160 lines
4.6 KiB
C
160 lines
4.6 KiB
C
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_viewer.h
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*/
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#ifndef _3D_CANVAS_H_
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#define _3D_CANVAS_H_
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#include <wxBasePcbFrame.h> // for m_auimanager member.
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#include <layers_id_colors_and_visibility.h> // Layers id definitions
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#include <PolyLine.h> // for CPolyPt
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include <wx/glcanvas.h>
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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# include <GL/glu.h>
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#endif
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#include <3d_struct.h>
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class BOARD_DESIGN_SETTINGS;
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class TRACK;
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class TEXTE_PCB;
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class DRAWSEGMENT;
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class ZONE_CONTAINER;
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class EDA_3D_FRAME;
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class S3D_VERTEX;
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class SEGVIA;
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class EDA_3D_CANVAS : public wxGLCanvas
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{
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private:
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bool m_init;
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GLuint m_gllist;
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wxGLContext* m_glRC;
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wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
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double m_ZBottom; // position of the back layer
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double m_ZTop; // position of the front layer
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public:
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EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
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~EDA_3D_CANVAS();
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EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
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void ClearLists();
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// Event functions:
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void OnPaint( wxPaintEvent& event );
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void OnEraseBackground( wxEraseEvent& event );
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void OnChar( wxKeyEvent& event );
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void OnMouseWheel( wxMouseEvent& event );
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void OnMouseMove( wxMouseEvent& event );
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void OnRightClick( wxMouseEvent& event );
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void OnPopUpMenu( wxCommandEvent& event );
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void TakeScreenshot( wxCommandEvent& event );
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void OnEnterWindow( wxMouseEvent& event );
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// Display functions
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GLuint DisplayCubeforTest(); // Just a test function
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void SetView3D( int keycode );
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void DisplayStatus();
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void Redraw( bool finish = false );
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void Render();
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/**
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* Function CreateDrawGL_List
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* creates the OpenGL draw list items.
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*/
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GLuint CreateDrawGL_List();
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void InitGL();
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void SetLights();
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void SetOffset(double aPosX, double aPosY)
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{
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m_draw3dOffset.x = aPosX;
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m_draw3dOffset.y = aPosY;
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}
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void DrawGrid( double aGriSizeMM );
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/**
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* Function Draw3D_Track
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* @param aTrack = the aTrack to draw
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*/
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void Draw3D_Track( TRACK* aTrack );
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/**
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* Function Draw3D_Via
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* draws 3D via as a cylinder and filled circles.
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*/
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void Draw3D_Via( SEGVIA* via );
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/**
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* Function Draw3D_DrawSegment
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* draws a 3D segment (line, arc or circle).
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*/
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void Draw3D_DrawSegment( DRAWSEGMENT* segment );
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/**
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* Function Draw3D_Zone
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* draw all solid areas in aZone
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* @param aZone = the zone to draw
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*/
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void Draw3D_Zone( ZONE_CONTAINER* aZone );
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/**
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* Function Draw3D_DrawText
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* draws 3D segments to create text objects.
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* When DrawGraphicText is called to draw a text to an OpenGL DC
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* it calls Draw3dTextSegm to each segment to draw.
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* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
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* but are used in Draw3D_FilledSegment().
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* they are 2 local variables. This is an ugly, but trivial code.
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* Using DrawGraphicText to draw all texts ensure texts have the same shape
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* in all contexts
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*/
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void Draw3D_DrawText( TEXTE_PCB* text );
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//int Get3DLayerEnable(int act_layer);
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DECLARE_EVENT_TABLE()
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};
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#endif /* _3D_CANVAS_H_ */
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