aLibs );
bool Resolve( SYMBOL_LIB_TABLE& aLibTable, PART_LIB* aCacheLib = NULL );
static void ResolveAll( const SCH_COLLECTOR& aComponents, PART_LIBS* aLibs );
static void ResolveAll( const SCH_COLLECTOR& aComponents, SYMBOL_LIB_TABLE& aLibTable,
PART_LIB* aCacheLib = NULL );
int GetUnit() const { return m_unit; }
/**
* Updates the local cache of pin positions
*/
void UpdatePinCache();
/**
* Update the pin cache for all components in \a aComponents
*
* @param aComponents collector of components in screen
*/
static void UpdateAllPinCaches( const SCH_COLLECTOR& aComponents );
/**
* Change the unit number to \a aUnit
*
* This has meaning only for symbols made up of multiple units per package.
*
* @note This also set the modified flag bit
*
* @param aUnit is the new unit to select.
*/
void SetUnit( int aUnit );
/**
* Change the unit number to \a aUnit without setting any internal flags.
* This has meaning only for symbols made up of multiple units per package.
*
* @note This also set the modified flag bit
*
* @param aUnit is the new unit to select.
*/
void UpdateUnit( int aUnit );
int GetConvert() const { return m_convert; }
void SetConvert( int aConvert );
wxString GetPrefix() const { return m_prefix; }
void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; }
TRANSFORM& GetTransform() const { return const_cast< TRANSFORM& >( m_transform ); }
void SetTransform( const TRANSFORM& aTransform );
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/**
* Return the number of units per package of the symbol.
*
* @return the number of units per package or zero if the library entry cannot be found.
*/
int GetUnitCount() const;
/**
* Compute the new transform matrix based on \a aOrientation for the symbol which is
* applied to the current transform.
*
* @param aOrientation is the orientation to apply to the transform.
*/
void SetOrientation( int aOrientation );
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/**
* Get the display symbol orientation.
*
* Because there are different ways to have a given orientation/mirror,
* the orientation/mirror is not necessary what the user does. For example:
* a mirrorX then a mirrorY returns no mirror but a rotate. This function finds
* a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror
* option tested. This can differs from the orientation made by an user. A
* #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because
* they are equivalent.
*
* @sa COMPONENT_ORIENTATION_T
*
* @return the orientation and mirror of the symbol.
*/
int GetOrientation();
/**
* Returns the coordinate points relative to the orientation of the symbol to \a aPoint.
*
* The coordinates are always relative to the anchor position of the component.
*
* @param aPoint The coordinates to transform.
*
* @return The transformed point.
*/
wxPoint GetScreenCoord( const wxPoint& aPoint );
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void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ) override;
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/**
* Clear exiting component annotation.
*
* For example, IC23 would be changed to IC? and unit number would be reset.
*
* @param aSheetPath is the hierarchical path of the symbol to clear or remove all
* annotations for this symbol if NULL.
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*/
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void ClearAnnotation( SCH_SHEET_PATH* aSheetPath );
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/**
* Change the time stamp to \a aNewTimeStamp and updates the reference path.
*
* @see m_PathsAndReferences
*
* @param aNewTimeStamp = new time stamp
*/
void SetTimeStamp( timestamp_t aNewTimeStamp );
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const EDA_RECT GetBoundingBox() const override;
/**
* Return a bounding box for the symbol body but not the fields.
*/
EDA_RECT GetBodyBoundingBox() const;
//-----<Fields>-----------------------------------------------------------
/**
* Returns a field in this symbol.
*
* @param aFieldNdx is the index into the array of fields, not a field id.
*
* @return is the field at \a aFieldNdx or NULL if the field does not exist.
*/
SCH_FIELD* GetField( int aFieldNdx ) const;
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/**
* Search for a field named \a aFieldName and returns text associated with this field.
*
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* @param aFieldName is the name of the field
*/
wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const;
/**
* Populates a std::vector with SCH_FIELDs.
*
* @param aVector is the vector to populate.
