kicad/eeschema/sch_line.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _SCH_LINE_H_
#define _SCH_LINE_H_
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#include <sch_item.h>
#include <wx/pen.h> // for wxPenStyle
#include <list> // for std::list
class NETLIST_OBJECT_LIST;
/**
* Segment description base class to describe items which have 2 end points (track, wire,
* draw line ...)
*/
class SCH_LINE : public SCH_ITEM
{
public:
static const enum wxPenStyle PenStyle[];
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SCH_LINE( const VECTOR2I& pos = VECTOR2I( 0, 0 ), int layer = LAYER_NOTES );
SCH_LINE( const VECTOR2D& pos, int layer = LAYER_NOTES ) :
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SCH_LINE( VECTOR2I( pos.x, pos.y ), layer )
{}
SCH_LINE( const SCH_LINE& aLine );
~SCH_LINE() { }
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && SCH_LINE_T == aItem->Type();
}
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wxString GetClass() const override
{
return wxT( "SCH_LINE" );
}
wxString GetFriendlyName() const override;
/**
* @brief This function travel though all the connected wire segments
* to look for connected labels.
* @param aSheet - the sheet where the current wire segment is located
* @return returns the name of the wire if connected labels found, otherwise empty string
*/
wxString GetNetname(const SCH_SHEET_PATH &aSheet);
bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override
{
if( SCH_ITEM::IsType( aScanTypes ) )
return true;
for( KICAD_T scanType : aScanTypes )
{
if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE )
return true;
if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS )
return true;
if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T && m_layer == LAYER_NOTES )
return true;
}
return false;
}
bool IsEndPoint( const VECTOR2I& aPoint ) const
{
return aPoint == m_start || aPoint == m_end;
}
int GetAngleFrom( const VECTOR2I& aPoint ) const;
int GetReverseAngleFrom( const VECTOR2I& aPoint ) const;
/**
* Gets the angle between the start and end lines.
*
* @return Line angle in radians.
*/
inline EDA_ANGLE Angle() const
{
return ( EDA_ANGLE( (VECTOR2I) m_end - (VECTOR2I) m_start ) );
}
/**
* Saves the current line angle. Useful when dragging a line and its important to
* be able to restart the line from length 0 in the correct direction.
*/
inline void StoreAngle()
{
if( !IsNull() )
m_storedAngle = Angle();
}
inline void StoreAngle( const EDA_ANGLE& aAngle ) { m_storedAngle = aAngle; }
/**
* Returns the angle stored by StoreAngle()
*
* @return Stored angle in radians.
*/
inline EDA_ANGLE GetStoredAngle() const { return m_storedAngle; }
/**
* Checks if line is orthogonal (to the grid).
*
* @return True if orthogonal, false if not or the line is zero length.
*/
inline bool IsOrthogonal() const { return Angle().IsCardinal(); }
bool IsNull() const { return m_start == m_end; }
VECTOR2I GetStartPoint() const { return m_start; }
void SetStartPoint( const VECTOR2I& aPosition ) { m_start = aPosition; }
VECTOR2I GetMidPoint() const { return ( m_start + m_end ) / 2; }
VECTOR2I GetEndPoint() const { return m_end; }
void SetEndPoint( const VECTOR2I& aPosition ) { m_end = aPosition; }
void SetLastResolvedState( const SCH_ITEM* aItem ) override
{
const SCH_LINE* aLine = dynamic_cast<const SCH_LINE*>( aItem );
if( aLine )
{
m_stroke = aLine->GetStroke();
m_lastResolvedLineStyle = aLine->m_lastResolvedLineStyle;
m_lastResolvedWidth = aLine->m_lastResolvedWidth;
m_lastResolvedColor = aLine->m_lastResolvedColor;
}
}
void SetLineStyle( const LINE_STYLE aStyle );
void SetLineStyle( const int aStyleId );
LINE_STYLE GetLineStyle() const;
/// @return the style that the line should be drawn in
/// this might be set on the line or inherited from the line's netclass
LINE_STYLE GetEffectiveLineStyle() const;
void SetLineColor( const COLOR4D& aColor );
void SetLineColor( const double r, const double g, const double b, const double a );
/// Returns COLOR4D::UNSPECIFIED if a custom color hasn't been set for this line
COLOR4D GetLineColor() const;
void SetLineWidth( const int aSize );
int GetLineWidth() const { return m_stroke.GetWidth(); }
virtual bool HasLineStroke() const override { return true; }
virtual STROKE_PARAMS GetStroke() const override { return m_stroke; }
virtual void SetStroke( const STROKE_PARAMS& aStroke ) override { m_stroke = aStroke; }
bool IsStrokeEquivalent( const SCH_LINE* aLine )
{
if( m_stroke.GetWidth() != aLine->GetStroke().GetWidth() )
return false;
if( m_stroke.GetColor() != aLine->GetStroke().GetColor() )
return false;
LINE_STYLE style_a = m_stroke.GetLineStyle();
LINE_STYLE style_b = aLine->GetStroke().GetLineStyle();
return style_a == style_b
|| ( style_a == LINE_STYLE::DEFAULT && style_b == LINE_STYLE::SOLID )
|| ( style_a == LINE_STYLE::SOLID && style_b == LINE_STYLE::DEFAULT );
}
void ViewGetLayers( int aLayers[], int& aCount ) const override;
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
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const BOX2I GetBoundingBox() const override;
/**
* @return The length of the line segment.
