kicad/qa/gal/gal_pixel_alignment/test_gal_pixel_alignment.cpp

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#include <pcb_test_frame.h>
#include <tool/tool_manager.h>
#include <gal/graphics_abstraction_layer.h>
#include <view/view.h>
#include <view/view_item.h>
#include <pcb_draw_panel_gal.h>
#include <layers_id_colors_and_visibility.h>
const VECTOR2D xform2( const MATRIX3x3D& minv, const VECTOR2D& p )
{
auto t = minv * p;
return VECTOR2D((float)t.x, (float)t.y);
}
void screenSpaceLine( KIGFX::GAL* gal, const VECTOR2D& p0, const VECTOR2D& p1, double w )
{
auto minv = gal->GetScreenWorldMatrix();
auto pa = xform2 ( minv, p0 );
auto pb = xform2 ( minv, p1 );
#if 0
//shader->Deactivate();
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m_currentManager->Reserve( 6 );
m_currentManager->Shader( SHADER_NONE );
m_currentManager->Color( m_strokeColor.r, m_strokeColor.g, m_strokeColor.b, m_strokeColor.a );
m_currentManager->Shader( SHADER_NONE ); m_currentManager->Vertex( pa.x, pa.y, m_layerDepth );
m_currentManager->Shader( SHADER_NONE ); m_currentManager->Vertex( pb.x, pb.y, m_layerDepth );
m_currentManager->Shader( SHADER_NONE ); m_currentManager->Vertex( pc.x, pc.y, m_layerDepth );
m_currentManager->Shader( SHADER_NONE ); m_currentManager->Vertex( pa.x, pa.y, m_layerDepth );
m_currentManager->Shader( SHADER_NONE ); m_currentManager->Vertex( pc.x, pc.y, m_layerDepth );
m_currentManager->Shader( SHADER_NONE ); m_currentManager->Vertex( pd.x, pd.y, m_layerDepth );
shader->Use();
#endif
gal->SetLineWidth( w * minv.GetScale().x );
gal->DrawLine( pa, pb );
}
void screenSpaceCircle( KIGFX::GAL* gal, const VECTOR2D& p0, double r, double w )
{
auto minv = gal->GetScreenWorldMatrix();
auto pa = xform2 ( minv, p0 );
gal->SetLineWidth( w * minv.GetScale().x );
gal->DrawCircle( pa, r * minv.GetScale().x );
}
class MY_DRAWING : public EDA_ITEM
{
public:
MY_DRAWING() : EDA_ITEM( NOT_USED ) {};
virtual ~MY_DRAWING(){};
wxString GetClass() const override
{
return wxT( "MyDrawing" );
}
#ifdef DEBUG
virtual void Show( int nestLevel, std::ostream& os ) const override {}
#endif
const BOX2I ViewBBox() const override
{
BOX2I bb;
bb.SetMaximum();
return bb;
}
virtual void ViewDraw( int aLayer, KIGFX::VIEW* aView ) const override
{
auto gal = aView->GetGAL();
gal->SetTarget( KIGFX::TARGET_NONCACHED );
gal->SetIsStroke( true );
gal->SetStrokeColor( COLOR4D::WHITE );
/* for( int i=0;i < 100; i++ )
{
gal->SetLineWidth( 10000 );
gal->DrawLine( VECTOR2I(0, i * 30000), VECTOR2I(1000000, i * 30000) );
gal->DrawLine( VECTOR2I(- 2000000 + i * 30000, 0), VECTOR2I(- 2000000 + i * 30000, 1000000) );
}
for( float alpha = 0.0; alpha <= 360.0; alpha += 6.0)
{
float ca = cos(alpha * M_PI / 180.0);
float sa = sin(alpha * M_PI / 180.0);
VECTOR2I p0(2000000, 0);
float r = 800000.0;
gal->DrawLine( p0, p0 + VECTOR2I( r*ca, r*sa));
}
*/
int k = 0;
double w = 0.0;
//gal->Rotate( 1.0 / 3.0 * M_PI );
for(int step = 10; step < 80; step += 11, k+=100)
{
