kicad/eeschema/class_screen.h

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/********************************************/
/* Definitions for the EESchema program: */
/********************************************/
#ifndef CLASS_SCREEN_H
#define CLASS_SCREEN_H
#ifndef eda_global
#define eda_global extern
#endif
#include "macros.h"
#include "base_struct.h"
/* Max number of sheets in a hierarchy project: */
#define NB_MAX_SHEET 500
/* Forward declarations */
class DrawSheetStruct;
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extern DrawSheetStruct* g_RootSheet;
class SCH_SCREEN : public BASE_SCREEN
{
public:
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int m_RefCount; //how many sheets reference this screen?
//delete when it goes to zero.
int m_ScreenNumber;
int m_NumberOfScreen;
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SCH_SCREEN( int idtype, KICAD_T aType = SCREEN_STRUCT_TYPE );
~SCH_SCREEN();
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virtual wxString GetClass() const
{
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return wxT( "SCH_SCREEN" );
}
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void FreeDrawList(); // Free EESchema drawing list (does not delete the sub hierarchies)
void Place( WinEDA_DrawFrame* frame, wxDC* DC ) { };
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void RemoveFromDrawList( EDA_BaseStruct* DrawStruct ); /* remove DrawStruct from EEDrawList. */
bool CheckIfOnDrawList( EDA_BaseStruct* st );
void AddToDrawList( EDA_BaseStruct* DrawStruct );
void ClearUndoORRedoList( EDA_BaseStruct* List );
bool SchematicCleanUp( wxDC* DC = NULL );
EDA_BaseStruct* ExtractWires( bool CreateCopy );
/* full undo redo management : */
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virtual void ClearUndoRedoList();
virtual void AddItemToUndoList( EDA_BaseStruct* item );
virtual void AddItemToRedoList( EDA_BaseStruct* item );
};
class DrawSheetLabelStruct : public EDA_BaseStruct,
public EDA_TextStruct
{
public:
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int m_Layer;
int m_Edge, m_Shape;
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bool m_IsDangling; // TRUE non connected
public:
DrawSheetLabelStruct( DrawSheetStruct* parent,
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const wxPoint& pos = wxPoint( 0, 0 ),
const wxString& text = wxEmptyString );
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~DrawSheetLabelStruct() { }
virtual wxString GetClass() const
{
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return wxT( "DrawSheetLabelStruct" );
}
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DrawSheetLabelStruct* GenCopy();
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DrawSheetLabelStruct* Next()
{ return (DrawSheetLabelStruct*) Pnext; }
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void Place( WinEDA_DrawFrame* frame, wxDC* DC );
virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset,
int draw_mode, int Color = -1 );
};
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/* class DrawSheetStruct
* This class is the sheet symbol placed in a schematic, and is the entry point for a sub schematic
*/
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WX_DEFINE_ARRAY( DrawSheetStruct *, SheetGrowArray );
class DrawSheetStruct : public EDA_BaseStruct /*public SCH_SCREEN*/ /* Gestion de la hierarchie */
{
public:
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wxString m_SheetName; //this is equivalent to C101 for components:
// it is stored in F0 ... of the file.
private:
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wxString m_FileName; //also in SCH_SCREEN (redundant),
//but need it here for loading after
//reading the sheet description from file.
