kicad/3d-viewer/3d_cache/sg/scenegraph.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define GLM_FORCE_RADIANS
#include <iostream>
#include <sstream>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <wx/log.h>
#include "3d_cache/sg/scenegraph.h"
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_helpers.h"
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SCENEGRAPH::SCENEGRAPH( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_TRANSFORM;
rotation_angle = 0.0;
scale_angle = 0.0;
scale.x = 1.0;
scale.y = 1.0;
scale.z = 1.0;
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if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
{
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m_Parent = nullptr;
wxLogTrace( MASK_3D_SG, "%s:%s:%d * [BUG] inappropriate parent to SCENEGRAPH (type %d)" ,
__FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
}
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else if( nullptr != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SCENEGRAPH::~SCENEGRAPH()
{
// drop references
DROP_REFS( SCENEGRAPH, m_RTransforms );
DROP_REFS( SGSHAPE, m_RShape );
// delete owned objects
DEL_OBJS( SCENEGRAPH, m_Transforms );
DEL_OBJS( SGSHAPE, m_Shape );
}
bool SCENEGRAPH::SetParent( SGNODE* aParent, bool notify )
{
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if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
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m_Parent = nullptr;
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if( nullptr == aParent )
return true;
}
// only a transform may be parent to a transform
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if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SCENEGRAPH::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
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if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
FIND_NODE( SCENEGRAPH, aNodeName, m_Transforms, aCaller );
FIND_NODE( SGSHAPE, aNodeName, m_Shape, aCaller );
// query the parent if appropriate
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if( aCaller == m_Parent || nullptr == m_Parent )
return nullptr;
return m_Parent->FindNode( aNodeName, this );
}
void SCENEGRAPH::unlinkNode( const SGNODE* aNode, bool isChild )
{
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if( nullptr == aNode )
return;
switch( aNode->GetNodeType() )
{
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case S3D::SGTYPE_TRANSFORM:
UNLINK_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms,
isChild );
break;
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case S3D::SGTYPE_SHAPE:
UNLINK_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
break;
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default:
break;
}
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [BUG] unlinkNode() did not find its target",
__FILE__, __FUNCTION__, __LINE__ );
}
void SCENEGRAPH::unlinkChildNode( const SGNODE* aNode )
{
unlinkNode( aNode, true );
return;
}
void SCENEGRAPH::unlinkRefNode( const SGNODE* aNode )
{
unlinkNode( aNode, false );
return;
}
bool SCENEGRAPH::addNode( SGNODE* aNode, bool isChild )
{
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wxCHECK( aNode, false );
ADD_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms, isChild );
ADD_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [BUG] object '%s' is not a valid type for this object (%d)",
__FILE__, __FUNCTION__, __LINE__, aNode->GetName(), aNode->GetNodeType() );
return false;
}
bool SCENEGRAPH::AddRefNode( SGNODE* aNode )
{
return addNode( aNode, false );
}
bool SCENEGRAPH::AddChildNode( SGNODE* aNode )
{
return addNode( aNode, true );
}
void SCENEGRAPH::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
// rename all shapes
do
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL )
{
(*sL)->ReNameNodes();
++sL;
}
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} while( 0 );
// rename all transforms
do
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL )
{
(*sL)->ReNameNodes();
++sL;
}
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} while( 0 );
}
bool SCENEGRAPH::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
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if( m_Transforms.empty() && m_RTransforms.empty() && m_Shape.empty() && m_RShape.empty() )
{
return false;
}
std::string tmp;
if( aReuseFlag )
{
if( !m_written )
{
aFile << "DEF " << GetName() << " Transform {\n";
m_written = true;
}
else
{
aFile << "USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " Transform {\n";
}
// convert center to 1VRML unit = 0.1 inch
SGPOINT pt = center;
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << " center " << tmp << "\n";
