2007-06-05 12:10:51 +00:00
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/*************************************************************/
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/* Edition des Modules: Routines de modification des textes */
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/* sur les MODULES */
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/*************************************************************/
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/* Fichier EDTXTMOD.CPP */
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "pcbnew.h"
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#include "trigo.h"
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#include "protos.h"
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/* Routines Locales */
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static void Show_MoveTexte_Module(WinEDA_DrawPanel * panel, wxDC * DC, bool erase);
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static void ExitTextModule(WinEDA_DrawPanel * Panel, wxDC *DC);
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/* local variables */
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wxPoint MoveVector; // Move vector for move edge, exported to dialog_edit mod_text.cpp
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static wxPoint CursorInitialPosition; // Mouse cursor inital position for move command
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/******************************************************************************/
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TEXTE_MODULE * WinEDA_BasePcbFrame::CreateTextModule(MODULE * Module, wxDC * DC)
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/******************************************************************************/
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/* Add a new graphical text to the active module (footprint)
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Note there always are 2 texts: reference and value.
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New texts have the member TEXTE_MODULE.m_Type set to TEXT_is_DIVERS
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*/
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{
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TEXTE_MODULE * Text;
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Text = new TEXTE_MODULE(Module);
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/* Chainage de la nouvelle structure en tete de liste drawings */
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Text->Pnext = Module->m_Drawings;
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Text->Pback = Module;
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if( Module->m_Drawings )
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Module->m_Drawings->Pback = Text;
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Module->m_Drawings = Text;
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Text->m_Flags = IS_NEW;
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Text->m_Text = wxT("text");
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Text->m_Size = ModuleTextSize;
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Text->m_Width = ModuleTextWidth;
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Text->m_Pos = GetScreen()->m_Curseur;
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Text->SetLocalCoord();
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InstallTextModOptionsFrame(Text, NULL, wxPoint(-1,-1) );
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Text->m_Flags = 0;
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Text->Draw(DrawPanel, DC, wxPoint(0,0), GR_OR );
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Affiche_Infos_E_Texte(this, Module, Text);
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return Text;
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}
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/**************************************************************************/
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void WinEDA_BasePcbFrame::RotateTextModule(TEXTE_MODULE * Text, wxDC * DC)
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/**************************************************************************/
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/* Rotation de 90 du texte d'un module */
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{
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MODULE * Module;
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if ( Text == NULL ) return;
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Module = (MODULE*)Text->m_Parent;
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Text->Draw(DrawPanel, DC, wxPoint(0,0), GR_XOR );
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Text->m_Orient += 900 ;
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while (Text->m_Orient >= 1800) Text->m_Orient -= 1800 ;
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/* Redessin du Texte */
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Text->Draw(DrawPanel, DC, wxPoint(0,0), GR_XOR );
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Affiche_Infos_E_Texte(this, Module,Text);
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((MODULE*)Text->m_Parent)->m_LastEdit_Time = time(NULL);
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GetScreen()->SetModify();
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}
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/**************************************************************************/
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void WinEDA_BasePcbFrame::DeleteTextModule(TEXTE_MODULE * Text, wxDC * DC)
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/**************************************************************************/
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/*
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Supprime 1 texte sur module (si ce n'est pas la r<EFBFBD>f<EFBFBD>rence ou la valeur)
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*/
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{
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MODULE * Module;
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if (Text == NULL) return;
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Module = (MODULE*)Text->m_Parent;
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if(Text->m_Type == TEXT_is_DIVERS)
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{
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Text->Draw(DrawPanel, DC, wxPoint(0,0), GR_XOR );
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/* liberation de la memoire : */
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DeleteStructure(Text);
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GetScreen()->SetModify();
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Module->m_LastEdit_Time = time(NULL);
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}
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}
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/*************************************************************/
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static void ExitTextModule(WinEDA_DrawPanel * Panel, wxDC *DC)
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/*************************************************************/
