2008-04-12 18:39:20 +00:00
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/********************************************/
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/* Definitions for the EESchema program: */
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/********************************************/
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#ifndef CLASS_DRAWSHEET_H
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#define CLASS_DRAWSHEET_H
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#ifndef eda_global
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#define eda_global extern
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#endif
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#include "base_struct.h"
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extern DrawSheetStruct* g_RootSheet;
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2008-04-15 19:38:19 +00:00
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class Hierarchical_PIN_Sheet_Struct : public SCH_ITEM,
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2008-04-12 18:39:20 +00:00
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public EDA_TextStruct
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{
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public:
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int m_Edge, m_Shape;
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bool m_IsDangling; // TRUE non connected
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2008-04-21 06:34:56 +00:00
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int m_Number; // used to numbered labels when writing data on file . m_Number >= 2
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2008-04-15 19:38:19 +00:00
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// value 0 is for sheet name and 1 for sheet filename
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2008-04-12 18:39:20 +00:00
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public:
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2008-04-15 19:38:19 +00:00
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Hierarchical_PIN_Sheet_Struct( DrawSheetStruct* parent,
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const wxPoint& pos = wxPoint( 0, 0 ),
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const wxString& text = wxEmptyString );
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2008-04-12 18:39:20 +00:00
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2008-04-15 19:38:19 +00:00
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~Hierarchical_PIN_Sheet_Struct() { }
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2008-04-22 16:38:23 +00:00
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2008-04-12 18:39:20 +00:00
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virtual wxString GetClass() const
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{
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return wxT( "Hierarchical_PIN_Sheet_Struct" );
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2008-04-12 18:39:20 +00:00
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}
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2008-04-30 17:04:22 +00:00
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Hierarchical_PIN_Sheet_Struct* GenCopy();
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2008-04-12 18:39:20 +00:00
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Hierarchical_PIN_Sheet_Struct* Next() { return (Hierarchical_PIN_Sheet_Struct*) Pnext; }
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2008-04-30 17:04:22 +00:00
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void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
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void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset,
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int draw_mode, int Color = -1 );
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2008-04-15 19:38:19 +00:00
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/**
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* Function Save
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2008-04-17 16:25:29 +00:00
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* writes the data structures for this object out to a FILE in "*.sch" format.
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2008-04-15 19:38:19 +00:00
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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2008-04-30 17:04:22 +00:00
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bool Save( FILE* aFile ) const;
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#if defined (DEBUG)
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2008-04-22 16:38:23 +00:00
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// comment inherited by Doxygen from Base_Struct
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void Show( int nestLevel, std::ostream& os );
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2008-04-22 16:38:23 +00:00
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#endif
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};
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/* class DrawSheetStruct
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* This class is the sheet symbol placed in a schematic, and is the entry point for a sub schematic
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*/
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WX_DEFINE_ARRAY( DrawSheetStruct *, SheetGrowArray );
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2008-12-10 16:49:53 +00:00
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class DrawSheetStruct : public SCH_ITEM
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{
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public:
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wxString m_SheetName; /*this is equivalent to C101 for components:
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* it is stored in F0 ... of the file. */
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private:
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wxString m_FileName; /*also in SCH_SCREEN (redundant),
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* but need it here for loading after
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* reading the sheet description from file. */
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public:
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int m_SheetNameSize; /* Size (height) of the text, used to draw the sheet name */
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int m_FileNameSize; /* Size (height) of the text, used to draw the file name */
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wxPoint m_Pos;
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wxSize m_Size; /* Position and Size of sheet symbol */
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int m_Layer;
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Hierarchical_PIN_Sheet_Struct* m_Label; /* Points de connection, linked list.*/
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int m_NbLabel; /* Pins sheet (corresponding to hierarchical labels) count */
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SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which handle the physical data
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* In complex hierarchies we can have many DrawSheetStruct using the same data
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*/
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public:
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DrawSheetStruct( const wxPoint& pos = wxPoint( 0, 0 ) );
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~DrawSheetStruct();
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virtual wxString GetClass() const
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{
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return wxT( "DrawSheetStruct" );
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}
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2008-04-21 06:34:56 +00:00
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2008-04-15 19:38:19 +00:00
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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2008-04-30 17:04:22 +00:00
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bool Save( FILE* aFile ) const;
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void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
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DrawSheetStruct* GenCopy();
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void Display_Infos( WinEDA_DrawFrame* frame );
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void CleanupSheet( WinEDA_SchematicFrame* frame, bool aRedraw );
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virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset,
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int draw_mode, int Color = -1 );
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EDA_Rect GetBoundingBox();
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void SwapData( DrawSheetStruct* copyitem );
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int ComponentCount();
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bool Load( WinEDA_SchematicFrame* frame );
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bool SearchHierarchy( wxString filename, SCH_SCREEN** screen ); //search the existing hierarchy for an instance of screen "FileName".