* @param aVisibleOnly is used to add only the fields that are visible and contain text.
*/
void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly );
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/**
* Add a field to the symbol.
*
* @param aField is the field to add to this symbol.
*
* @return the newly inserted field.
*/
SCH_FIELD* AddField( const SCH_FIELD& aField );
/**
* Search for a #SCH_FIELD with \a aFieldName
*
* @param aFieldName is the name of the field to find.
* @param aIncludeDefaultFields searches the library symbol default fields if true.
*
* @return the field if found or NULL if the field was not found.
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*/
SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true );
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/**
* Set multiple schematic fields.
*
* @param aFields are the fields to set in this symbol.
*/
void SetFields( const SCH_FIELDS& aFields )
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{
m_Fields = aFields; // vector copying, length is changed possibly
}
/**
* Restores fields to the original library values.
* @param aResetStyle selects whether fields should reset the position and text attribute.
* @param aResetRef selects whether the reference field should be restored.
*/
void UpdateFields( bool aResetStyle, bool aResetRef = false );
/**
* Return the number of fields in this symbol.
*/
int GetFieldCount() const { return (int)m_Fields.size(); }
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/**
* Return whether the fields have been automatically placed.
*/
AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; }
/**
* Set fields automatically placed flag false.
*/
void ClearFieldsAutoplaced() { m_fieldsAutoplaced = AUTOPLACED_NO; }
/**
* Automatically orient all the fields in the component.
*
* @param aScreen is the SCH_SCREEN associated with the current instance of the
* component. This can be NULL when aManual is false.
* @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey
* or a menu item). Some more 'intelligent' routines will be used that would be
* annoying if done automatically during moves.
*/
void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual );
/**
* Autoplace fields only if correct to do so automatically.
*
* Fields that have been moved by hand are not automatically placed.
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*
* @param aScreen is the SCH_SCREEN associated with the current instance of the
* component.
*/
void AutoAutoplaceFields( SCH_SCREEN* aScreen )
{
if( GetFieldsAutoplaced() )
AutoplaceFields( aScreen, GetFieldsAutoplaced() == AUTOPLACED_MANUAL );
}
//-----</Fields>----------------------------------------------------------
/**
* Find a symbol pin by number.
*
* @param number is the number of the pin to find.
*
* @return Pin object if found, otherwise NULL.
*/
LIB_PIN* GetPin( const wxString& number );
/**
* Populate a vector with all the pins.
*
* @param aPinsList is the list to populate with all of the pins.
*/
void GetPins( std::vector<LIB_PIN*>& aPinsList );
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
GR_DRAWMODE aDrawMode, COLOR4D aColor = COLOR4D::UNSPECIFIED ) override
{
Draw( aPanel, aDC, aOffset, aDrawMode, aColor, true );
}
/**
* Draw a component with or without pin text
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*
* @param aPanel is the panel to use (can be null) mainly used for clipping purposes.
* @param aDC is the device context (can be null)
* @param aOffset is the drawing offset (usually wxPoint(0,0),
* but can be different when moving an object)
* @param aDrawMode is the drawing mode, GR_OR, GR_XOR, ...
* @param aColor use COLOR4D::UNSPECIFIED for the normal body item color or use this
* color if >= 0
* @param aDrawPinText use true to draw pin texts, false to draw only the pin shape
* usually false to draw a component when moving it and true otherwise.
*/
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
GR_DRAWMODE aDrawMode, COLOR4D aColor,
bool aDrawPinText );
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void SwapData( SCH_ITEM* aItem ) override;
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// returns a unique ID, in the form of a path.
wxString GetPath( const SCH_SHEET_PATH* sheet ) const;
/**
* Tests for an acceptable reference string.
*
* An acceptable reference string must support unannotation i.e starts by letter
*
* @param aReferenceString is the reference string to validate
*
* @return true if reference string is valid.