S3D::FormatOrientation( tmp, rotation_axis, rotation_angle );
aFile << " rotation " << tmp << "\n";
S3D::FormatPoint( tmp, scale );
aFile << " scale " << tmp << "\n";
S3D::FormatOrientation( tmp, scale_axis, scale_angle );
aFile << " scaleOrientation " << tmp << "\n";
// convert translation to 1VRML unit = 0.1 inch
pt = translation;
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << " translation " << tmp << "\n";
aFile << " children [\n";
if( !m_Transforms.empty() )
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_RTransforms.empty() )
{
std::vector< SCENEGRAPH* >::iterator sL = m_RTransforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_RTransforms.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_Shape.empty() )
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_RShape.empty() )
{
std::vector< SGSHAPE* >::iterator sL = m_RShape.begin();
std::vector< SGSHAPE* >::iterator eL = m_RShape.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
aFile << "] }\n";
return true;
}
bool SCENEGRAPH::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
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if( nullptr == parentNode && nullptr != m_Parent )
{
SGNODE* np = m_Parent;
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while( nullptr != np->GetParent() )
np = np->GetParent();
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if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
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wxCHECK( parentNode == m_Parent, false );
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if( nullptr == m_Parent )
{
// ensure unique node names
ResetNodeIndex();
ReNameNodes();
}
if( aFile.fail() )
{
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] bad stream", __FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
S3D::WritePoint( aFile, center );
S3D::WritePoint( aFile, translation );
S3D::WriteVector( aFile, rotation_axis );
aFile.write( (char*)&rotation_angle, sizeof( rotation_angle ) );
S3D::WritePoint( aFile, scale );
S3D::WriteVector( aFile, scale_axis );
aFile.write( (char*)&scale_angle, sizeof( scale_angle ) );
// Transfer ownership of any Transform references which hadn't been written
size_t asize = m_RTransforms.size();
size_t i;
for( i = 0; i < asize; ++i )
{
if( !m_RTransforms[i]->isWritten() )
{
m_RTransforms[i]->SwapParent( this );
--asize;
--i;
}
}
// Transfer ownership of any Shape references which hadn't been written
asize = m_RShape.size();
for( i = 0; i < asize; ++i )
{
if( !m_RShape[i]->isWritten() )
{
m_RShape[i]->SwapParent( this );
--asize;
--i;
}
}
asize = m_Transforms.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_RTransforms.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_Shape.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_RShape.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_Transforms.size();
// write child transforms
for( i = 0; i < asize; ++i )
{
if( !m_Transforms[i]->WriteCache( aFile, this ) )
{
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] bad stream while writing child transforms",
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
}
// write referenced transform names
asize = m_RTransforms.size();
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for( i = 0; i < asize; ++i )
aFile << "[" << m_RTransforms[i]->GetName() << "]";
// write child shapes
asize = m_Shape.size();
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for( i = 0; i < asize; ++i )
{
if( !m_Shape[i]->WriteCache( aFile, this ) )
{
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] bad stream while writing child shapes",
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
}
// write referenced transform names
asize = m_RShape.size();
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for( i = 0; i < asize; ++i )
aFile << "[" << m_RShape[i]->GetName() << "]";
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SCENEGRAPH::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
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wxCHECK( m_Transforms.empty() && m_RTransforms.empty() && m_Shape.empty() && m_RShape.empty(),
false );
std::string name; // name of the node
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if( nullptr == parentNode )
{
// we need to read the tag and verify its type
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data; tag mismatch at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
m_Name = name;
}
// read fixed member data
S3D::ReadPoint( aFile, center );
S3D::ReadPoint( aFile, translation );
S3D::ReadVector( aFile, rotation_axis );
aFile.read( (char*)&rotation_angle, sizeof( rotation_angle ) );
S3D::ReadPoint( aFile, scale );
S3D::ReadVector( aFile, scale_axis );
aFile.read( (char*)&scale_angle, sizeof( scale_angle ) );