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bool LocatePathOfScreen( SCH_SCREEN* screen, DrawSheetPath* list );
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int CountSheets();
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wxString GetFileName( void );
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void SetFileName( const wxString& aFilename ); // Set a new filename without changing anything else
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bool ChangeFileName( WinEDA_SchematicFrame* aFrame, const wxString& aFileName ); // Set a new filename and manage data and associated screen
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//void RemoveSheet(DrawSheetStruct* sheet);
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//to remove a sheet, just delete it
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//-- the destructor should take care of everything else.
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2008-04-22 16:38:23 +00:00
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2008-04-30 17:04:22 +00:00
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#if defined (DEBUG)
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2008-04-22 16:38:23 +00:00
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// comment inherited by Doxygen from Base_Struct
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2008-04-30 17:04:22 +00:00
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void Show( int nestLevel, std::ostream& os );
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2008-04-22 16:38:23 +00:00
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#endif
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};
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/**********************************************/
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/* class to handle a series of sheets *********/
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/* a 'path' so to speak.. *********************/
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/**********************************************/
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class DrawSheetPath
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{
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public:
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int m_numSheets;
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#define DSLSZ 32 // Max number of levels for a sheet path
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DrawSheetStruct* m_sheets[DSLSZ];
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DrawSheetPath();
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~DrawSheetPath() { };
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void Clear() { m_numSheets = 0; }
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int Cmp( const DrawSheetPath& d ) const;
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DrawSheetStruct* Last();
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SCH_SCREEN* LastScreen();
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EDA_BaseStruct* LastDrawList();
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void Push( DrawSheetStruct* sheet );
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DrawSheetStruct* Pop();
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2008-04-16 08:40:31 +00:00
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/** Function Path
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* the path uses the time stamps which do not changes even when editing sheet parameters
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* a path is something like / (root) or /34005677 or /34005677/00AE4523
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*/
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wxString Path();
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2008-04-16 08:40:31 +00:00
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/** Function PathHumanReadable
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* Return the sheet path in a readable form, i.e.
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* as a path made from sheet names.
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* (the "normal" path uses the time stamps which do not changes even when editing sheet parameters)
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*/
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wxString PathHumanReadable();
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2008-10-06 05:44:29 +00:00
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/**
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* Function UpdateAllScreenReferences
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* updates the reference and the m_Multi parameter (part selection) for all
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* components on a screen depending on the actual sheet path.
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* Mandatory in complex hierarchies because sheets use the same screen (basic schematic)
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* but with different references and part selection according to the displayed sheet
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*/
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void UpdateAllScreenReferences();
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bool operator =( const DrawSheetPath& d1 );
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bool operator ==( const DrawSheetPath& d1 );
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bool operator !=( const DrawSheetPath& d1 );
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};
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/*******************************************************/
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/* Class to handle the list of *Sheets* in a hierarchy */
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/*******************************************************/
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// sheets are not unique - can have many sheets with the same
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// filename and the same SCH_SCREEN reference.
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class EDA_SheetList
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{
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private:
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DrawSheetPath* m_List;
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int m_count; /* Number of sheets included in hierarchy,
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* starting at the given sheet in constructor . the given sheet is counted
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*/
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int m_index;
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DrawSheetPath m_currList;
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public:
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EDA_SheetList( DrawSheetStruct* sheet )
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{
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m_index = 0;
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m_count = 0;
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m_List = NULL;
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if( sheet == NULL )
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sheet = g_RootSheet;
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BuildSheetList( sheet );
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}
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~EDA_SheetList()
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{
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if( m_List )
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{
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free( m_List );
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}
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m_List = NULL;
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}
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int GetCount() { return m_count; }
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DrawSheetPath* GetFirst();
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DrawSheetPath* GetNext();
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DrawSheetPath* GetSheet( int index );
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private:
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void BuildSheetList( DrawSheetStruct* sheet );
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};
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#endif /* CLASS_DRAWSHEET_H */
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