kicad/3d-viewer/dialogs/appearance_controls_3D_base.h

62 lines
2.0 KiB
C
Raw Normal View History

///////////////////////////////////////////////////////////////////////////
2023-08-14 22:33:57 +00:00
// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b3)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include "widgets/wx_panel.h"
#include <wx/scrolwin.h>
2023-08-14 22:33:57 +00:00
#include <wx/grid.h> // needed for MSVC to see wxScrolledCanvas indirectly exported
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/sizer.h>
#include <wx/panel.h>
#include <wx/stattext.h>
#include <wx/choice.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class APPEARANCE_CONTROLS_3D_BASE
///////////////////////////////////////////////////////////////////////////////
class APPEARANCE_CONTROLS_3D_BASE : public WX_PANEL
{
private:
protected:
wxBoxSizer* m_sizerOuter;
wxPanel* m_panelLayers;
wxBoxSizer* m_panelLayersSizer;
wxScrolledCanvas* m_windowLayers;
wxStaticText* m_presetsLabel;
wxChoice* m_cbLayerPresets;
wxStaticText* m_viewportsLabel;
wxChoice* m_cbViewports;
// Virtual event handlers, override them in your derived class
virtual void OnSetFocus( wxFocusEvent& event ) { event.Skip(); }
virtual void OnSize( wxSizeEvent& event ) { event.Skip(); }
virtual void onLayerPresetChanged( wxCommandEvent& event ) { event.Skip(); }
virtual void onViewportChanged( wxCommandEvent& event ) { event.Skip(); }
virtual void onUpdateViewportsCb( wxUpdateUIEvent& event ) { event.Skip(); }
public:
APPEARANCE_CONTROLS_3D_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
~APPEARANCE_CONTROLS_3D_BASE();
};