size_t sizeCT = 0; // child transforms
size_t sizeRT = 0; // referenced transforms
size_t sizeCS = 0; // child shapes
size_t sizeRS = 0; // referenced shapes
aFile.read( (char*)&sizeCT, sizeof( size_t ) );
aFile.read( (char*)&sizeRT, sizeof( size_t ) );
aFile.read( (char*)&sizeCS, sizeof( size_t ) );
aFile.read( (char*)&sizeRS, sizeof( size_t ) );
size_t i;
// read child transforms
for( i = 0; i < sizeCT; ++i )
{
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data; bad child transform tag at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SCENEGRAPH* sp = new SCENEGRAPH( this );
sp->SetName( name.c_str() );
if( !sp->ReadCache( aFile, this ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data while reading transform %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
}
// read referenced transforms
for( i = 0; i < sizeRT; ++i )
{
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data; bad ref transform tag at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGNODE* sp = FindNode( name.c_str(), this );
if( !sp )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data: cannot find ref transform at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
if( S3D::SGTYPE_TRANSFORM != sp->GetNodeType() )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data: type is not TRANSFORM at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
AddRefNode( sp );
}
// read child shapes
for( i = 0; i < sizeCS; ++i )
{
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data; bad child shape tag at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGSHAPE* sp = new SGSHAPE( this );
sp->SetName( name.c_str() );
if( !sp->ReadCache( aFile, this ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data; corrupt data while reading shape at "
"position %ul", __FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
}
// read referenced shapes
for( i = 0; i < sizeRS; ++i )
{
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data; bad ref shape tag at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGNODE* sp = FindNode( name.c_str(), this );
if( !sp )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data: cannot find ref shape at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
if( S3D::SGTYPE_SHAPE != sp->GetNodeType() )
{
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wxLogTrace( MASK_3D_SG,
"%s:%s:%d * [INFO] corrupt data: type is not SGSHAPE at position %ul",
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
AddRefNode( sp );
}
if( aFile.fail() )
return false;
return true;
}
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bool SCENEGRAPH::Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
std::vector< SMESH >& meshes )
{
// calculate the accumulated transform
double rX, rY, rZ;
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// rotation
rotation_axis.GetVector( rX, rY, rZ );
glm::dmat4 rM = glm::rotate( glm::dmat4( 1.0 ), rotation_angle, glm::dvec3( rX, rY, rZ ) );
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// translation
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glm::dmat4 tM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( translation.x, translation.y,
translation.z ) );
// center
glm::dmat4 cM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( center.x, center.y, center.z ) );
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glm::dmat4 ncM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( -center.x, -center.y,
-center.z ) );
// scale
glm::dmat4 sM = glm::scale( glm::dmat4( 1.0 ), glm::dvec3( scale.x, scale.y, scale.z ) );
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// scaleOrientation
scale_axis.GetVector( rX, rY, rZ );
glm::dmat4 srM = glm::rotate( glm::dmat4( 1.0 ), scale_angle, glm::dvec3( rX, rY, rZ ) );
glm::dmat4 nsrM = glm::rotate( glm::dmat4( 1.0 ), -scale_angle, glm::dvec3( rX, rY, rZ ) );
// resultant point:
// P' = T x C x R x SR x S x -SR x -C x P
// resultant transform:
// tx0 = tM * cM * rM * srM * sM * nsrM * ncM
glm::dmat4 tx0;
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if( nullptr != aTransform )
tx0 = (*aTransform) * tM * cM * rM * srM * sM * nsrM * ncM;
else
tx0 = tM * cM * rM * srM * sM * nsrM * ncM;
bool ok = true;
// prepare all shapes
do
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
sL = m_RShape.begin();
eL = m_RShape.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
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} while( 0 );
// prepare all transforms
do
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
sL = m_RTransforms.begin();
eL = m_RTransforms.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
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} while( 0 );
return ok;
}