kicad/pcbnew/tools/placement_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
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* Copyright (C) 2014-2016 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "placement_tool.h"
#include "pcb_actions.h"
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#include "selection_tool.h"
#include <tool/tool_manager.h>
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#include <wxPcbStruct.h>
#include <class_board.h>
#include <ratsnest_data.h>
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#include <board_commit.h>
#include <bitmaps.h>
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#include <confirm.h>
#include <menus_helpers.h>
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// Placement tool
TOOL_ACTION PCB_ACTIONS::alignTop( "pcbnew.AlignAndDistribute.alignTop",
AS_GLOBAL, 0,
_( "Align to Top" ),
_( "Aligns selected items to the top edge" ), up_xpm );
TOOL_ACTION PCB_ACTIONS::alignBottom( "pcbnew.AlignAndDistribute.alignBottom",
AS_GLOBAL, 0,
_( "Align to Bottom" ),
_( "Aligns selected items to the bottom edge" ), down_xpm );
TOOL_ACTION PCB_ACTIONS::alignLeft( "pcbnew.AlignAndDistribute.alignLeft",
AS_GLOBAL, 0,
_( "Align to Left" ),
_( "Aligns selected items to the left edge" ), left_xpm );
TOOL_ACTION PCB_ACTIONS::alignRight( "pcbnew.AlignAndDistribute.alignRight",
AS_GLOBAL, 0,
_( "Align to Right" ),
_( "Aligns selected items to the right edge" ), right_xpm );
TOOL_ACTION PCB_ACTIONS::distributeHorizontally( "pcbnew.AlignAndDistribute.distributeHorizontally",
AS_GLOBAL, 0,
_( "Distribute Horizontally" ),
_( "Distributes selected items along the horizontal axis" ), distribute_horizontal_xpm );
TOOL_ACTION PCB_ACTIONS::distributeVertically( "pcbnew.AlignAndDistribute.distributeVertically",
AS_GLOBAL, 0,
_( "Distribute Vertically" ),
_( "Distributes selected items along the vertical axis" ), distribute_vertical_xpm );
ALIGN_DISTRIBUTE_TOOL::ALIGN_DISTRIBUTE_TOOL() :
TOOL_INTERACTIVE( "pcbnew.Placement" ), m_selectionTool( NULL ), m_placementMenu( NULL )
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{
}
ALIGN_DISTRIBUTE_TOOL::~ALIGN_DISTRIBUTE_TOOL()
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{
delete m_placementMenu;
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}
bool ALIGN_DISTRIBUTE_TOOL::Init()
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{
// Find the selection tool, so they can cooperate
m_selectionTool = static_cast<SELECTION_TOOL*>( m_toolMgr->FindTool( "pcbnew.InteractiveSelection" ) );
if( !m_selectionTool )
{
DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
return false;
}
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// Create a context menu and make it available through selection tool
m_placementMenu = new CONTEXT_MENU;
m_placementMenu->SetIcon( align_items_xpm );
m_placementMenu->SetTitle( _( "Align/distribute" ) );
// Add all align/distribute commands
m_placementMenu->Add( PCB_ACTIONS::alignTop );
m_placementMenu->Add( PCB_ACTIONS::alignBottom );
m_placementMenu->Add( PCB_ACTIONS::alignLeft );
m_placementMenu->Add( PCB_ACTIONS::alignRight );
m_placementMenu->AppendSeparator();
m_placementMenu->Add( PCB_ACTIONS::distributeHorizontally );
m_placementMenu->Add( PCB_ACTIONS::distributeVertically );
m_selectionTool->GetToolMenu().GetMenu().AddMenu( m_placementMenu, false,
SELECTION_CONDITIONS::MoreThan( 1 ) );
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return true;
}
int ALIGN_DISTRIBUTE_TOOL::AlignTop( const TOOL_EVENT& aEvent )
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{
const SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Size() <= 1 )
return 0;
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BOARD_COMMIT commit( getEditFrame<PCB_BASE_FRAME>() );
commit.StageItems( selection, CHT_MODIFY );
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// Compute the highest point of selection - it will be the edge of alignment
int top = selection.Front()->GetBoundingBox().GetY();
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for( int i = 1; i < selection.Size(); ++i )
{
int currentTop = selection[i]->GetBoundingBox().GetY();
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if( top > currentTop ) // Y decreases when going up
top = currentTop;
}
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// Move the selected items
for( auto i : selection )
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{
auto item = static_cast<BOARD_ITEM*>( i );
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int difference = top - item->GetBoundingBox().GetY();
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item->Move( wxPoint( 0, difference ) );
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}
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commit.Push( _( "Align to top" ) );
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return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignBottom( const TOOL_EVENT& aEvent )
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{
const SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Size() <= 1 )
return 0;
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BOARD_COMMIT commit( getEditFrame<PCB_BASE_FRAME>() );
commit.StageItems( selection, CHT_MODIFY );
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// Compute the lowest point of selection - it will be the edge of alignment
int bottom = selection.Front()->GetBoundingBox().GetBottom();
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for( int i = 1; i < selection.Size(); ++i )
{
int currentBottom = selection[i]->GetBoundingBox().GetBottom();
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if( bottom < currentBottom ) // Y increases when going down
bottom = currentBottom;
}
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// Move the selected items
for( auto i : selection )
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{
auto item = static_cast<BOARD_ITEM*>( i );
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int difference = bottom - item->GetBoundingBox().GetBottom();
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item->Move( wxPoint( 0, difference ) );
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}
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commit.Push( _( "Align to bottom" ) );
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return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignLeft( const TOOL_EVENT& aEvent )
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{
const SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Size() <= 1 )
return 0;
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BOARD_COMMIT commit( getEditFrame<PCB_BASE_FRAME>() );
commit.StageItems( selection, CHT_MODIFY );
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// Compute the leftmost point of selection - it will be the edge of alignment
int left = selection.Front()->GetBoundingBox().GetX();
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for( int i = 1; i < selection.Size(); ++i )
{