*/
static bool IsReferenceStringValid( const wxString& aReferenceString );
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void SetCurrentSheetPath( const SCH_SHEET_PATH* aSheetPath )
{
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m_currentSheetPath = aSheetPath;
}
/**
* Return the reference for the given sheet path.
*
* @return the reference for the sheet.
*/
const wxString GetRef( const SCH_SHEET_PATH* aSheet );
/**
* Set the reference for the given sheet path for this symbol.
*
* @param aSheet is the hierarchical path of the reference.
* @param aReference is the new reference for the symbol.
*/
void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference );
/**
* Add a full hierarchical reference to this symbol.
*
* @param aPath is the hierarchical path (/&ltsheet timestamp&gt/&ltcomponent
* timestamp&gt like /05678E50/A23EF560)
* @param aRef is the local reference like C45, R56
* @param aMulti is the unit selection used for symbols with multiple units per package.
*/
void AddHierarchicalReference( const wxString& aPath,
const wxString& aRef,
int aMulti );
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// returns the unit selection, for the given sheet path.
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int GetUnitSelection( SCH_SHEET_PATH* aSheet );
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// Set the unit selection, for the given sheet path.
void SetUnitSelection( SCH_SHEET_PATH* aSheet, int aUnitSelection );
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// Geometric transforms (used in block operations):
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void Move( const wxPoint& aMoveVector ) override
{
if( aMoveVector == wxPoint( 0, 0 ) )
return;
m_Pos += aMoveVector;
for( int ii = 0; ii < GetFieldCount(); ii++ )
GetField( ii )->Move( aMoveVector );
SetModified();
}
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void MirrorY( int aYaxis_position ) override;
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void MirrorX( int aXaxis_position ) override;
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void Rotate( wxPoint aPosition ) override;
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bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ) override;
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void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
/**
* Test if the component's dangling state has changed for all pins.
*
* As a side effect, actually update the dangling status for all pins.
*
* @note This does not test for short circuits.
*
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* @param aItemList is list of all #DANGLING_END_ITEM items to be tested.
*
* @return true if any pin's state has changed.
*/
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bool IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList ) override;
/**
* Return whether any pin in this symbol is dangling.
*
* @note This does not update the internal status. It only checks the existing status.
*
* @return true if any pins of this symbol are not connect otherwise false.
*/
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bool IsDangling() const override;
wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const;
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bool IsSelectStateChanged( const wxRect& aRect ) override;
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bool IsConnectable() const override { return true; }
bool CanConnect( const SCH_ITEM* aItem ) const override
{
return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) ||
( aItem->Type() == SCH_NO_CONNECT_T ) ||
( aItem->Type() == SCH_JUNCTION_T );
}
/**
* @return true if the component is in netlist
* which means this is not a power component, or something
* like a component reference starting by #
*/
bool IsInNetlist() const;
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void GetConnectionPoints( std::vector<wxPoint>& aPoints ) const override;
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
/**
* Return the component library item at \a aPosition that is part of this component.
*
* @param aPosition is the schematic position of the component library object.
* @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT.
*
* @return is the symbol library object if found otherwise NULL.
*/
LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT );
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wxString GetSelectMenuText() const override;
BITMAP_DEF GetMenuImage() const override;
void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems,
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SCH_SHEET_PATH* aSheetPath ) override;
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bool operator <( const SCH_ITEM& aItem ) const override;
bool operator==( const SCH_COMPONENT& aComponent) const;
bool operator!=( const SCH_COMPONENT& aComponent) const;
SCH_ITEM& operator=( const SCH_ITEM& aItem );
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bool IsReplaceable() const override { return true; }
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wxPoint GetPosition() const override { return m_Pos; }
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void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_Pos ); }
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bool HitTest( const wxPoint& aPosition, int aAccuracy ) const override;
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bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const override;
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void Plot( PLOTTER* aPlotter ) override;
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EDA_ITEM* Clone() const override;
#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override;
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#endif
private:
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bool doIsConnected( const wxPoint& aPosition ) const override;
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};
#endif /* COMPONENT_CLASS_H */