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/*
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Routine de sortie du menu edit texte module
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Si un texte est selectionne, ses coord initiales sont regenerees
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*/
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{
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BASE_SCREEN * screen = Panel->GetScreen();
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TEXTE_MODULE * Text = (TEXTE_MODULE *) screen->m_CurrentItem;
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MODULE * Module;
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Panel->ManageCurseur = NULL;
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Panel->ForceCloseManageCurseur = NULL;
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if ( Text == NULL ) return;
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Module = ( MODULE *) Text->m_Parent;
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Text->Draw(Panel, DC, MoveVector, GR_XOR );
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/* Redessin du Texte */
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Text->Draw(Panel, DC, wxPoint(0,0), GR_OR );
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Text->m_Flags = 0;
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Module->m_Flags = 0;
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screen->m_CurrentItem = NULL;
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}
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/****************************************************************************/
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void WinEDA_BasePcbFrame::StartMoveTexteModule(TEXTE_MODULE * Text, wxDC * DC)
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/****************************************************************************/
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/* Routine d'initialisation du deplacement d'un texte sur module
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*/
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{
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MODULE * Module;
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if( Text == NULL ) return;
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Module = (MODULE*) Text->m_Parent;
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Text->m_Flags |= IS_MOVED;
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Module->m_Flags |= IN_EDIT;
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MoveVector.x = MoveVector.y = 0;
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CursorInitialPosition = Text->m_Pos;
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Affiche_Infos_E_Texte(this, Module, Text);
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GetScreen()->m_CurrentItem = Text;
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DrawPanel->ManageCurseur = Show_MoveTexte_Module;
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DrawPanel->ForceCloseManageCurseur = ExitTextModule;
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DrawPanel->ManageCurseur(DrawPanel, DC, TRUE);
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}
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/*************************************************************************/
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void WinEDA_BasePcbFrame::PlaceTexteModule(TEXTE_MODULE * Text, wxDC * DC)
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/*************************************************************************/
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/* Routine complementaire a StartMoveTexteModule().
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Place le texte en cours de deplacement ou nouvellement cree
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*/
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{
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if (Text != NULL )
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{
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Text->m_Pos = GetScreen()->m_Curseur;
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/* mise a jour des coordonn<6E>es relatives a l'ancre */
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MODULE * Module = ( MODULE *) Text->m_Parent;
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if (Module )
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{
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int px = Text->m_Pos.x - Module->m_Pos.x;
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int py = Text->m_Pos.y - Module->m_Pos.y;
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RotatePoint( &px, &py, - Module->m_Orient);
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Text->m_Pos0.x = px;
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Text->m_Pos0.y = py;
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Text->m_Flags = 0;
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Module->m_Flags = 0;
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Module->m_LastEdit_Time = time(NULL);
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GetScreen()->SetModify();
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/* Redessin du Texte */
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Text->Draw(DrawPanel, DC, wxPoint(0,0), GR_OR );
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}
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}
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DrawPanel->ManageCurseur = NULL;
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DrawPanel->ForceCloseManageCurseur = NULL;
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}
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/********************************************************************************/
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static void Show_MoveTexte_Module(WinEDA_DrawPanel * panel, wxDC * DC, bool erase)
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/********************************************************************************/
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{
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BASE_SCREEN * screen = panel->GetScreen();
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TEXTE_MODULE * Text = (TEXTE_MODULE *) screen->m_CurrentItem;
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MODULE * Module;
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if (Text == NULL ) return ;
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Module = ( MODULE *) Text->m_Parent;
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/* effacement du texte : */
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if ( erase )
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Text->Draw(panel, DC, MoveVector, GR_XOR );
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MoveVector.x = -(screen->m_Curseur.x - CursorInitialPosition.x);
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MoveVector.y = -(screen->m_Curseur.y - CursorInitialPosition.y);
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/* Redessin du Texte */
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Text->Draw(panel, DC, MoveVector, GR_XOR );
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}
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