int currentLeft = selection[i]->GetBoundingBox().GetX();
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if( left > currentLeft ) // X decreases when going left
left = currentLeft;
}
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// Move the selected items
for( auto i : selection )
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{
auto item = static_cast<BOARD_ITEM*>( i );
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int difference = left - item->GetBoundingBox().GetX();
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item->Move( wxPoint( difference, 0 ) );
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}
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commit.Push( _( "Align to left" ) );
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return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignRight( const TOOL_EVENT& aEvent )
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{
const SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Size() <= 1 )
return 0;
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BOARD_COMMIT commit( getEditFrame<PCB_BASE_FRAME>() );
commit.StageItems( selection, CHT_MODIFY );
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// Compute the rightmost point of selection - it will be the edge of alignment
int right = selection.Front()->GetBoundingBox().GetRight();
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for( int i = 1; i < selection.Size(); ++i )
{
int currentRight = selection[i]->GetBoundingBox().GetRight();
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if( right < currentRight ) // X increases when going right
right = currentRight;
}
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// Move the selected items
for( auto i : selection )
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{
auto item = static_cast<BOARD_ITEM*>( i );
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int difference = right - item->GetBoundingBox().GetRight();
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item->Move( wxPoint( difference, 0 ) );
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}
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commit.Push( _( "Align to right" ) );
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return 0;
}
static bool compareX( const BOARD_ITEM* aA, const BOARD_ITEM* aB )
{
return aA->GetBoundingBox().Centre().x < aB->GetBoundingBox().Centre().x;
}
static bool compareY( const BOARD_ITEM* aA, const BOARD_ITEM* aB )
{
return aA->GetBoundingBox().Centre().y < aB->GetBoundingBox().Centre().y;
}
int ALIGN_DISTRIBUTE_TOOL::DistributeHorizontally( const TOOL_EVENT& aEvent )
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{
const SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Size() <= 1 )
return 0;
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BOARD_COMMIT commit( getEditFrame<PCB_BASE_FRAME>() );
commit.StageItems( selection, CHT_MODIFY );
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// Prepare a list, so the items can be sorted by their X coordinate
std::vector<BOARD_ITEM*> itemsList;
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for( auto item : selection )
itemsList.push_back( static_cast<BOARD_ITEM*>( item ) );
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// Sort items by X coordinate
std::sort(itemsList.begin(), itemsList.end(), compareX );
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// Expected X coordinate for the next item (=minX)
int position = itemsList.front()->GetBoundingBox().Centre().x;
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// X coordinate for the last item
const int maxX = itemsList.back()->GetBoundingBox().Centre().x;
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// Distance between items
const int distance = ( maxX - position ) / ( itemsList.size() - 1 );
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for( auto item : itemsList )
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{
int difference = position - item->GetBoundingBox().Centre().x;
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item->Move( wxPoint( difference, 0 ) );
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position += distance;
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}
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commit.Push( _( "Distribute horizontally" ) );
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return 0;
}
int ALIGN_DISTRIBUTE_TOOL::DistributeVertically( const TOOL_EVENT& aEvent )
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{
const SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Size() <= 1 )
return 0;
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BOARD_COMMIT commit( getEditFrame<PCB_BASE_FRAME>() );
commit.StageItems( selection, CHT_MODIFY );
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// Prepare a list, so the items can be sorted by their Y coordinate
std::vector<BOARD_ITEM*> itemsList;
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for( auto item : selection )
itemsList.push_back( static_cast<BOARD_ITEM*>( item ) );
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// Sort items by Y coordinate
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std::sort( itemsList.begin(), itemsList.end(), compareY );
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// Expected Y coordinate for the next item (=minY)
int position = (*itemsList.begin())->GetBoundingBox().Centre().y;
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// Y coordinate for the last item
const int maxY = (*itemsList.rbegin())->GetBoundingBox().Centre().y;
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// Distance between items
const int distance = ( maxY - position ) / ( itemsList.size() - 1 );
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for( auto item : itemsList )
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{
int difference = position - item->GetBoundingBox().Centre().y;
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item->Move( wxPoint( 0, difference ) );
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position += distance;
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}
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commit.Push( _( "Distribute vertically" ) );
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return 0;
}
void ALIGN_DISTRIBUTE_TOOL::setTransitions()
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{
Go( &ALIGN_DISTRIBUTE_TOOL::AlignTop, PCB_ACTIONS::alignTop.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignBottom, PCB_ACTIONS::alignBottom.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignLeft, PCB_ACTIONS::alignLeft.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignRight, PCB_ACTIONS::alignRight.MakeEvent() );
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Go( &ALIGN_DISTRIBUTE_TOOL::DistributeHorizontally, PCB_ACTIONS::distributeHorizontally.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeVertically, PCB_ACTIONS::distributeVertically.MakeEvent() );
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}