for (int i = 0; i < 100; i++)
{
/*auto p0 = VECTOR2D( k + 100, 100 + i * step );
auto p1 = VECTOR2D( k + 100 + step/2, 100 + i * step );
auto p2 = VECTOR2D( k + 100 + step/2, 100 + i * step + step/2 );
auto p3 = VECTOR2D( k + 100, 100 + i * step + step/2 );
auto p4 = VECTOR2D( k + 100, 100 + i * step + step );*/
auto p0 = VECTOR2D( k + 100, 100 + i * step );
auto p1 = VECTOR2D( k + 100 + step/2, 100 + i * step );
auto p2 = VECTOR2D( k + 100 + step/2, 100 + i * step + step/2 );
auto p3 = VECTOR2D( k + 100, 100 + i * step + step/2 );
// auto p4 = VECTOR2D( k + 100, 100 + i * step + step );
screenSpaceLine( gal, p0, p1 , w);
screenSpaceLine( gal, p3, p2 , w);
p0 += VECTOR2D(50, 0);
p1 += VECTOR2D(50, 0);
p2 += VECTOR2D(50, 0);
p3 += VECTOR2D(50, 0);
screenSpaceLine( gal, p0, p3 , w);
screenSpaceLine( gal, p1, p2 , w);
/* screenSpaceLine( gal, p1, p2 , w);
screenSpaceLine( gal, p2, p3 , w);
screenSpaceLine( gal, p3, p4 , w);
std::swap(p0.x, p0.y );
std::swap(p1.x, p1.y );
std::swap(p2.x, p2.y );
std::swap(p3.x, p3.y );
std::swap(p4.x, p4.y );
screenSpaceLine( gal, p0, p1 , w);
screenSpaceLine( gal, p1, p2 , w);
screenSpaceLine( gal, p2, p3 , w);
screenSpaceLine( gal, p3, p4 , w);*/
}
}
/*
for(int i=0;i < 1000; i++)
{
int k = 0;
for(double w=1.0; w<=8.0; w+=1.0, k += 50)
{
//screenSpaceLine( gal, VECTOR2D( k, i*step ), VECTOR2D( k, i*step ) + VECTOR2D( 50, 0 ), w );
//screenSpaceLine( gal, VECTOR2D( i*step, k ), VECTOR2D( i*step, k ) + VECTOR2D( 0, 50 ), w );
}
//gal->ScreenSpaceQuad( VECTOR2D( 250, 100 + i*8 ), VECTOR2D( 100, 2 ) );
//gal->ScreenSpaceQuad( VECTOR2D( 400, 100 + i*4 + 0.5 ), VECTOR2D( 100, 1 ) );
//gal->ScreenSpaceQuad( VECTOR2D( 550, 100 + i*8 + 0.5 ), VECTOR2D( 100, 2 ) );
}*/
for(int i = 1; i < 16; i+=1)
{
for(int j = 1; j < 16; j+=1)
{
gal->SetIsStroke( true );
gal->SetIsFill( false );
//screenSpaceCircle(gal, VECTOR2D(100 + i * 25, 100 + j * 25), (float)i/2.0, 1);
gal->SetIsStroke( false );
gal->SetIsFill( true );
//screenSpaceCircle(gal, VECTOR2D(100 + i * 25, 500 + 100 + j * 25), (float)i/2.0, 1);
}
}
}
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override
{
aLayers[0] = LAYER_GP_OVERLAY;
aCount = 1;
}
};
class MY_PCB_TEST_FRAME : public PCB_TEST_FRAME
{
public:
MY_PCB_TEST_FRAME( wxFrame* frame, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE )
: PCB_TEST_FRAME( frame, title, pos, size, style, PCB_DRAW_PANEL_GAL::GAL_TYPE_OPENGL )
{
registerTools();
m_galPanel->GetView()->Add( new MY_DRAWING );
m_galPanel->GetView()->SetScale( 41.3526000000, VECTOR2D( 837362.6373626292, 1581684.9816849837 ) );
}
void registerTools();
virtual ~MY_PCB_TEST_FRAME()
{
}
};
wxFrame* CreateMainFrame( const std::string& aFileName )
{
auto frame = new MY_PCB_TEST_FRAME( nullptr, wxT( "Test PCB Frame" ) );
if( aFileName != "" )
{
frame->LoadAndDisplayBoard( aFileName );
}
return frame;
}
void MY_PCB_TEST_FRAME::registerTools()
{
m_toolManager->InitTools();
m_toolManager->ResetTools( TOOL_BASE::MODEL_RELOAD );
}