*/
double GetLength() const;
void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override;
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int GetPenWidth() const override;
void Move( const VECTOR2I& aMoveVector ) override;
void MoveStart( const VECTOR2I& aMoveVector );
void MoveEnd( const VECTOR2I& aMoveVector );
void MirrorVertically( int aCenter ) override;
void MirrorHorizontally( int aCenter ) override;
void Rotate( const VECTOR2I& aCenter ) override;
void RotateStart( const VECTOR2I& aCenter );
void RotateEnd( const VECTOR2I& aCenter );
/**
* Check line against \a aLine to see if it overlaps and merge if it does.
*
* This method will return an equivalent of the union of line and \a aLine if the
* two lines overlap. This method is used to merge multiple line segments into a single
* line.
*
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* @param aScreen is the current screen.
* @param aLine is the line to compare.
* @param aCheckJunctions is used to indicate if we need to check for a junction if the two
* segments are colinear and touch.
* @return New line that combines the two or NULL on non-overlapping segments.
*/
SCH_LINE* MergeOverlap( SCH_SCREEN* aScreen, SCH_LINE* aLine, bool aCheckJunctions );
/**
* Break this segment into two at the specified point.
*
* @note No checks are made to verify if aPoint is contained within the segment. That is
* the responsibility of the caller.
*
* @note It is the responsibility of the caller to add the newly created segment
* to the screen.
*
* @param aPoint Point at which to break the segment
* @return The newly created segment.
*/
SCH_LINE* BreakAt( const VECTOR2I& aPoint );
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bool IsParallel( const SCH_LINE* aLine ) const;
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void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList,
const SCH_SHEET_PATH* aPath = nullptr ) override;
bool IsStartDangling() const { return m_startIsDangling; }
bool IsEndDangling() const { return m_endIsDangling; }
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bool IsDangling() const override { return m_startIsDangling || m_endIsDangling; }
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bool IsConnectable() const override;
std::vector<VECTOR2I> GetConnectionPoints() const override;
bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const override;
void GetSelectedPoints( std::vector<VECTOR2I>& aPoints ) const;
bool CanConnect( const SCH_ITEM* aItem ) const override;
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
BITMAPS GetMenuImage() const override;
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bool operator <( const SCH_ITEM& aItem ) const override;
VECTOR2I GetPosition() const override { return m_start; }
void SetPosition( const VECTOR2I& aPosition ) override;
VECTOR2I GetSortPosition() const override { return GetMidPoint(); }
bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override
{
return ( GetStartPoint() == aPos && IsStartDangling() )
|| ( GetEndPoint() == aPos && IsEndDangling() );
}
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
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bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
void Plot( PLOTTER* aPlotter, bool aBackground,
const SCH_PLOT_SETTINGS& aPlotSettings ) const override;
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EDA_ITEM* Clone() const override;
void SwapData( SCH_ITEM* aItem ) override;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
const wxString& GetOperatingPoint() const { return m_operatingPoint; }
void SetOperatingPoint( const wxString& aText ) { m_operatingPoint = aText; }
#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override;
#endif
/**
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* Return if the line is a graphic (non electrical line)
*
* Currently, anything on the internal NOTES layer is a graphic line
*/
bool IsGraphicLine() const;
/**
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* Return true if the line is a wire.
*
* @return true if this line is on the wire layer.
*/
bool IsWire() const;
/**
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* Return true if the line is a bus.
*
* @return true if this line is on the bus layer.
*/
bool IsBus() const;
double Similarity( const SCH_ITEM& aOther ) const override;
bool operator==( const SCH_ITEM& aOther ) const override;
private:
/**
* @brief Recursively called function to travel through the connected wires and find a connected
* net name label
* @param line - the wire segment to start the recursive lookup
* @param checkedLines - a lsit containing the already checked wire segments, to prevent the
* infinite recursion in the case if someone draws a rectangle for e.g.
* @param aSheet - the sheet where the lookup is performed
* @return With the net name if a connected label found, otherwise with an empty string
*/
wxString FindWireSegmentNetNameRecursive( SCH_LINE *line, std::list<const SCH_LINE*>& checkedLines,
const SCH_SHEET_PATH &aSheet ) const;
bool doIsConnected( const VECTOR2I& aPosition ) const override;
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private:
bool m_startIsDangling; ///< True if start point is not connected.
bool m_endIsDangling; ///< True if end point is not connected.
VECTOR2I m_start; ///< Line start point
VECTOR2I m_end; ///< Line end point
EDA_ANGLE m_storedAngle; ///< Stored angle
STROKE_PARAMS m_stroke; ///< Line stroke properties.
// If real-time connectivity gets disabled (due to being too slow on a particular
// design), we can no longer rely on getting the NetClass to find netclass-specific
// linestyles, linewidths and colors.
mutable LINE_STYLE m_lastResolvedLineStyle;
mutable int m_lastResolvedWidth;
mutable COLOR4D m_lastResolvedColor;
wxString m_operatingPoint;
};
#endif // _SCH_LINE_H_