kicad/pcbnew/dialogs/dialog_select_net_from_list.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
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* Copyright (C) 2020 Oleg Endo <olegendo@gcc.gnu.org>
* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <dialog_select_net_from_list_base.h>
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#include <eda_pattern_match.h>
class PCB_EDIT_FRAME;
class NETINFO_ITEM;
class BOARD;
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class CN_ITEM;
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class DIALOG_SELECT_NET_FROM_LIST : public DIALOG_SELECT_NET_FROM_LIST_BASE, public BOARD_LISTENER
{
public:
struct SETTINGS
{
wxString filter_string;
bool show_zero_pad_nets = true;
};
DIALOG_SELECT_NET_FROM_LIST( PCB_EDIT_FRAME* aParent, const SETTINGS& aSettings );
~DIALOG_SELECT_NET_FROM_LIST();
SETTINGS Settings() const;
// returns true if a net was selected, and its name in aName
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bool GetNetName( wxString& aName ) const;
/**
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* Visually highlights a net in the list view.
* @param aNet is the net item to be highlighted. Nullptr will unhighlight
* any currently highlighted net.
*/
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void HighlightNet( NETINFO_ITEM* aNet );
virtual void OnBoardItemAdded( BOARD& aBoard, BOARD_ITEM* aBoardItem ) override;
virtual void OnBoardItemRemoved( BOARD& aBoard, BOARD_ITEM* aBoardItem ) override;
virtual void OnBoardNetSettingsChanged( BOARD& aBoard ) override;
virtual void OnBoardItemChanged( BOARD& aBoard, BOARD_ITEM* aBoardItem ) override;
virtual void OnBoardHighlightNetChanged( BOARD& aBoard ) override;
private:
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struct COLUMN_ID;
static const COLUMN_ID COLUMN_NET;
static const COLUMN_ID COLUMN_NAME;
static const COLUMN_ID COLUMN_PAD_COUNT;
static const COLUMN_ID COLUMN_VIA_COUNT;
static const COLUMN_ID COLUMN_BOARD_LENGTH;
static const COLUMN_ID COLUMN_CHIP_LENGTH;
static const COLUMN_ID COLUMN_TOTAL_LENGTH;
struct ROW_DESC;
ROW_DESC findRow( NETINFO_ITEM* aNet );
ROW_DESC findRow( int aNetCode );
void deleteRow( const ROW_DESC& aRow );
void setValue( const ROW_DESC& aRow, const COLUMN_ID& aCol, wxString aVal );
wxString formatNetCode( const NETINFO_ITEM* aNet ) const;
wxString formatNetName( const NETINFO_ITEM* aNet ) const;
wxString formatCount( unsigned int aValue ) const;
wxString formatLength( int aValue ) const;
std::vector<CN_ITEM*> relevantConnectivityItems() const;
bool netFilterMatches( NETINFO_ITEM* aNet ) const;
void updateNet( NETINFO_ITEM* aNet );
void highlightNetOnBoard( NETINFO_ITEM* aNet ) const;
void onSelChanged( wxDataViewEvent& event ) override;
void onFilterChange( wxCommandEvent& event ) override;
void onListSize( wxSizeEvent& event ) override;
void onAddNet( wxCommandEvent& event ) override;
void onRenameNet( wxCommandEvent& event ) override;
void onDeleteNet( wxCommandEvent& event ) override;
void onReport( wxCommandEvent& event ) override;
void buildNetsList();
void adjustListColumns();
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void onParentWindowClosed( wxCommandEvent& event );
void onUnitsChanged( wxCommandEvent& event );
void onBoardChanged( wxCommandEvent& event );
// in addition to the displayed list data, we also keep some auxiliary
// data for each list item in order to speed up update of the displayed list.
struct LIST_ITEM;
struct LIST_ITEM_NET_CMP_LESS;
// primary vector, sorted by rows
std::vector<LIST_ITEM> m_list_items;
// we can't keep pointers to the elements in the primary vector because
// the underlyng storage might change when elements are added or removed.
// keep indices instead and look the them up in m_list_items.
std::vector<unsigned int> m_list_items_by_net;
EDA_PATTERN_MATCH_WILDCARD m_netFilter;
wxString m_selection;
bool m_wasSelected;
BOARD* m_brd;
PCB_EDIT_FRAME* m_frame;
};