public:
int m_SheetNameSize; // Size (height) of the text, used to draw the name
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int m_FileNameSize; // Size (height) of the text, used to draw the name
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wxPoint m_Pos;
wxSize m_Size; /* Position and Size of sheet symbol */
int m_Layer;
DrawSheetLabelStruct* m_Label; /* Points de connection, linked list.*/
int m_NbLabel; /* Nombre de points de connexion */
SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which handle the physical data
* In complex hierarchies we can have many DrawSheetStruct using the same data
*/
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int m_SheetNumber; // sheet number (used for info)
int m_NumberOfSheets; // Sheets count in the whole schematic (used for info)
public:
DrawSheetStruct( const wxPoint& pos = wxPoint( 0, 0 ) );
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~DrawSheetStruct();
virtual wxString GetClass() const
{
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return wxT( "DrawSheetStruct" );
}
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void Place( WinEDA_DrawFrame* frame, wxDC* DC );
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DrawSheetStruct* GenCopy();
void Display_Infos( WinEDA_DrawFrame* frame );
void CleanupSheet( WinEDA_SchematicFrame* frame, wxDC* DC );
virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset,
int draw_mode, int Color = -1 );
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void SwapData( DrawSheetStruct* copyitem );
void DeleteAnnotation( bool recurse );
int ComponentCount();
bool Load( WinEDA_SchematicFrame* frame );
bool SearchHierarchy( wxString filename, SCH_SCREEN** screen );
bool LocatePathOfScreen( SCH_SCREEN* screen, DrawSheetPath* list );
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int CountSheets();
wxString GetFileName(void);
void SetFileName(const wxString & aFilename); // Set a new filename without changing anything else
bool ChangeFileName(WinEDA_SchematicFrame * aFrame, const wxString & aFileName); // Set a new filename and manage data and associated screen
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//void RemoveSheet(DrawSheetStruct* sheet);
//to remove a sheet, just delete it
//-- the destructor should take care of everything else.
};
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/**********************************************/
/* class to handle a series of sheets *********/
/* a 'path' so to speak.. *********************/
/**********************************************/
#define DSLSZ 32
class DrawSheetPath
{
public:
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int m_numSheets;
DrawSheetStruct* m_sheets[DSLSZ];
DrawSheetPath();
~DrawSheetPath() { };
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void Clear() { m_numSheets = 0; }
int Cmp( DrawSheetPath& d );
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DrawSheetStruct* Last();
SCH_SCREEN* LastScreen();
EDA_BaseStruct* LastDrawList();
void Push( DrawSheetStruct* sheet );
DrawSheetStruct* Pop();
wxString Path();
wxString PathHumanReadable();
void UpdateAllScreenReferences();
bool operator =( const DrawSheetPath& d1 );
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bool operator ==( const DrawSheetPath& d1 );
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bool operator !=( const DrawSheetPath& d1 );
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};
/*******************************************************/
/* Class to handle the list of *Sheets* in a hierarchy */
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/*******************************************************/
// sheets are not unique - can have many sheets with the same
// filename and the same SCH_SCREEN reference.
class EDA_SheetList
{
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private:
DrawSheetPath* m_List;
int m_count; /* Number of sheets included in hierarchy,
* starting at the given sheet in constructor . the given sheet is counted
*/
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int m_index;
DrawSheetPath m_currList;
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public:
EDA_SheetList( DrawSheetStruct* sheet )
{
m_index = 0;
m_count = 0;
m_List = NULL;
if( sheet == NULL )
sheet = g_RootSheet;
BuildSheetList( sheet );
}
~EDA_SheetList()
{
if( m_List )
{
free( m_List );
}
m_List = NULL;
}
int GetCount() { return m_count; }
DrawSheetPath* GetFirst();
DrawSheetPath* GetNext();
DrawSheetPath* GetSheet( int index );
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private:
void BuildSheetList( DrawSheetStruct* sheet );
};
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/********************************************************/
/* Class to handle the list of *screens* in a hierarchy */
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/********************************************************/
// screens are unique, and correspond to .sch files.
WX_DEFINE_ARRAY( SCH_SCREEN *, ScreenGrowArray );
class EDA_ScreenList
{
private:
ScreenGrowArray m_List;
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unsigned int m_Index;
public:
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EDA_ScreenList()
{
m_Index = 0;
BuildScreenList( g_RootSheet );
}
~EDA_ScreenList() { }
int GetCount() { return m_List.GetCount(); }
SCH_SCREEN* GetFirst();
SCH_SCREEN* GetNext();
SCH_SCREEN* GetScreen( unsigned int index );
private:
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void AddScreenToList( SCH_SCREEN* testscreen );
void BuildScreenList( EDA_BaseStruct* sheet );
};
#endif /* CLASS_SCREEN_H */